Fix bug #6671 with recentering and other scrolling problems.

src/xdisp.c (SCROLL_LIMIT): New macro.
 (try_scrolling): Use it when setting scroll_limit.  Limit
 scrolling to 100 screen lines.
 (redisplay_window): Even when falling back on "recentering",
 position point in the window according to scroll-conservatively,
 scroll-margin, and scroll-*-aggressively variables.
 (try_scrolling): When point is above the window, allow searching
 as far as scroll_max, or one screenful, to compute vertical
 distance from PT to the scroll margin position.  This prevents
 try_scrolling from unnecessarily failing when
 scroll-conservatively is set to a value slightly larger than the
 window height.  Clean up the case of PT below the margin at bottom
 of window: scroll_max can no longer be INT_MAX.  When aggressive
 scrolling is in use, don't let point enter the opposite scroll
 margin as result of the scroll.
 (syms_of_xdisp) <scroll-conservatively>: Document the
 threshold of 100 lines for never-recentering scrolling.

 doc/emacs/display.texi (Auto Scrolling): Document the limit of 100 lines
 for never-recentering scrolling with `scroll-conservatively'.
This commit is contained in:
Eli Zaretskii 2011-03-31 21:12:30 +02:00
commit 63696a737c
4 changed files with 163 additions and 32 deletions

View file

@ -1,3 +1,9 @@
2011-03-30 Eli Zaretskii <eliz@gnu.org>
* display.texi (Auto Scrolling): Document the limit of 100 lines
for never-recentering scrolling with `scroll-conservatively'.
(Bug#6671)
2011-03-12 Eli Zaretskii <eliz@gnu.org>
* msdog.texi (Windows HOME): Fix the wording to clarify how Emacs sets

View file

@ -183,7 +183,20 @@ visible portion of the text.
if you set @code{scroll-conservatively} to a small number @var{n},
then if you move point just a little off the screen (less than @var{n}
lines), Emacs scrolls the text just far enough to bring point back on
screen. By default, @code{scroll-conservatively} is@tie{}0.
screen. By default, @code{scroll-conservatively} is@tie{}0. If you
set @code{scroll-conservatively} to a large number (larger than 100),
Emacs will never center point as result of scrolling, even if point
moves far away from the text previously displayed in the window. With
such a large value, Emacs will always scroll text just enough for
bringing point into view, so point will end up at the top or bottom of
the window, depending on the scroll direction.
@vindex scroll-step
The variable @code{scroll-step} determines how many lines to scroll
the window when point moves off the screen. If moving by that number
of lines fails to bring point back into view, point is centered
instead. The default value is zero, which causes point to always be
centered after scrolling.
@cindex aggressive scrolling
@vindex scroll-up-aggressively
@ -204,6 +217,9 @@ down. The value specifies how far point should be placed from the
bottom of the window; thus, as with @code{scroll-up-aggressively}, a
larger value is more aggressive.
These two variables are ignored if either @code{scroll-step} or
@code{scroll-conservatively} are set to a non-zero value.
@vindex scroll-margin
The variable @code{scroll-margin} restricts how close point can come
to the top or bottom of a window. Its value is a number of screen

View file

@ -1,3 +1,29 @@
2011-03-31 Eli Zaretskii <eliz@gnu.org>
* xdisp.c (SCROLL_LIMIT): New macro.
(try_scrolling): Use it when setting scroll_limit. Limit
scrolling to 100 screen lines.
(redisplay_window): Even when falling back on "recentering",
position point in the window according to scroll-conservatively,
scroll-margin, and scroll-*-aggressively variables. (Bug#6671)
(try_scrolling): When point is above the window, allow searching
as far as scroll_max, or one screenful, to compute vertical
distance from PT to the scroll margin position. This prevents
try_scrolling from unnecessarily failing when
scroll-conservatively is set to a value slightly larger than the
window height. Clean up the case of PT below the margin at bottom
of window: scroll_max can no longer be INT_MAX. When aggressive
scrolling is in use, don't let point enter the opposite scroll
margin as result of the scroll.
(syms_of_xdisp) <scroll-conservatively>: Document the
threshold of 100 lines for never-recentering scrolling.
2011-03-26 Eli Zaretskii <eliz@gnu.org>
* xdisp.c (redisplay_window): Don't check buffer's clip_changed
flag as a prerequisite for invoking try_scrolling. (Bug#6671)
2011-03-31 Juanma Barranquero <lekktu@gmail.com>
* dispextern.h (move_it_by_lines):
@ -184,11 +210,6 @@
* s/usg5-4-common.h (SIGTYPE): Remove definition.
* s/template.h (SIGTYPE): Remove commented out definition.
2011-03-26 Eli Zaretskii <eliz@gnu.org>
* xdisp.c (redisplay_window): Don't check buffer's clip_changed
flag as a prerequisite for invoking try_scrolling. (Bug#6671)
2011-03-26 Juanma Barranquero <lekktu@gmail.com>
* w32.c (read_unc_volume): Use parameter `henum', instead of

