(Frames): Fix typo, add cross references, reword.

(Initial Parameters): Reword special-display-frame-alist text.
(Frames and Windows): Reword.  Describe argument norecord for
set-frame-selected-window.
(Input Focus): Describe argument norecord for select-frame.
Remove comment on MS-Windows behavior for focus-follows-mouse.
(Raising and Lowering): Mention windows-frames dichotomy in
metaphor.
This commit is contained in:
Martin Rudalics 2008-11-21 10:20:14 +00:00
parent 4b65254d80
commit 6a4cfb0c8f
3 changed files with 56 additions and 38 deletions

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@ -1,5 +1,14 @@
2008-11-21 Martin Rudalics <rudalics@gmx.at>
* frames.texi (Frames): Fix typo, add cross references, reword.
(Initial Parameters): Reword special-display-frame-alist text.
(Frames and Windows): Reword. Describe argument norecord for
set-frame-selected-window.
(Input Focus): Describe argument norecord for select-frame.
Remove comment on MS-Windows behavior for focus-follows-mouse.
(Raising and Lowering): Mention windows-frames dichotomy in
metaphor.
* windows.texi (Displaying Buffers, Vertical Scrolling)
(Horizontal Scrolling): Fix indenting and rewording issues
introduced with 2008-11-07 change.

