Fix palette freeing on MS Windows with double buffering
* src/w32term.c (w32_release_paint_buffer): Also release target DC palette.
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@ -312,6 +312,8 @@ w32_release_paint_buffer (struct frame *f)
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enter_crit ();
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if (FRAME_OUTPUT_DATA (f)->paint_buffer)
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{
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deselect_palette (f, FRAME_OUTPUT_DATA (f)->paint_buffer_handle);
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SelectObject (FRAME_OUTPUT_DATA (f)->paint_dc,
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FRAME_OUTPUT_DATA (f)->paint_dc_object);
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ReleaseDC (FRAME_OUTPUT_DATA (f)->window_desc,
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