Add glossary entries for "interactively"

* doc/emacs/glossary.texi (Glossary): Mention "interactively" and
how it relates to the "command" concept (bug#55461).
This commit is contained in:
Lars Ingebrigtsen 2022-05-17 19:56:43 +02:00
parent af1c05a3c4
commit 4f0fd54bc4

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@ -229,9 +229,11 @@ from a variety of coding systems when reading or writing it.
@item Command
A command is a Lisp function specially defined to be able to serve as
a key binding in Emacs or to be invoked by its name
(@pxref{Glossary---Command Name}). When you type a key sequence
(q.v.), its binding (q.v.@:) is looked up in the relevant keymaps
(q.v.@:) to find the command to run. @xref{Commands}.
(@pxref{Glossary---Command Name}). (Another term for @dfn{command} is
@dfn{interactive function}---they are used interchangeably.) When you
type a key sequence (q.v.), its binding (q.v.@:) is looked up in the
relevant keymaps (q.v.@:) to find the command to run.
@xref{Commands}.
@item Command History
@xref{Glossary---Minibuffer History}.
@ -775,6 +777,14 @@ typing sequences of @acronym{ASCII} characters (q.v.). @xref{Input Methods}.
Insertion means adding text into the buffer, either from the keyboard
or from some other place in Emacs.
@item Interactive Function
A different term for @dfn{command} (q.v.).
@item Interactive Invocation
A function can be called from Lisp code, or called as a user level
command (via @kbd{M-x}, a key binding or a menu). In the latter case,
the function is said to be @dfn{called interactively}.
@item Interlocking
@xref{Glossary---File Locking}.