415 lines
15 KiB
EmacsLisp
415 lines
15 KiB
EmacsLisp
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;; Emulate the Lucid event data type and associated functions.
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;; Copyright (C) 1993 Free Software Foundation, Inc.
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;; This file is part of GNU Emacs.
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;; GNU Emacs is free software; you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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;; the Free Software Foundation; either version 2, or (at your option)
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;; any later version.
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;; GNU Emacs is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;; You should have received a copy of the GNU General Public License
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;; along with GNU Emacs; see the file COPYING. If not, write to
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;; the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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;;; Notes:
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;; Things we cannot emulate in Lisp:
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;; It is not possible to emulate current-mouse-event as a variable,
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;; though it is not hard to obtain the data from (this-command-keys).
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;; We don't have variables last-command-event and last-input-event;
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;; instead, we made last-...-char have these values.
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;; We do not have a variable unread-command-event;
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;; instead, we have the more general unread-command-events.
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;; We could support those variables with C code as part of a merge.
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;;current-mouse-event
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;;The mouse-button event which invoked this command, or nil.
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;;This is what (interactive "e") returns.
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;;------------------------------
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;;last-command-event
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;;Last keyboard or mouse button event that was part of a command. This
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;;variable is off limits: you may not set its value or modify the event that
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;;is its value, as it is destructively modified by read-key-sequence. If
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;;you want to keep a pointer to this value, you must use copy-event.
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;;------------------------------
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;;last-input-event
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;;Last keyboard or mouse button event recieved. This variable is off
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;;limits: you may not set its value or modify the event that is its value, as
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;;it is destructively modified by next-event. If you want to keep a pointer
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;;to this value, you must use copy-event.
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;;------------------------------
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;;unread-command-event
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;;Set this to an event object to simulate the reciept of an event from
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;;the user. Normally this is nil.
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;;[The variable unread-command-char no longer exists, because with the new event
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;; model, it is incorrect for code to do (setq unread-command-char (read-char)),
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;; because all user-input can't be represented as ASCII characters.
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;; A compatibility hack could be added to check unread-command-char as well as
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;; unread-command-event; or to only use unread-command-char and allow it to be
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;; an ASCII code or an event, but I think that's a bad idea because it would
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;; allow incorrect code to work so long as someone didn't type a character
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;; without an ASCII equivalent, making it likely that such code would not get
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;; fixed.]
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;;Other related functions:
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;;==============================
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;;read-char ()
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;;Read a character from the command input (keyboard or macro).
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;;If a mouse click is detected, an error is signalled. The character typed
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;;is returned as an ASCII value. This is most likely the wrong thing for you
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;;to be using: consider using the `next-command-event' function instead.
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;;------------------------------
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;;read-key-sequence (prompt)
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;;Read a sequence of keystrokes or mouse clicks and return a vector of the
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;;event objects read. The vector is newly created, but the event objects are
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;;reused: if you want to hold a pointer to them beyond the next call to this
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;;function, you must copy them first.
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;;The sequence read is sufficient to specify a non-prefix command starting
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;;from the current local and global keymaps. A C-g typed while in this
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;;function is treated like any other character, and quit-flag is not set.
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;;One arg, PROMPT, is a prompt string, or nil meaning do not prompt specially.
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;;If the user selects a menu item while we are prompting for a key-sequence,
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;;the returned value will be a vector of a single menu-selection event.
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;;An error will be signalled if you pass this value to lookup-key or a
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;;related function.
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;;------------------------------
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;;recent-keys ()
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;;Return vector of last 100 keyboard or mouse button events read.
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;;This copies 100 event objects and a vector; it is safe to keep and modify
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;;them.
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;;------------------------------
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;;Other related variables:
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;;==============================
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;;executing-kbd-macro
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;;Currently executing keyboard macro (a vector of events);
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;;nil if none executing.
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;;------------------------------
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;;executing-macro
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;;Currently executing keyboard macro (a vector of events);
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;;nil if none executing.
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;;------------------------------
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;;last-command-char
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;;If the value of last-command-event is a keyboard event, then
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;;this is the nearest ASCII equivalent to it. This the the value that
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;;self-insert-command will put in the buffer. Remember that there is
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;;NOT a 1:1 mapping between keyboard events and ASCII characters: the set
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;;of keyboard events is much larger, so writing code that examines this
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;;variable to determine what key has been typed is bad practice, unless
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;;you are certain that it will be one of a small set of characters.
