Improve touch screen scrolling support
* lisp/touch-screen.el (touch-screen-preview-select): Avoid unnecessary redisplays. (touch-screen-drag): Scroll at window margins using window scrolling functions instead of relying on redisplay to recenter the window around point.
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1 changed files with 291 additions and 200 deletions
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@ -405,114 +405,110 @@ right most column of the window using `posn-at-x-y'."
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(long-line-optimizations-p)
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(let ((window-line-height (window-line-height))
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(maximum-height (* 2 (frame-char-height))))
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(or (and window-line-height
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(> (car window-line-height)
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maximum-height))
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;; `window-line-height' isn't available.
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;; Redisplay first and try to ascertain the height
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;; of the line again.
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(prog1 nil (redisplay t))
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;; Likewise if the line height still isn't
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;; available.
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(not (setq window-line-height
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(window-line-height)))
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;; Actually check the height now.
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(> (car window-line-height)
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maximum-height))))
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(if (catch 'hscrolled-away
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(let ((beg nil) end string y)
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;; Detect whether or not the window is hscrolled. If it
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;; is, set beg to the location of the first column
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;; instead.
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(when (> (window-hscroll) 0)
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(setq y (+ (or (cdr (posn-x-y (posn-at-point)))
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(throw 'hscrolled-away t))
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(window-header-line-height)
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(window-tab-line-height)))
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(let* ((posn (posn-at-x-y 0 y))
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(point (posn-point posn)))
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(setq beg point)))
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;; Check if lines are being truncated; if so, use the
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;; character at the end of the window as the end of the
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;; text to be displayed, as the visual line may extend
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;; past the window.
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(when (or truncate-lines beg) ; truncate-lines or hscroll.
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(setq y (or y (+ (or (cdr (posn-x-y (posn-at-point)))
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(throw 'hscrolled-away t))
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(window-header-line-height)
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(window-tab-line-height))))
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(let* ((posn (posn-at-x-y (1- (window-width nil t)) y))
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(point (posn-point posn)))
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(setq end point)))
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;; Now find the rest of the visual line.
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(save-excursion
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(unless beg
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(beginning-of-visual-line)
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(setq beg (point)))
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(unless end
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(end-of-visual-line)
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(setq end (point))))
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;; Obtain a substring containing the beginning of the
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;; visual line and the end.
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(setq string (buffer-substring beg end))
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;; Hack `invisible' properties within the new string.
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;; Look for each change of the property that is a variable
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;; name and replace it with its actual value according to
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;; `buffer-invisibility-spec'.
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(when (listp buffer-invisibility-spec)
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(let ((index 0)
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(property (get-text-property 0
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'invisible
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string))
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index1 invisible)
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(while index
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;; Find the end of this text property.
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(setq index1 (next-single-property-change index
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'invisible
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string))
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;; Replace the property with whether or not it is
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;; non-nil.
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(when property
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(setq invisible nil)
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(catch 'invisible
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(dolist (spec buffer-invisibility-spec)
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;; Process one element of the buffer
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;; invisibility specification.
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(if (consp spec)
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(when (eq (cdr spec) 't)
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;; (ATOM . t) makes N invisible if N is
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;; equal to ATOM or a list containing
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;; ATOM.
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(when (or (eq (car spec) property)
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(and (listp spec)
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(memq (car spec) invisible)))
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(throw 'invisible (setq invisible t))))
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;; Otherwise, N is invisible if SPEC is
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;; equal to N.
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(when (eq spec property)
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(throw 'invisible (setq invisible t))))))
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(put-text-property index (or index1
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(- end beg))
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'invisible invisible string))
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;; Set index to that of the next text property and
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;; continue.
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(setq index index1
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property (and index1
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(get-text-property index1
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'invisible
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string))))))
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(let ((resize-mini-windows t) difference width
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(message-log-max nil))
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;; Find the offset of point from beg and display a cursor
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;; below.
