(DECODE_COMPOSITION_START): If coding->cmp_data is not

yet allocated, finish decoding with result
CODING_FINISH_INSUFFICIENT_CMP.
(coding_allocate_composition_data): Make it non-static.
(coding_restore_composition): Likewise.
This commit is contained in:
Kenichi Handa 2000-05-29 11:25:30 +00:00
parent 55fff3f969
commit 33fb63eb13

View file

@ -1070,7 +1070,7 @@ detect_coding_iso2022 (src, src_end)
/* Allocate a memory block for storing information about compositions.
The block is chained to the already allocated blocks. */
static void
void
coding_allocate_composition_data (coding, char_offset)
struct coding_system *coding;
int char_offset;
@ -1118,49 +1118,50 @@ coding_allocate_composition_data (coding, char_offset)
/* Handle compositoin start sequence ESC 0, ESC 2, ESC 3, or ESC 4. */
#define DECODE_COMPOSITION_START(c1) \
do { \
if (coding->composing == COMPOSITION_DISABLED) \
{ \
*dst++ = ISO_CODE_ESC; \
*dst++ = c1 & 0x7f; \
coding->produced_char += 2; \
} \
else if (!COMPOSING_P (coding)) \
{ \
/* This is surely the start of a composition. We must be sure \
that coding->cmp_data has enough space to store the \
information about the composition. If not, terminate the \
current decoding loop, allocate one more memory block for \
coding->cmp_data in the calller, then start the decoding \
loop again. We can't allocate memory here directly because \
it may cause buffer/string relocation. */ \
if (coding->cmp_data->used + COMPOSITION_DATA_MAX_BUNCH_LENGTH \
>= COMPOSITION_DATA_SIZE) \
{ \
coding->result = CODING_FINISH_INSUFFICIENT_CMP; \
goto label_end_of_loop; \
} \
coding->composing = (c1 == '0' ? COMPOSITION_RELATIVE \
: c1 == '2' ? COMPOSITION_WITH_RULE \
: c1 == '3' ? COMPOSITION_WITH_ALTCHARS \
: COMPOSITION_WITH_RULE_ALTCHARS); \
CODING_ADD_COMPOSITION_START (coding, coding->produced_char, \
coding->composing); \
coding->composition_rule_follows = 0; \
} \
else \
{ \
/* We are already handling a composition. If the method is \
the following two, the codes following the current escape \
sequence are actual characters stored in a buffer. */ \
if (coding->composing == COMPOSITION_WITH_ALTCHARS \
|| coding->composing == COMPOSITION_WITH_RULE_ALTCHARS) \
{ \
coding->composing = COMPOSITION_RELATIVE; \
coding->composition_rule_follows = 0; \
} \
} \
#define DECODE_COMPOSITION_START(c1) \
do { \
if (coding->composing == COMPOSITION_DISABLED) \
{ \
*dst++ = ISO_CODE_ESC; \
*dst++ = c1 & 0x7f; \
coding->produced_char += 2; \
} \
else if (!COMPOSING_P (coding)) \
{ \
/* This is surely the start of a composition. We must be sure \
that coding->cmp_data has enough space to store the \
information about the composition. If not, terminate the \
current decoding loop, allocate one more memory block for \
coding->cmp_data in the calller, then start the decoding \
loop again. We can't allocate memory here directly because \
it may cause buffer/string relocation. */ \
if (!coding->cmp_data \
|| (coding->cmp_data->used + COMPOSITION_DATA_MAX_BUNCH_LENGTH \
>= COMPOSITION_DATA_SIZE)) \
{ \
coding->result = CODING_FINISH_INSUFFICIENT_CMP; \
goto label_end_of_loop; \
} \
coding->composing = (c1 == '0' ? COMPOSITION_RELATIVE \
: c1 == '2' ? COMPOSITION_WITH_RULE \
: c1 == '3' ? COMPOSITION_WITH_ALTCHARS \
: COMPOSITION_WITH_RULE_ALTCHARS); \
CODING_ADD_COMPOSITION_START (coding, coding->produced_char, \
coding->composing); \
coding->composition_rule_follows = 0; \
} \
else \
{ \
/* We are already handling a composition. If the method is \
the following two, the codes following the current escape \
sequence are actual characters stored in a buffer. */ \
if (coding->composing == COMPOSITION_WITH_ALTCHARS \
|| coding->composing == COMPOSITION_WITH_RULE_ALTCHARS) \
{ \
coding->composing = COMPOSITION_RELATIVE; \
coding->composition_rule_follows = 0; \
} \
} \
} while (0)
/* Handle compositoin end sequence ESC 1. */
@ -4468,7 +4469,7 @@ coding_save_composition (coding, from, to, obj)
CODING->cmp_data points to a memory block for the informaiton. OBJ
is a buffer or a string, defaults to the current buffer. */
static void
void
coding_restore_composition (coding, obj)
struct coding_system *coding;
Lisp_Object obj;