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;;------------------------------
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;;last-input-char
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;;If the value of last-input-event is a keyboard event, then
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;;this is the nearest ASCII equivalent to it. Remember that there is
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;;NOT a 1:1 mapping between keyboard events and ASCII characters: the set
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;;of keyboard events is much larger, so writing code that examines this
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;;variable to determine what key has been typed is bad practice, unless
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;;you are certain that it will be one of a small set of characters.
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;;; Code:
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;; Make events of type eval, menu and timeout
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;; execute properly.
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(define-key global-map [menu] 'execute-eval-event)
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(define-key global-map [timeout] 'execute-eval-event)
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(define-key global-map [eval] 'execute-eval-event)
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(defun execute-eval-event (event)
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(interactive "e")
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(funcall (nth 1 event) (nth 2 event)))
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(put 'eval 'event-symbol-elements '(eval))
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(put 'menu 'event-symbol-elements '(eval))
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(put 'timeout 'event-symbol-elements '(eval))
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(defsubst eventp (obj)
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"True if the argument is an event object."
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(or (integerp obj)
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(and (symbolp obj)
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(get obj 'event-symbol-elements))
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(and (consp obj)
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(symbolp (car obj))
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(get (car obj) 'event-symbol-elements))))
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(defun allocate-event ()
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"Returns an empty event structure.
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In this emulation, it returns nil."
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nil)
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(defun button-press-event-p (obj)
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"True if the argument is a mouse-button-press event object."
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(and (consp obj) (symbolp (car obj))
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(memq 'down (get (car obj) 'event-symbol-elements))))
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(defun button-release-event-p (obj)
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"True if the argument is a mouse-button-release event object."
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(and (consp obj) (symbolp (car obj))
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(or (memq 'click (get (car obj) 'event-symbol-elements))
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(memq 'drag (get (car obj) 'event-symbol-elements)))))
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(defun character-to-event (ch &optional event)
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"Converts a numeric ASCII value to an event structure, replete with
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bucky bits. The character is the first argument, and the event to fill
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in is the second. This function contains knowledge about what the codes
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mean -- for example, the number 9 is converted to the character Tab,
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not the distinct character Control-I.
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Beware that character-to-event and event-to-character are not strictly
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inverse functions, since events contain much more information than the
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ASCII character set can encode."
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ch)
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(defun copy-event (event1 &optional event2)
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"Make a copy of the given event object.
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In this emulation, `copy-event' just returns its argument."
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event1)
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(defun deallocate-event (event)
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"Allow the given event structure to be reused.
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In actual Lucid Emacs, you MUST NOT use this event object after
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calling this function with it. You will lose. It is not necessary to
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call this function, as event objects are garbage- collected like all
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other objects; however, it may be more efficient to explicitly
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deallocate events when you are sure that that is safe.
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This emulation does not actually deallocate or reuse events
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except via garbage collection and `cons'."
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nil)
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(defun dispatch-event (event)
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"Given an event object returned by next-event, execute it."
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(let ((type (car-safe event)))
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(cond ((eq type 'eval)
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(funcall (nth 1 event) (nth 2 event)))
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((eq type 'menu)
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(funcall (nth 1 event) (nth 2 event)))
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((eq type 'switch-frame)
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(internal-select-frame (nth 1 event)))
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(t (error "keyboard and mouse events not allowed in `dispatch-event'")))))
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(defun enqueue-eval-event: (function object)
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"Add an eval event to the back of the queue.
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It will be the next event read after all pending events."
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(setq unread-command-events
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(nconc unread-command-events
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(list (list 'eval function object)))))
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(defun eval-event-p (obj)
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"True if the argument is an eval or menu event object."
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(eq (car-safe obj) 'eval))
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(defun event-button (event)
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"Return the button-number of the given mouse-button-press event."
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(let ((sym (car (get (car event) 'event-symbol-elements))))
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(cdr (assq sym '((mouse-1 . 1) (mouse-2 . 2) (mouse-3 . 3)
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(mouse-4 . 4) (mouse-5 . 5))))))
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(defun event-function (event)
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"Return the callback function of the given timeout, menu, or eval event."
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(nth 1 event))
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(defun event-key (event)
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"Returns the KeySym of the given key-press event.
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The value is an ASCII printing character (not upper case) or a symbol."
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(if (symbolp event)
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(car (get event 'event-symbol-elements))
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(let ((base (logand event (1- (lsh 1 18)))))
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(downcase (if (< base 32) (logior base 64) base)))))
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(defun event-modifiers (event)
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"Returns a list of symbols representing the modifier keys in event EVENT.
