Fix some drag-and-drop handling on Haiku
* lisp/term/haiku-win.el (haiku-drag-and-drop): Don't raise frame for some types of drags. * src/haikuselect.c (haiku_unwind_drag_message): Don't hide tooltip here. (Fhaiku_drag_message): Only clear grab and hide tooltip if the drag was successful.
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2 changed files with 8 additions and 7 deletions
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@ -316,7 +316,6 @@ or a pair of markers) and turns it into a file system reference."
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((posn-area (event-start event)))
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((assoc "refs" string)
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(with-selected-window window
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(raise-frame)
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(dolist (filename (cddr (assoc "refs" string)))
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(dnd-handle-one-url window 'private
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(concat "file:" filename)))))
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@ -327,7 +326,6 @@ or a pair of markers) and turns it into a file system reference."
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(dnd-handle-one-url window 'private bf)))))
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((assoc "text/plain" string)
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(with-selected-window window
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(raise-frame)
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(dolist (text (cddr (assoc "text/plain" string)))
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(unless mouse-yank-at-point
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(goto-char (posn-point (event-start event))))
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@ -755,9 +755,6 @@ haiku_unwind_drag_message (void *message)
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{
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haiku_dnd_frame = NULL;
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BMessage_delete (message);
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if (haiku_dnd_follow_tooltip)
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Fx_hide_tip ();
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}
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DEFUN ("haiku-drag-message", Fhaiku_drag_message, Shaiku_drag_message,
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@ -826,11 +823,17 @@ currently being displayed to move along with the mouse pointer. */)
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process_pending_signals,
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haiku_should_quit_drag);
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FRAME_DISPLAY_INFO (f)->grabbed = 0;
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/* Don't clear the mouse grab if the user decided to quit instead
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of the drop finishing. */
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if (rc)
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quit ();
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/* Now dismiss the tooltip, since the drop presumably succeeded. */
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if (!NILP (follow_tooltip))
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Fx_hide_tip ();
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FRAME_DISPLAY_INFO (f)->grabbed = 0;
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return unbind_to (idx, Qnil);
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}
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