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lisp/ansi-color.el
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lisp/ansi-color.el
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;;; ansi-color.el -- translate ANSI into text-properties
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;; Copyright (C) 1999 Free Software Foundation, Inc.
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;; Author: Alex Schroeder <a.schroeder@bsiag.ch>
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;; Maintainer: Alex Schroeder <a.schroeder@bsiag.ch>
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;; Version: 1.1.1
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;; Keywords: comm processes
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;; This file is part of GNU Emacs.
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;; GNU Emacs is free software; you can redistribute it and/or modify it
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;; under the terms of the GNU General Public License as published by the
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;; Free Software Foundation; either version 2, or (at your option) any
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;; later version.
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;;
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;; GNU Emacs is distributed in the hope that it will be useful, but
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;; WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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;; General Public License for more details.
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;;
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;; You should have received a copy of the GNU General Public License
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;; along with GNU Emacs; see the file COPYING. If not, write to the
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;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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;; Boston, MA 02111-1307, USA.
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;;; Commentary:
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;; You can get the latest version of this file from my homepage
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;; <URL:http://www.geocities.com/TimesSquare/6120/emacs.html>.
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;;
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;; This file provides a function that takes a string containing ANSI
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;; control sequences and tries to replace these with text-properties.
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;;
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;; I was unable to extract this functionality from term.el for another
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;; program I wanted to extend (the MUSH client TinyTalk.el), so I had to
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;; rewrite this.
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;; In order to install this with TinyMush.el, add the following to your
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;; .emacs file:
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;;
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;; (setq tinymud-filter-line-hook 'my-tinymud-add-ansi-text-properties)
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;; (autoload 'ansi-color-to-text-properties "ansi-color"
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;; "Translates ANSI color control sequences into text-properties." t)
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;; (defun my-tinymud-add-ansi-text-properties (conn line)
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;; "Call `ansi-color-to-text-properties' for LINE.
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;; Ignores CONN and returns nil, so that `tinymud-filter-line' continues to
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;; process triggers and everything else."
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;; (ansi-color-to-text-properties line)
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;; nil)
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;; If the ANSI sequences assume that you have a black background, you'll
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;; have to display the stuff in a frame with a black background. You
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;; can create such a frame like this (it still looks ugly!):
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;;
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;; (defun my-black-frame ()
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;; "Create a frame with black background."
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;; (interactive)
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;; (make-frame '((foreground-color . "white")
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;; (background-color . "black"))))
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;;; Testing:
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;; If you want to test the setup, evaluate the following fragment in a
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;; buffer without font-lock-mode. This doesn't work in buffers that
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;; have font-lock-mode!
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;;
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;; (progn
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;; (setq line "[1mbold[0m and [34mblue[0m, [1m[34mbold and blue[0m!!")
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;; (ansi-color-to-text-properties line)
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;; (insert line))
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;;; Bugs:
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;; Only supports the ANSI sequences that the MUSH I'm on uses (the MUSH
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;; is Elendor, see http://www.elendor.net). To see the list of codes
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;; supported I did a `help ansi()'. Based on this information, I used
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;; TinyTalk.el (without ANSI color support), gave myself the ANSI color
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;; flags using `@set me=ANSI' and `@set me=COLOR', and noted the ANSI
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;; escape sequences produced by the MUSH using `think ansi(r,red)' for
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;; example.
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;;
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;; The code is spaghetti-code, I hate it.
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;;; Code:
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(defvar ansi-color-faces-vector
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[default bold default default underline bold default modeline]
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"Faces used for ANSI control sequences determining a face.
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Those are sequences like this one: [1m, where 1 could be one of the
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following numbers: 0 (default), 1 (hilight, rendered as bold), 4
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(underline), 5 (flashing, rendered as bold), 7 (inverse, rendered the
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same as the modeline)")
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(defvar ansi-color-names-vector
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["black" "red" "green" "yellow" "blue" "magenta" "cyan" "white"]
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"Array of colors.
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Used for sequences like this one: [31m, where 1 could be an index to a
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foreground color (red, in this case), or [41m, where 1 could be an
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index to a background color.
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The default colors are: black, red, green, yellow, blue, magenta,
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cyan, and white.
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On a light background, I prefer: black, red, dark green, orange, blue,
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magenta, turquoise, snow4")
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;; The main function
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(defun ansi-color-to-text-properties (str)
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"Translates ANSI color control sequences into text-properties.
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The ANSI control sequences are made invisible. The text-properties are
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added to the string given in the parameter STR."
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;; ANSI code for highlighting, example: boring[1mINTERESTING[0mboring
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;; state: start with 0, "" -> 1, "[" -> 2, "[013457]" -> 3,
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;; "[013457]" -> 4, "m" -> back to 0!
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;; param: stored when state is 3 (in the above example: 1)
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(let ((str-length (length str))
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(face '(default))
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(i 0) (char) (state 0) (param1) (param2))
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(while (< i str-length)
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(setq char (aref str i))
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(cond
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;; Eeither just finished an ANSI control squence (state 4) or
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;; wrote normal chars (state 0).
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((and (or (= state 0) (= state 4)) (= char ?))
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(setq state 1)); saw escape
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((and (= state 1) (= char ?\[)); seen escape
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(setq state 2
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param1 nil
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param2 nil)); saw [, prepare for param1 and param2!
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((and (or (= state 2) (= state 3)); reading first or second digit
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(string-match "[01234567]" (substring str i (1+ i))))
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(if (= state 2); reading first digit
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;; [1m (hilight)
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(setq param1 (string-to-number (substring str i (1+ i)))
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state 3); prepare to read a second digit or quit.
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;; if reading second digit
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;; such as [32m (green foreground)
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(setq param2 (string-to-number (substring str i (1+ i)))
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state 4))); read second digit, prepare to quit
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((and (or (= state 3) (= state 4)) (= char ?m)); reading last char: m
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(setq state 4); state 4: m will be invisible. Now reset face
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;; according to param1 and param2.
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(if (null param2); only param1 set: no color changes!
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;; [0m: default face
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(if (= param1 0)
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(setq face '(default))
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;; [1m: hilight, [7m: inverse, [4m: underline, etc.
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(add-to-list 'face (aref ansi-color-faces-vector param1)))
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;; If param2 is set, we are changing back- or foreground color.
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(if (= param1 3); first digit told us to change foreground
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;; [31m: red foreground
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(add-to-list 'face (cons 'foreground-color
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(aref ansi-color-names-vector param2)))
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;; [42m: green background
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(add-to-list 'face (cons 'background-color
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(aref ansi-color-names-vector param2))))))
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(t (setq state 0))); all other cases, state is 0.
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;; Set text-property for every char.
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(if (> state 0); if reading ANSI codes, state > 0: make them
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; invisible.
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(put-text-property i (1+ i) 'invisible t str)
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;; if reading normal chars, state is 0, put them in the
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;; current face.
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(put-text-property i (1+ i) 'face face str))
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;; next char
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(setq i (1+ i)))))
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(provide 'ansi-color)
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;;; ansi-colors.el ends here
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