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@ -8,16 +8,16 @@
@chapter Frames
@cindex frame
In Emacs editing, A @dfn{frame} is a screen object that contains one
or more Emacs windows. It's the kind of object that is called a
``window'' in the terminology of graphical environments; but we can't
call it a ``window'' here, because Emacs uses that word in a different
way.
In Emacs editing, a @dfn{frame} is a screen object that contains one
or more Emacs windows, see @ref{Windows}. It's the kind of object that
is called a ``window'' in the terminology of graphical environments; but
we can't call it a ``window'' here, because Emacs uses that word in a
different way. In Emacs Lisp, a @dfn{frame object} is a Lisp object
that represents a frame on the screen.
A frame initially contains a single main window and/or a minibuffer
window; you can subdivide the main window vertically or horizontally
into smaller windows. In Emacs Lisp, a @dfn{frame object} is a Lisp
object that represents a frame on the screen.
into smaller windows. @xref{Splitting Windows}.
@cindex terminal frame
When Emacs runs on a text-only terminal, it starts with one
@ -343,8 +343,9 @@ in many cases.
Setting this variable does not affect existing frames.
@end defvar
See also @code{special-display-frame-alist}. @xref{Definition of
special-display-frame-alist}.
Functions that display a buffer in a separate frame can override the
default parameters by supplying their own parameters. @xref{Definition
of special-display-frame-alist}.
If you use options that specify window appearance when you invoke Emacs,
they take effect by adding elements to @code{default-frame-alist}. One
@ -1006,7 +1007,7 @@ the selected frame.
A frame cannot be deleted if its minibuffer is used by other frames.
Normally, you cannot delete a frame if all other frames are invisible,
but if the @var{force} is non-@code{nil}, then you are allowed to do so.
but if @var{force} is non-@code{nil}, then you are allowed to do so.
@end deffn
@defun frame-live-p frame
@ -1074,7 +1075,7 @@ Window Ordering}.
@node Frames and Windows
@section Frames and Windows
Each window is part of one and only one frame; you can get the frame
Each window is part of one and only one frame; you can get that frame
with @code{window-frame}.
@defun window-frame window
@ -1094,8 +1095,9 @@ If omitted or @code{nil}, @var{frame} defaults to the selected frame.
At any time, exactly one window on any frame is @dfn{selected within the
frame}. The significance of this designation is that selecting the
frame also selects this window. You can get the frame's current
selected window with @code{frame-selected-window}.
frame also selects this window. Conversely, selecting a window for
Emacs with @code{select-window} also makes that window selected within
its frame. @xref{Selecting Windows}.
@defun frame-selected-window &optional frame
This function returns the window on @var{frame} that is selected
@ -1103,15 +1105,16 @@ within @var{frame}. If omitted or @code{nil}, @var{frame} defaults to
the selected frame.
@end defun
@defun set-frame-selected-window frame window
@defun set-frame-selected-window frame window &optional norecord
This sets the selected window of frame @var{frame} to @var{window}.
If @var{frame} is @code{nil}, it operates on the selected frame. If
@var{frame} is the selected frame, this makes @var{window} the
selected window. This function returns @var{window}.
@end defun
Conversely, selecting a window for Emacs with @code{select-window} also
makes that window selected within its frame. @xref{Selecting Windows}.
Optional argument @var{norecord} non-@code{nil} means to neither change
the order of recently selected windows nor the buffer list (@pxref{The
Buffer List}).
@end defun
Another function that (usually) returns one of the windows in a given
frame is @code{minibuffer-window}. @xref{Definition of minibuffer-window}.
@ -1158,7 +1161,7 @@ runs a command that came from a certain terminal, the selected frame is
the one of that terminal. Since Emacs runs only a single command at any
given time, it needs to consider only one selected frame at a time; this
frame is what we call @dfn{the selected frame} in this manual. The
display on which the selected frame is displayed is the @dfn{selected
display on which the selected frame is shown is the @dfn{selected
frame's display}.
@defun selected-frame
@ -1169,7 +1172,7 @@ Some window systems and window managers direct keyboard input to the
window object that the mouse is in; others require explicit clicks or
commands to @dfn{shift the focus} to various window objects. Either
way, Emacs automatically keeps track of which frame has the focus. To
switch to a different frame from a Lisp function, call
explicitly switch to a different frame from a Lisp function, call
@code{select-frame-set-input-focus}.
Lisp programs can also switch frames ``temporarily'' by calling the
@ -1180,31 +1183,37 @@ until that control is somehow reasserted.
When using a text-only terminal, only one frame can be displayed at a
time on the terminal, so after a call to @code{select-frame}, the next
redisplay actually displays the newly selected frame. This frame
remains selected until a subsequent call to @code{select-frame} or
@code{select-frame-set-input-focus}. Each terminal frame has a number
which appears in the mode line before the buffer name (@pxref{Mode
Line Variables}).
remains selected until a subsequent call to @code{select-frame}. Each
terminal frame has a number which appears in the mode line before the
buffer name (@pxref{Mode Line Variables}).
@defun select-frame-set-input-focus frame
This function makes @var{frame} the selected frame, raises it (should
it happen to be obscured by other frames) and tries to give it the X
server's focus. On a text-only terminal, the next redisplay displays
the new frame on the entire terminal screen. The return value of this
function is not significant.
This function selects @var{frame}, raises it (should it happen to be
obscured by other frames) and tries to give it the X server's focus. On
a text-only terminal, the next redisplay displays the new frame on the
entire terminal screen. The return value of this function is not
significant.
@end defun
@c ??? This is not yet implemented properly.
@defun select-frame frame
@defun select-frame frame &optional norecord
This function selects frame @var{frame}, temporarily disregarding the
focus of the X server if any. The selection of @var{frame} lasts until
the next time the user does something to select a different frame, or
until the next time this function is called. (If you are using a
window system, the previously selected frame may be restored as the
selected frame after return to the command loop, because it still may
have the window system's input focus.) The specified @var{frame}
becomes the selected frame, as explained above, and the terminal that
@var{frame} is on becomes the selected terminal. This function
returns @var{frame}, or @code{nil} if @var{frame} has been deleted.
have the window system's input focus.)
The specified @var{frame} becomes the selected frame, as explained
above, and the terminal that @var{frame} is on becomes the selected
terminal. The window selected within @var{frame} becomes the selected
window. This function returns @var{frame}, or @code{nil} if @var{frame}
has been deleted.
Optional argument @var{norecord} non-@code{nil} means to neither change
the order of recently selected windows nor the buffer list. @xref{The
Buffer List}.
In general, you should never use @code{select-frame} in a way that could
switch to a different terminal without switching back when you're done.
@ -1258,9 +1267,7 @@ change it.
This option is how you inform Emacs whether the window manager transfers
focus when the user moves the mouse. Non-@code{nil} says that it does.
When this is so, the command @code{other-frame} moves the mouse to a
position consistent with the new selected frame. (This option has no
effect on MS-Windows, where the mouse pointer is always automatically
moved by the OS to the selected frame.)
position consistent with the new selected frame.
@end defopt
@node Visibility of Frames
@ -1337,7 +1344,8 @@ moving it to the bottom of the stack. This motion is in the notional
third dimension only, and does not change the position of the window
on the screen.
You can raise and lower Emacs frame Windows with these functions:
With Emacs, frames constitute the windows in the metaphor sketched
above. You can raise and lower frames using these functions:
@deffn Command raise-frame &optional frame
This function raises frame @var{frame} (default, the selected frame).
@ -1399,7 +1407,7 @@ button.
@defspec track-mouse body@dots{}
This special form executes @var{body}, with generation of mouse motion
events enabled. Typically @var{body} would use @code{read-event} to
events enabled. Typically, @var{body} would use @code{read-event} to
read the motion events and modify the display accordingly. @xref{Motion
Events}, for the format of mouse motion events.

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@ -1260,6 +1260,7 @@ to override the default splitting mechanism of display-buffer.
*** If pop-up-frames has the value `graphic-only', display-buffer only
makes a separate frame on graphic displays.
+++
*** select-frame and set-frame-selected-window have new optional
argument NORECORD. If non-nil, this will avoid messing with the order
of recently selected windows and the buffer list.