Doc fixes in follow.el
* lisp/follow.el: (follow-pos-visible-in-window-p, follow-adjust-window) (follow-prev-buffer, follow-internal-force-redisplay): Minor doc fixes.
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1 changed files with 47 additions and 48 deletions
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@ -25,7 +25,7 @@
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;;; Commentary:
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;; `Follow mode' is a minor mode that combines windows into one tall
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;; `follow-mode' is a minor mode that combines windows into one tall
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;; virtual window.
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;;
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;; The feeling of a "virtual window" has been accomplished by the use
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@ -81,7 +81,7 @@
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;; text. Enter long lines spanning several lines, or several
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;; windows.
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;;
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;; * Should you find `Follow' mode annoying, just type
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;; * Should you find Follow mode annoying, just type
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;; M-x follow-mode <RETURN>
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;; to turn it off.
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@ -93,25 +93,24 @@
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;; key map. To do so, add the following lines (replacing `[f7]' and
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;; `[f8]' with your favorite keys) to the init file:
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;;
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;; (global-set-key [f8] 'follow-mode)
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;; (global-set-key [f7] 'follow-delete-other-windows-and-split)
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;; (global-set-key [f8] #'follow-mode)
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;; (global-set-key [f7] #'follow-delete-other-windows-and-split)
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;; There exist two system variables that control the appearance of
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;; lines wider than the window containing them. The default is to
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;; truncate long lines whenever a window isn't as wide as the frame.
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;;
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;; To make sure lines are never truncated, please place the following
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;; lines in your init file:
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;; To make sure lines are never truncated, place the following lines
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;; in your Init file:
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;;
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;; (setq truncate-lines nil)
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;; (setq truncate-partial-width-windows nil)
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;; The correct way to configure Follow mode, or any other mode for
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;; that matter, is to create one or more functions that do
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;; whatever you would like to do. These functions are then added to
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;; a hook.
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;; One way to configure Follow mode is to create one or more functions
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;; that do whatever you would like to do. These functions are then
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;; added to a hook.
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;;
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;; The keymap `follow-mode-map' contains key bindings activated by
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;; `follow-mode'.
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@ -120,8 +119,8 @@
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;; (add-hook 'follow-mode-hook 'my-follow-mode-hook)
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;;
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;; (defun my-follow-mode-hook ()
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;; (define-key follow-mode-map "\C-ca" 'your-favorite-function)
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;; (define-key follow-mode-map "\C-cb" 'another-function))
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;; (define-key follow-mode-map "\C-ca" #'your-favorite-function)
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;; (define-key follow-mode-map "\C-cb" #'another-function))
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;; Usage:
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@ -129,60 +128,60 @@
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;; To activate, issue the command "M-x follow-mode"
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;; and press Return. To deactivate, do it again.
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;;
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;; The following is a list of commands useful when follow-mode is active.
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;; The following is a list of commands useful when `follow-mode' is active.
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;;
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;; follow-scroll-up C-c . C-v
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;; `follow-scroll-up' C-c . C-v
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;; Scroll text in a Follow mode window chain up.
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;;
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;; follow-scroll-down C-c . v
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;; `follow-scroll-down' C-c . v
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;; Like `follow-scroll-up', but in the other direction.
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;;
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;; follow-delete-other-windows-and-split C-c . 1
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;; `follow-delete-other-windows-and-split' C-c . 1
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;; Maximize the visible area of the current buffer,
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;; and enter Follow mode. This is a very convenient
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;; and enter Follow mode. This is a very convenient
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;; way to start Follow mode, hence we recommend that
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;; this command be added to the global keymap.
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;;
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;; follow-recenter C-c . C-l
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;; `follow-recenter' C-c . C-l
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;; Place point in the center of the middle window,
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;; or a specified number of lines from either top or bottom.
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;;
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;; follow-switch-to-buffer C-c . b
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;; `follow-switch-to-buffer' C-c . b
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;; Switch buffer in all windows displaying the current buffer
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;; in this frame.
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;;
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;; follow-switch-to-buffer-all C-c . C-b
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;; `follow-switch-to-buffer-all' C-c . C-b
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;; Switch buffer in all windows in the selected frame.
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;;
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;; follow-switch-to-current-buffer-all
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;; `follow-switch-to-current-buffer-all'
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;; Show the current buffer in all windows on the current
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;; frame and turn on `follow-mode'.
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;;
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;; follow-first-window C-c . <
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;; `follow-first-window' C-c . <
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;; Select the first window in the frame showing the same buffer.
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;;
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;; follow-last-window C-c . >
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;; `follow-last-window' C-c . >
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;; Select the last window in the frame showing the same buffer.
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;;
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;; follow-next-window C-c . n
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;; `follow-next-window' C-c . n
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;; Select the next window in the frame showing the same buffer.
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;;
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;; follow-previous-window C-c . p
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;; `follow-previous-window' C-c . p
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;; Select the previous window showing the same buffer.
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;; Well, it seems ok, but what if I really want to look at two different
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;; positions in the text? Here are two simple methods to use:
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;; positions in the text? Here are two simple methods to use:
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;;
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;; 1) Use multiple frames; `follow' mode only affects windows displayed
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;; in the same frame. (My apologies to you who can't use frames.)