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(setq difference (- (point) beg)
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width (string-pixel-width
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(substring string 0 difference)))
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(message "%s\n%s^" string
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(propertize " "
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'display (list 'space
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:width (list width)))))
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nil)))))
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(unless window-line-height
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;; `window-line-height' isn't available.
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;; Redisplay first and try to ascertain the height
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;; of the line again.
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(redisplay t)
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(setq window-line-height (window-line-height)))
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;; `window-line-height' might still be unavailable.
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(and window-line-height
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(> (car window-line-height)
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maximum-height))))
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(catch 'hscrolled-away
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(let ((beg nil) end string y)
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;; Detect whether or not the window is hscrolled. If it
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;; is, set beg to the location of the first column
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;; instead.
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(when (> (window-hscroll) 0)
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(setq y (+ (or (cdr (posn-x-y (posn-at-point)))
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(throw 'hscrolled-away t))
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(window-header-line-height)
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(window-tab-line-height)))
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(let* ((posn (posn-at-x-y 0 y))
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(point (posn-point posn)))
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(setq beg point)))
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;; Check if lines are being truncated; if so, use the
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;; character at the end of the window as the end of the
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;; text to be displayed, as the visual line may extend
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;; past the window.
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(when (or truncate-lines beg) ; truncate-lines or hscroll.
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(setq y (or y (+ (or (cdr (posn-x-y (posn-at-point)))
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(throw 'hscrolled-away t))
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(window-header-line-height)
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(window-tab-line-height))))
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(let* ((posn (posn-at-x-y (1- (window-width nil t)) y))
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(point (posn-point posn)))
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(setq end point)))
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;; Now find the rest of the visual line.
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(save-excursion
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(unless beg
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(beginning-of-visual-line)
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(setq beg (point)))
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(unless end
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(end-of-visual-line)
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(setq end (point))))
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;; Obtain a substring containing the beginning of the
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;; visual line and the end.
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(setq string (buffer-substring beg end))
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;; Hack `invisible' properties within the new string.
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;; Look for each change of the property that is a variable
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;; name and replace it with its actual value according to
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;; `buffer-invisibility-spec'.
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(when (listp buffer-invisibility-spec)
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(let ((index 0)
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(property (get-text-property 0
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'invisible
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string))
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index1 invisible)
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(while index
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;; Find the end of this text property.
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(setq index1 (next-single-property-change index
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'invisible
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string))
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;; Replace the property with whether or not it is
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;; non-nil.
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(when property
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(setq invisible nil)
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(catch 'invisible
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(dolist (spec buffer-invisibility-spec)
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;; Process one element of the buffer
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;; invisibility specification.
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(if (consp spec)
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(when (eq (cdr spec) 't)
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;; (ATOM . t) makes N invisible if N is
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;; equal to ATOM or a list containing
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;; ATOM.
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(when (or (eq (car spec) property)
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(and (listp spec)
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(memq (car spec) invisible)))
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(throw 'invisible (setq invisible t))))
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;; Otherwise, N is invisible if SPEC is
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;; equal to N.
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(when (eq spec property)
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(throw 'invisible (setq invisible t))))))
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(put-text-property index (or index1
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(- end beg))
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'invisible invisible string))
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;; Set index to that of the next text property and
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;; continue.
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(setq index index1
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property (and index1
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(get-text-property index1
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'invisible
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string))))))
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(let ((resize-mini-windows t) difference width
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(message-log-max nil))
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;; Find the offset of point from beg and display a cursor
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;; below.
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(setq difference (- (point) beg)
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width (string-pixel-width
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(substring string 0 difference)))
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(message "%s\n%s^" string
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(propertize " "
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'display (list 'space
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:width (list width)))))
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nil))))
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(defun touch-screen-drag (event)
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"Handle a drag EVENT by setting the region to its new point.
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@ -523,113 +519,208 @@ area."
