Add glossary entries for "interactively"
* doc/emacs/glossary.texi (Glossary): Mention "interactively" and how it relates to the "command" concept (bug#55461).
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@ -229,9 +229,11 @@ from a variety of coding systems when reading or writing it.
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@item Command
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A command is a Lisp function specially defined to be able to serve as
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a key binding in Emacs or to be invoked by its name
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(@pxref{Glossary---Command Name}). When you type a key sequence
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(q.v.), its binding (q.v.@:) is looked up in the relevant keymaps
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(q.v.@:) to find the command to run. @xref{Commands}.
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(@pxref{Glossary---Command Name}). (Another term for @dfn{command} is
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@dfn{interactive function}---they are used interchangeably.) When you
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type a key sequence (q.v.), its binding (q.v.@:) is looked up in the
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relevant keymaps (q.v.@:) to find the command to run.
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@xref{Commands}.
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@item Command History
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@xref{Glossary---Minibuffer History}.
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@ -775,6 +777,14 @@ typing sequences of @acronym{ASCII} characters (q.v.). @xref{Input Methods}.
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Insertion means adding text into the buffer, either from the keyboard
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or from some other place in Emacs.
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@item Interactive Function
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A different term for @dfn{command} (q.v.).
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@item Interactive Invocation
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A function can be called from Lisp code, or called as a user level
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command (via @kbd{M-x}, a key binding or a menu). In the latter case,
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the function is said to be @dfn{called interactively}.
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@item Interlocking
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@xref{Glossary---File Locking}.
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