View file

@ -12992,6 +12992,12 @@ enum
SCROLLING_NEED_LARGER_MATRICES
};
/* If scroll-conservatively is more than this, never recenter.
If you change this, don't forget to update the doc string of
`scroll-conservatively' and the Emacs manual. */
#define SCROLL_LIMIT 100
static int
try_scrolling (Lisp_Object window, int just_this_one_p,
EMACS_INT arg_scroll_conservatively, EMACS_INT scroll_step,
@ -13005,7 +13011,8 @@ try_scrolling (Lisp_Object window, int just_this_one_p,
int dy = 0, amount_to_scroll = 0, scroll_down_p = 0;
int extra_scroll_margin_lines = last_line_misfit ? 1 : 0;
Lisp_Object aggressive;
int scroll_limit = INT_MAX / FRAME_LINE_HEIGHT (f);
/* We will never try scrolling more than this number of lines. */
int scroll_limit = SCROLL_LIMIT;
#if GLYPH_DEBUG
debug_method_add (w, "try_scrolling");
@ -13021,14 +13028,14 @@ try_scrolling (Lisp_Object window, int just_this_one_p,
else
this_scroll_margin = 0;
/* Force arg_scroll_conservatively to have a reasonable value, to avoid
overflow while computing how much to scroll. Note that the user
can supply scroll-conservatively equal to `most-positive-fixnum',
which can be larger than INT_MAX. */
/* Force arg_scroll_conservatively to have a reasonable value, to
avoid scrolling too far away with slow move_it_* functions. Note
that the user can supply scroll-conservatively equal to
`most-positive-fixnum', which can be larger than INT_MAX. */
if (arg_scroll_conservatively > scroll_limit)
{
arg_scroll_conservatively = scroll_limit;
scroll_max = INT_MAX;
arg_scroll_conservatively = scroll_limit + 1;
scroll_max = scroll_limit * FRAME_LINE_HEIGHT (f);
}
else if (scroll_step || arg_scroll_conservatively || temp_scroll_step)
/* Compute how much we should try to scroll maximally to bring
@ -13065,13 +13072,10 @@ try_scrolling (Lisp_Object window, int just_this_one_p,
/* Compute how many pixels below window bottom to stop searching
for PT. This avoids costly search for PT that is far away if
the user limited scrolling by a small number of lines, but
always finds PT if arg_scroll_conservatively is set to a large
always finds PT if scroll_conservatively is set to a large
number, such as most-positive-fixnum. */
int slack = max (scroll_max, 10 * FRAME_LINE_HEIGHT (f));
int y_to_move =
slack >= INT_MAX - it.last_visible_y
? INT_MAX
: it.last_visible_y + slack;
int y_to_move = it.last_visible_y + slack;
/* Compute the distance from the scroll margin to PT or to
the scroll limit, whichever comes first. This should
@ -13110,6 +13114,10 @@ try_scrolling (Lisp_Object window, int just_this_one_p,
amount_to_scroll = float_amount;
if (amount_to_scroll == 0 && float_amount > 0)
amount_to_scroll = 1;
/* Don't let point enter the scroll margin near top of
the window. */
if (amount_to_scroll > height - 2*this_scroll_margin + dy)
amount_to_scroll = height - 2*this_scroll_margin + dy;
}
}
@ -13117,12 +13125,12 @@ try_scrolling (Lisp_Object window, int just_this_one_p,
return SCROLLING_FAILED;
start_display (&it, w, startp);
if (scroll_max < INT_MAX)
if (arg_scroll_conservatively <= scroll_limit)
move_it_vertically (&it, amount_to_scroll);
else
{
/* Extra precision for users who set scroll-conservatively
to most-positive-fixnum: make sure the amount we scroll
to a large number: make sure the amount we scroll
the window start is never less than amount_to_scroll,
which was computed as distance from window bottom to
point. This matters when lines at window top and lines
@ -13160,16 +13168,19 @@ try_scrolling (Lisp_Object window, int just_this_one_p,
{
/* Point is in the scroll margin at the top of the window or
above what is displayed in the window. */
int y0;
int y0, y_to_move;
/* Compute the vertical distance from PT to the scroll
margin position. Give up if distance is greater than
scroll_max. */
margin position. Move as far as scroll_max allows, or
one screenful, or 10 screen lines, whichever is largest.
Give up if distance is greater than scroll_max. */
SET_TEXT_POS (pos, PT, PT_BYTE);
start_display (&it, w, pos);
y0 = it.current_y;
y_to_move = max (it.last_visible_y,
max (scroll_max, 10 * FRAME_LINE_HEIGHT (f)));
move_it_to (&it, CHARPOS (scroll_margin_pos), 0,
it.last_visible_y, -1,
y_to_move, -1,
MOVE_TO_POS | MOVE_TO_X | MOVE_TO_Y);
dy = it.current_y - y0;
if (dy > scroll_max)
