Improve velocity calculation in momentum scrolling
* lisp/pixel-scroll.el (pixel-scroll-precision-momentum-factor): Remove option. (pixel-scroll-precision-initial-velocity-factor) (pixel-scroll-precision-momentum-min-velocity): New user options. (pixel-scroll-accumulate-velocity): Clear velocity ring if sign is different. (pixel-scroll-calculate-velocity): Use current time. (pixel-scroll-start-momentum): Use better algorithm.
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1 changed files with 49 additions and 25 deletions
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@ -121,8 +121,14 @@ This is only effective if supported by your mouse or touchpad."
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:type 'float
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:version "29.1")
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(defcustom pixel-scroll-precision-momentum-factor 0.95
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"Factor by which to reduce scroll velocity on each momentum scroll"
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(defcustom pixel-scroll-precision-momentum-min-velocity 10.0
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"The minimum scrolled pixels per second before momentum scrolling starts."
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:group 'mouse
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:type 'float
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:version "29.1")
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(defcustom pixel-scroll-precision-initial-velocity-factor 0.25
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"Factor applied to the initial velocity before momentum scrolling begins."
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:group 'mouse
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:type 'float
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:version "29.1")
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@ -524,8 +530,13 @@ It is a vector of the form [ VELOCITY TIME ]."
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(defun pixel-scroll-accumulate-velocity (delta)
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"Accumulate DELTA into the current window's kinetic scroll state."
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(let* ((state (pixel-scroll-kinetic-state))
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(ring (aref state 0))
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(time (aref state 1)))
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(when (and time (> (- (float-time) time) 0.5))
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(when (or (and time (> (- (float-time) time) 0.5))
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(and (not (ring-empty-p ring))
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(not (eq (< delta 0)
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(< (cdr (ring-ref ring 0))
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0)))))
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(aset state 0 (make-ring 10)))
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(ring-insert (aref state 0)
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(cons (aset state 1 (float-time))
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@ -538,8 +549,7 @@ It is a vector of the form [ VELOCITY TIME ]."
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(total 0))
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(dolist (tem elts)
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(setq total (+ total (cdr tem))))
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(/ total (* (- (caar elts)
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(caar (last elts)))
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(/ total (* (- (float-time) (caar elts))
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100))))
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(defun pixel-scroll-start-momentum (event)
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@ -555,26 +565,40 @@ It is a vector of the form [ VELOCITY TIME ]."
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(while-no-input
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(unwind-protect (progn
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(aset state 0 (pixel-scroll-calculate-velocity state))
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(let ((velocity (/ (aref state 0) 3))
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(time-spent 0))
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(if (> velocity 0)
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(while (and (> velocity 0.2)
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(<= time-spent pixel-scroll-precision-momentum-seconds))
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(pixel-scroll-precision-scroll-up (ceiling velocity))
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(setq velocity (* velocity pixel-scroll-precision-momentum-factor))
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(redisplay t)
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(sit-for pixel-scroll-precision-momentum-tick)
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(setq time-spent (+ time-spent
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pixel-scroll-precision-momentum-tick))))
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(while (and (< velocity -0.4)
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(<= time-spent
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pixel-scroll-precision-momentum-seconds))
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(pixel-scroll-precision-scroll-down (floor (abs velocity)))
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(setq velocity (* velocity pixel-scroll-precision-momentum-factor))
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(redisplay t)
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(sit-for pixel-scroll-precision-momentum-tick)
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(setq time-spent (+ time-spent
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pixel-scroll-precision-momentum-tick)))))
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(when (> (abs (aref state 0))
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pixel-scroll-precision-momentum-min-velocity)
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(let* ((velocity (* (aref state 0)
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pixel-scroll-precision-initial-velocity-factor))
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(original-velocity velocity)
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(time-spent 0))
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(if (> velocity 0)
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(while (and (> velocity 0)
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(<= time-spent
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pixel-scroll-precision-momentum-seconds))
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(when (> (round velocity) 0)
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(pixel-scroll-precision-scroll-up (round velocity)))
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(setq velocity (- velocity
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(/ original-velocity
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(/ pixel-scroll-precision-momentum-seconds
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pixel-scroll-precision-momentum-tick))))
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(redisplay t)
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(sit-for pixel-scroll-precision-momentum-tick)
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(setq time-spent (+ time-spent
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pixel-scroll-precision-momentum-tick))))
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(while (and (< velocity 0)
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(<= time-spent
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pixel-scroll-precision-momentum-seconds))
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(when (> (round (abs velocity)) 0)
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(pixel-scroll-precision-scroll-down (round
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(abs velocity))))
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(setq velocity (+ velocity
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(/ (abs original-velocity)
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(/ pixel-scroll-precision-momentum-seconds
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pixel-scroll-precision-momentum-tick))))
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(redisplay t)
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(sit-for pixel-scroll-precision-momentum-tick)
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(setq time-spent (+ time-spent
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pixel-scroll-precision-momentum-tick))))))
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(aset state 0 (make-ring 10))
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(aset state 1 nil))))))))
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