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;; in the same frame. (My apologies to you who can't use frames.)
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;;
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;; 2) Bind `follow-mode' to key so you can turn it off whenever
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;; you want to view two locations. Of course, `follow' mode can
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;; you want to view two locations. Of course, `follow-mode' can
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;; be reactivated by hitting the same key again.
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;;
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;; Example from my ~/.emacs:
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;; (global-set-key [f8] 'follow-mode)
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;; (global-set-key [f8] #'follow-mode)
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;; Implementation:
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;;
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@ -342,7 +341,7 @@ property `follow-mode-use-cache' to non-nil.")
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;; Internal variables:
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(defvar follow-internal-force-redisplay nil
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"True when Follow mode should redisplay the windows.")
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"Non-nil when Follow mode should redisplay the windows.")
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(defvar follow-active-menu nil
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"The menu visible when Follow mode is active.")
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@ -1019,8 +1018,8 @@ returned by `follow-windows-start-end'."
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(setq win-start-end (cdr win-start-end)))
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result))
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;; Check if point is visible in all windows. (So that
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;; no one will be recentered.)
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;; Check if point is visible in all windows.
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;; (So that no one will be recentered.)
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(defun follow-point-visible-all-windows-p (win-start-end)
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"Non-nil when the `window-point' is visible in all windows."
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@ -1069,11 +1068,11 @@ Return the selected window."
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win))
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;; Lets select a window showing the end. Make sure we only select it if
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;; it wasn't just moved here. (I.e. M-> shall not unconditionally place
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;; it wasn't just moved here. (I.e. M-> shall not unconditionally place
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;; point in the selected window.)
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;;
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;; (Compatibility kludge: in Emacs `window-end' is equal to `point-max';
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;; in XEmacs, it is equal to `point-max + 1'. Should I really bother
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;; in XEmacs, it is equal to `point-max + 1'. Should I really bother
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;; checking `window-end' now when I check `end-of-buffer' explicitly?)
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(defun follow-select-if-end-visible (win-start-end)
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@ -1097,7 +1096,7 @@ Return the selected window."
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;; Select a window that will display point if the windows would
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;; be redisplayed with the first window fixed. This is useful for
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;; be redisplayed with the first window fixed. This is useful for
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;; example when the user has pressed return at the bottom of a window
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;; as point is not visible in any window.
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@ -1202,7 +1201,7 @@ should be a member of WINDOWS, starts at position START."
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(goto-char guess)
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(while (not done)
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(if (not (= (vertical-motion 1 (car windows)) 1))
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;; Hit bottom! (Can we really do this?)
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;; Hit bottom! (Can we really do this?)
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;; We'll keep it, since it ensures termination.
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(progn
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(setq done t)
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@ -1283,7 +1282,7 @@ non-first windows in Follow mode."
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(defvar follow-prev-buffer nil
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"The buffer current at the last call to `follow-adjust-window' or nil.
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follow-mode is not necessarily enabled in this buffer.")
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`follow-mode' is not necessarily enabled in this buffer.")
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;; This function is added to `pre-display-function' and is thus called
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;; before each redisplay operation. It supersedes (2018-09) the
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@ -1331,7 +1330,7 @@ follow-mode is not necessarily enabled in this buffer.")
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;; .
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(defun follow-adjust-window (win)
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;; Adjust the window WIN and its followers.
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"Adjust the window WIN and its followers."
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(cl-assert (eq (window-buffer win) (current-buffer)))
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;; Have we moved out of or into a follow-mode window group?
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@ -1646,17 +1645,17 @@ This is updated by redisplay or by calling
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(defun follow-window-end (&optional window update)
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"Return position at which display currently ends in the Follow
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Mode group of windows which includes WINDOW.
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Mode group of windows which includes WINDOW.
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WINDOW must be a live window and defaults to the selected one.
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This is updated by redisplay, when it runs to completion.
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Simply changing the buffer text or setting `window-start' does
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not update this value.
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WINDOW must be a live window and defaults to the selected one.
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This is updated by redisplay, when it runs to completion.
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Simply changing the buffer text or setting `window-start' does
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not update this value.
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Return nil if there is no recorded value. (This can happen if
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the last redisplay of WINDOW was preempted, and did not
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finish.) If UPDATE is non-nil, compute the up-to-date position
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if it isn't already recorded."
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Return nil if there is no recorded value. (This can happen if
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the last redisplay of WINDOW was preempted, and did not
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finish.) If UPDATE is non-nil, compute the up-to-date position
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if it isn't already recorded."
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(let* ((windows (follow-all-followers window))
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(last (car (last windows))))
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(when (and update follow-start-end-invalid)
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@ -1676,7 +1675,7 @@ overriding motion of point in order to display at this exact start."
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(defun follow-pos-visible-in-window-p (&optional pos window partially)
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"Return non-nil if position POS is currently on the frame in one of
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the windows in the Follow Mode group which includes WINDOW.
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the windows in the Follow Mode group which includes WINDOW.
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WINDOW must be a live window and defaults to the selected one.
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