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(interactive "e")
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(let* ((posn (cadr event)) ; Position of the tool.
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(point (posn-point posn)) ; Point of the event.
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; Window where the tap originated.
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;; Window where the tap originated.
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(window (nth 1 touch-screen-current-tool))
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;; The currently selected window. Used to redisplay within
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;; the correct window while scrolling.
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(old-window (selected-window))
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initial-point)
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;; Keep dragging.
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(with-selected-window window
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;; Figure out what character to go to. If this posn is
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;; in the window, go to (posn-point posn). If not,
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;; then go to the line before either window start or
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;; window end.
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;; Figure out what character to go to. If this posn is in the
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;; window, go to (posn-point posn). If not, then go to the line
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;; before either window start or window end.
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(setq initial-point (point))
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(if (and (eq (posn-window posn) window)
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point (not (eq point initial-point)))
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(let* ((bounds touch-screen-word-select-bounds)
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(initial touch-screen-word-select-initial-word)
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(maybe-select-word (or (not touch-screen-word-select)
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(or (not bounds)
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(> point (cdr bounds))
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(< point (car bounds))))))
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(if (and touch-screen-word-select
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;; point is now outside the last word selected.
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maybe-select-word
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(not (posn-object posn))
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(when-let* ((char (char-after point))
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(class (char-syntax char)))
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;; Don't select words if point isn't inside a
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;; word constituent or similar.
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(or (eq class ?w) (eq class ?_))))
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;; Determine the confines of the word containing
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;; POINT.
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(let (word-start word-end)
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(save-excursion
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(goto-char point)
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(forward-word-strictly)
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;; Set word-end to ZV if there is no word after
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;; this one.
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(setq word-end (point))
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;; Now try to move backwards. Set word-start to
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;; BEGV if this word is there.
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(backward-word-strictly)
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(setq word-start (point)))
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(let ((mark (mark)))
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;; Extend the region to cover either word-end or
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;; word-start; whether to goto word-end or
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;; word-start is subject to the position of the
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;; mark relative to point.
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(if (< word-start mark)
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;; The start of the word is behind mark.
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;; Extend the region towards the start.
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(goto-char word-start)
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;; Else, go to the end of the word.
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(goto-char word-end))
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(when (or (not point)
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(not (eq point initial-point)))
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(if (and (eq (posn-window posn) window)
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point
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;; point must be visible in the window. If it isn't,
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;; the window must be scrolled.
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(pos-visible-in-window-p point))
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(let* ((bounds touch-screen-word-select-bounds)
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(initial touch-screen-word-select-initial-word)
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(maybe-select-word (or (not touch-screen-word-select)
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(or (not bounds)
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(> point (cdr bounds))
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(< point (car bounds))))))
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(if (and touch-screen-word-select
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;; point is now outside the last word selected.
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maybe-select-word
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(not (posn-object posn))
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(when-let* ((char (char-after point))
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(class (char-syntax char)))
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;; Don't select words if point isn't inside a
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;; word constituent or similar.
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(or (eq class ?w) (eq class ?_))))
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;; Determine the confines of the word containing
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;; POINT.
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(let (word-start word-end)
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(save-excursion
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(goto-char point)
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(forward-word-strictly)
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;; Set word-end to ZV if there is no word after
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;; this one.
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(setq word-end (point))
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;; Now try to move backwards. Set word-start to
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;; BEGV if this word is there.
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(backward-word-strictly)
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(setq word-start (point)))
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(let ((mark (mark)))
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;; Extend the region to cover either word-end or
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;; word-start; whether to goto word-end or
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;; word-start is subject to the position of the
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;; mark relative to point.
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(if (< word-start mark)
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;; The start of the word is behind mark.
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;; Extend the region towards the start.
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(goto-char word-start)
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;; Else, go to the end of the word.
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(goto-char word-end))
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;; If point is less than mark, which is is less
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;; than the end of the word that was originally
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;; selected, try to keep it selected by moving
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;; mark there.