@ -13179,8 +13190,8 @@ try_scrolling (Lisp_Object window, int just_this_one_p,
start_display (&it, w, startp);
if (arg_scroll_conservatively)
amount_to_scroll
= max (dy, FRAME_LINE_HEIGHT (f) * max (scroll_step, temp_scroll_step));
amount_to_scroll = max (dy, FRAME_LINE_HEIGHT (f) *
max (scroll_step, temp_scroll_step));
else if (scroll_step || temp_scroll_step)
amount_to_scroll = scroll_max;
else
@ -13193,6 +13204,12 @@ try_scrolling (Lisp_Object window, int just_this_one_p,
amount_to_scroll = float_amount;
if (amount_to_scroll == 0 && float_amount > 0)
amount_to_scroll = 1;
amount_to_scroll -=
this_scroll_margin - dy - FRAME_LINE_HEIGHT (f);
/* Don't let point enter the scroll margin near
bottom of the window. */
if (amount_to_scroll > height - 2*this_scroll_margin + dy)
amount_to_scroll = height - 2*this_scroll_margin + dy;
}
}
@ -14190,11 +14207,10 @@ redisplay_window (Lisp_Object window, int just_this_one_p)
}
}
/* Finally, just choose place to start which centers point */
/* Finally, just choose a place to start which positions point
according to user preferences. */
recenter:
if (centering_position < 0)
centering_position = window_box_height (w) / 2;
#if GLYPH_DEBUG
debug_method_add (w, "recenter");
@ -14206,10 +14222,77 @@ redisplay_window (Lisp_Object window, int just_this_one_p)
if (!buffer_unchanged_p)
w->base_line_number = Qnil;
/* Move backward half the height of the window. */
/* Determine the window start relative to point. */
init_iterator (&it, w, PT, PT_BYTE, NULL, DEFAULT_FACE_ID);
it.current_y = it.last_visible_y;
if (centering_position < 0)
{
int margin =
scroll_margin > 0
? min (scroll_margin, WINDOW_TOTAL_LINES (w) / 4)
: 0;
EMACS_INT margin_pos = CHARPOS (startp);
int scrolling_up;
Lisp_Object aggressive;
/* If there is a scroll margin at the top of the window, find
its character position. */
if (margin)
{
struct it it1;
start_display (&it1, w, startp);
move_it_vertically (&it1, margin);
margin_pos = IT_CHARPOS (it1);
}
scrolling_up = PT > margin_pos;
aggressive =
scrolling_up
? BVAR (current_buffer, scroll_up_aggressively)
: BVAR (current_buffer, scroll_down_aggressively);
if (!MINI_WINDOW_P (w)
&& (scroll_conservatively > SCROLL_LIMIT || NUMBERP (aggressive)))
{
int pt_offset = 0;
/* Setting scroll-conservatively overrides
scroll-*-aggressively. */
if (!scroll_conservatively && NUMBERP (aggressive))
{
double float_amount = XFLOATINT (aggressive);
pt_offset = float_amount * WINDOW_BOX_TEXT_HEIGHT (w);
if (pt_offset == 0 && float_amount > 0)
pt_offset = 1;
if (pt_offset)
margin -= 1;
}
/* Compute how much to move the window start backward from
point so that point will be displayed where the user
wants it. */
if (scrolling_up)
{
centering_position = it.last_visible_y;
if (pt_offset)
centering_position -= pt_offset;
centering_position -=
FRAME_LINE_HEIGHT (f) * (1 + margin + (last_line_misfit != 0));
/* Don't let point enter the scroll margin near top of
the window. */
if (centering_position < margin * FRAME_LINE_HEIGHT (f))
centering_position = margin * FRAME_LINE_HEIGHT (f);
}
else
centering_position = margin * FRAME_LINE_HEIGHT (f) + pt_offset;
}
else
/* Set the window start half the height of the window backward
from point. */
centering_position = window_box_height (w) / 2;
}
move_it_vertically_backward (&it, centering_position);
xassert (IT_CHARPOS (it) >= BEGV);
/* The function move_it_vertically_backward may move over more
@ -14226,8 +14309,9 @@ redisplay_window (Lisp_Object window, int just_this_one_p)
it.current_x = it.hpos = 0;
/* Set startp here explicitly in case that helps avoid an infinite loop
in case the window-scroll-functions functions get errors. */
/* Set the window start position here explicitly, to avoid an
infinite loop in case the functions in window-scroll-functions
get errors. */
set_marker_both (w->start, Qnil, IT_CHARPOS (it), IT_BYTEPOS (it));
/* Run scroll hooks. */
@ -26504,6 +26588,10 @@ If point moves off-screen, redisplay will scroll by up to
onto the screen again. If that cannot be done, then redisplay
recenters point as usual.
If the value is greater than 100, redisplay will never recenter point,
but will always scroll just enough text to bring point into view, even
if you move far away.
A value of zero means always recenter point if it moves off screen. */);
scroll_conservatively = 0;