Handle correctly errors during frame creation on Haiku

* src/haikufns.c (haiku_create_frame): Only block input where
required.

* src/haiku_support.cc (BCursor_delete): Accept NULL values of
`cursor'.
This commit is contained in:
Po Lu 2022-01-30 13:23:52 +00:00
parent 988d3d79ba
commit 71174a16da
2 changed files with 9 additions and 5 deletions

View file

@ -2028,7 +2028,8 @@ BCursor_create_grab (void)
void
BCursor_delete (void *cursor)
{
delete (BCursor *) cursor;
if (cursor)
delete (BCursor *) cursor;
}
void

View file

@ -592,8 +592,6 @@ haiku_create_frame (Lisp_Object parms)
if (STRINGP (name))
Vx_resource_name = name;
block_input ();
/* make_frame_without_minibuffer can run Lisp code and garbage collect. */
/* No need to protect DISPLAY because that's not used after passing
it to make_frame_without_minibuffer. */
@ -668,8 +666,6 @@ haiku_create_frame (Lisp_Object parms)
FRAME_RIF (f)->default_font_parameter (f, parms);
unblock_input ();
gui_default_parameter (f, parms, Qborder_width, make_fixnum (0),
"borderwidth", "BorderWidth", RES_TYPE_NUMBER);
gui_default_parameter (f, parms, Qinternal_border_width, make_fixnum (2),
@ -749,6 +745,7 @@ haiku_create_frame (Lisp_Object parms)
RES_TYPE_BOOLEAN);
f->no_split = minibuffer_only || (!EQ (tem, Qunbound) && !NILP (tem));
block_input ();
#define ASSIGN_CURSOR(cursor, be_cursor) \
(FRAME_OUTPUT_DATA (f)->cursor = be_cursor)
@ -786,11 +783,15 @@ haiku_create_frame (Lisp_Object parms)
f->terminal->reference_count++;
FRAME_OUTPUT_DATA (f)->window = BWindow_new (&FRAME_OUTPUT_DATA (f)->view);
unblock_input ();
if (!FRAME_OUTPUT_DATA (f)->window)
xsignal1 (Qerror, build_unibyte_string ("Could not create window"));
block_input ();
if (!minibuffer_only && FRAME_EXTERNAL_MENU_BAR (f))
initialize_frame_menubar (f);
unblock_input ();
FRAME_OUTPUT_DATA (f)->window_desc = FRAME_OUTPUT_DATA (f)->window;
@ -871,10 +872,12 @@ haiku_create_frame (Lisp_Object parms)
if (CONSP (XCAR (tem)) && !NILP (XCAR (XCAR (tem))))
fset_param_alist (f, Fcons (XCAR (tem), f->param_alist));
block_input ();
if (window_prompting & (USPosition | PPosition))
haiku_set_offset (f, f->left_pos, f->top_pos, 1);
else
BWindow_center_on_screen (FRAME_HAIKU_WINDOW (f));
unblock_input ();
/* Make sure windows on this frame appear in calls to next-window
and similar functions. */