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(when (and initial (<= (point) mark)
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(< mark (cdr initial)))
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(set-mark (cdr initial)))
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;; Do the opposite when the converse is true.
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(when (and initial (>= (point) mark)
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(> mark (car initial)))
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(set-mark (car initial))))
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(if bounds
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(progn (setcar bounds word-start)
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(setcdr bounds word-end))
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(setq touch-screen-word-select-bounds
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(cons word-start word-end))))
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(when maybe-select-word
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(goto-char (posn-point posn))
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(when initial
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;; If point is less than mark, which is is less
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;; than the end of the word that was originally
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;; selected, try to keep it selected by moving
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;; mark there.
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(when (and initial (<= (point) mark)
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(< mark (cdr initial)))
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(when (and (<= (point) (mark))
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(< (mark) (cdr initial)))
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(set-mark (cdr initial)))
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;; Do the opposite when the converse is true.
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(when (and initial (>= (point) mark)
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(> mark (car initial)))
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(when (and (>= (point) (mark))
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(> (mark) (car initial)))
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(set-mark (car initial))))
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(if bounds
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(progn (setcar bounds word-start)
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(setcdr bounds word-end))
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(setq touch-screen-word-select-bounds
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(cons word-start word-end))))
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(when maybe-select-word
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(goto-char (posn-point posn))
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(when initial
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;; If point is less than mark, which is is less than
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;; the end of the word that was originally selected,
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;; try to keep it selected by moving mark there.
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(when (and (<= (point) (mark))
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(< (mark) (cdr initial)))
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(set-mark (cdr initial)))
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;; Do the opposite when the converse is true.
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(when (and (>= (point) (mark))
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(> (mark) (car initial)))
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(set-mark (car initial))))
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(setq touch-screen-word-select-bounds nil)))
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;; Finally, display a preview of the line around point if
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;; requested by the user.
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(when (and touch-screen-preview-select
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(not (eq (point) initial-point)))
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(touch-screen-preview-select)))
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;; POSN is outside the window. Scroll accordingly.
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(let ((relative-xy
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(touch-screen-relative-xy posn window)))
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(let ((scroll-conservatively 101))
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(setq touch-screen-word-select-bounds nil)))
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;; Finally, display a preview of the line around point
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;; if requested by the user.
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(when (and touch-screen-preview-select
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(not (eq (point) initial-point)))
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(touch-screen-preview-select)))
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;; POSN is outside the window. Scroll accordingly.
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(let* ((relative-xy
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(touch-screen-relative-xy posn window))
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(xy (posn-x-y posn))
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;; The height of the window's text area.
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(body-height (window-body-height nil t))
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;; This is used to find the character closest to
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;; POSN's column at the bottom of the window.
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(height (- body-height
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;; Use the last row of the window, not its
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;; last pixel.
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(frame-char-height)))
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(midpoint (/ body-height 2))
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(scroll-conservatively 101))
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(cond
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((< (cdr relative-xy) 0)
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((< (cdr relative-xy) midpoint)
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;; POSN is before half the window, yet POINT does not
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;; exist or is not completely visible within. Scroll
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;; downwards.
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(ignore-errors
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(goto-char (1- (window-start)))
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(setq touch-screen-word-select-bounds nil))
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(redisplay))
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((> (cdr relative-xy)
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(let ((edges (window-inside-pixel-edges)))
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(- (nth 3 edges) (cadr edges))))
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;; Scroll down by a single line.
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(scroll-down 1)
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;; After scrolling, look up the new posn at EVENT's
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;; column and go there.
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(setq posn (posn-at-x-y (car xy) 0)
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point (posn-point posn))
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(if point
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(goto-char point)
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;; If there's no buffer position at that column, go
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;; to the window start.
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(goto-char (window-start)))
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;; Display a preview of the line now around point if
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;; requested by the user.
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(when touch-screen-preview-select
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(touch-screen-preview-select))
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;; Select old-window, so that redisplay doesn't
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;; display WINDOW as selected if it isn't already.
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(with-selected-window old-window
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;; Now repeat this every `mouse-scroll-delay' until
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;; input becomes available, but scroll down a few
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;; more lines.
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(while (sit-for mouse-scroll-delay)
|
||||
;; Select WINDOW again.
|
||||
(with-selected-window window
|
||||
;; Keep scrolling down until input becomes
|
||||
;; available.
|
||||
(scroll-down 4)
|
||||
;; After scrolling, look up the new posn at
|
||||
;; EVENT's column and go there.
|
||||
(setq posn (posn-at-x-y (car xy) 0)
|
||||
point (posn-point posn))
|
||||
(if point
|
||||
(goto-char point)
|
||||
;; If there's no buffer position at that
|
||||
;; column, go to the window start.
|
||||
(goto-char (window-start)))
|
||||
;; Display a preview of the line now around
|
||||
;; point if requested by the user.
|
||||
(when touch-screen-preview-select
|
||||
(touch-screen-preview-select))))))
|
||||
(setq touch-screen-word-select-bounds nil))
|
||||
((>= (cdr relative-xy) midpoint)
|
||||
;; Default to scrolling upwards even if POSN is still
|
||||
;; within the confines of the window. If POINT is
|
||||
;; partially visible, and the branch above hasn't been
|
||||
;; taken it must be somewhere at the bottom of the
|
||||
;; window, so scroll downwards.
|
||||
(ignore-errors
|
||||
(goto-char (1+ (window-end nil t)))
|
||||
(setq touch-screen-word-select-bounds nil))
|
||||
(redisplay)))
|
||||
;; Finally, display a preview of the line now around point
|
||||
;; if requested by the user.
|
||||
(when touch-screen-preview-select
|
||||
(touch-screen-preview-select))))))))
|
||||
;; Scroll up by a single line.
|
||||
(scroll-up 1)
|
||||
;; After scrolling, look up the new posn at EVENT's
|
||||
;; column and go there.
|
||||
(setq posn (posn-at-x-y (car xy) height)
|
||||
point (posn-point posn))
|
||||
(if point
|
||||
(goto-char point)
|
||||
;; If there's no buffer position at that column, go
|
||||
;; to the window start.
|
||||
(goto-char (window-end nil t)))
|
||||
;; Display a preview of the line now around point if
|
||||
;; requested by the user.
|
||||
(when touch-screen-preview-select
|
||||
(touch-screen-preview-select))
|
||||
;; Select old-window, so that redisplay doesn't
|
||||
;; display WINDOW as selected if it isn't already.
|
||||
(with-selected-window old-window
|
||||
;; Now repeat this every `mouse-scroll-delay' until
|
||||
;; input becomes available, but scroll down a few
|
||||
;; more lines.
|
||||
(while (sit-for mouse-scroll-delay)
|
||||
;; Select WINDOW again.
|
||||
(with-selected-window window
|
||||
;; Keep scrolling down until input becomes
|
||||
;; available.
|
||||
(scroll-up 4)
|
||||
;; After scrolling, look up the new posn at
|
||||
;; EVENT's column and go there.
|
||||
(setq posn (posn-at-x-y (car xy) height)
|
||||
point (posn-point posn))
|
||||
(if point
|
||||
(goto-char point)
|
||||
;; If there's no buffer position at that
|
||||
;; column, go to the window start.
|
||||
(goto-char (window-end nil t)))
|
||||
;; Display a preview of the line now around
|
||||
;; point if requested by the user.
|
||||
(when touch-screen-preview-select
|
||||
(touch-screen-preview-select))))))))))))))
|
||||
|
||||
(defun touch-screen-restart-drag (event)
|
||||
"Restart dragging to select text.
|
||||
|
|
Loading…
Add table
Reference in a new issue