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The elements of the list may include `meta', `control',
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`shift', `hyper', `super', `alt'.
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See also the function `event-modifier-bits'."
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(let ((type event))
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(if (listp type)
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(setq type (car type)))
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(if (symbolp type)
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(cdr (get type 'event-symbol-elements))
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(let ((list nil))
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(or (zerop (logand type (lsh 1 23)))
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(setq list (cons 'meta list)))
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(or (and (zerop (logand type (lsh 1 22)))
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(>= (logand type 127) 32))
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(setq list (cons 'control list)))
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(or (and (zerop (logand type (lsh 1 21)))
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(= (logand type 255) (downcase (logand type 255))))
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(setq list (cons 'shift list)))
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(or (zerop (logand type (lsh 1 20)))
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(setq list (cons 'hyper list)))
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(or (zerop (logand type (lsh 1 19)))
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(setq list (cons 'super list)))
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(or (zerop (logand type (lsh 1 18)))
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(setq list (cons 'alt list)))
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list))))
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(defun event-modifier-bits (event)
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"Returns a number representing the modifier keys in event EVENT.
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See also the function `event-modifiers'."
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(let ((type event))
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(if (listp type)
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(setq type (car type)))
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(if (symbolp type)
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(logand (lsh 63 18)
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(nth 1 (get type 'event-symbol-element-mask)))
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(let ((bits (logand type (lsh 63 18)))
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(base (logand type 127)))
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;; Put in Control and Shift bits
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;; in the cases where the basic code expresses them.
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(if (< base 32)
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(setq bits (logior (lsh 1 22) bits)))
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(if (/= base (downcase base))
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(setq bits (logior (lsh 1 21) bits)))
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bits))))
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(defun event-object (event)
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"Returns the function argument of the given timeout, menu, or eval event."
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(nth 2 event))
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(defun event-point (event)
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"Returns the character position of the given mouse-related event.
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If the event did not occur over a window, or did
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not occur over text, then this returns nil. Otherwise, it returns an index
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into the buffer visible in the event's window."
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(posn-point (event-end event)))
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(defun event-process (event)
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"Returns the process of the given process-output event."
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(nth 1 event))
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(defun event-timestamp (event)
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"Returns the timestamp of the given event object.
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In Lucid Emacs, this works for any kind of event.
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In this emulation, it returns nil for non-mouse-related events."
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(and (listp event)
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(posn-timestamp (event-end event))))
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(defun event-to-character (event &optional lenient)
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"Returns the closest ASCII approximation to the given event object.
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If the event isn't a keypress, this returns nil.
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If the second argument is non-nil, then this is lenient in its
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translation; it will ignore modifier keys other than control and meta,
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and will ignore the shift modifier on those characters which have no
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shifted ASCII equivalent (Control-Shift-A for example, will be mapped to
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the same ASCII code as Control-A.) If the second arg is nil, then nil
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will be returned for events which have no direct ASCII equivalent."
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(if (symbolp event)
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(and lenient
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(cdr (assq event '((backspace . 8) (delete . 127) (tab . 9)
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(return . 10) (enter . 10)))))
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;; Our interpretation is, ASCII means anything a number can represent.
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(if (integerp event)
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event nil)))
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(defun event-window (event)
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"Returns the window of the given mouse-related event object."
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(posn-window (event-end event)))
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(defun event-x (event)
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"Returns the X position in characters of the given mouse-related event."
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(/ (car (posn-col-row (event-end event)))
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(character-width (window-frame (event-window event)))))
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(defun event-x-pixel (event)
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"Returns the X position in pixels of the given mouse-related event."
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(car (posn-col-row (event-end event))))
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(defun event-y (event)
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"Returns the Y position in characters of the given mouse-related event."
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(/ (cdr (posn-col-row (event-end event)))
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(character-width (window-frame (event-window event)))))
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(defun event-y-pixel (event)
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"Returns the Y position in pixels of the given mouse-related event."
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(cdr (posn-col-row (event-end event))))
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(defun key-press-event-p (obj)
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"True if the argument is a keyboard event object."
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(or (integerp obj)
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(and (symbolp obj)
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(get obj 'event-symbol-elements))))
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(defun menu-event-p (obj)
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"True if the argument is a menu event object."
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(eq (car-safe obj) 'menu))
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(defun motion-event-p (obj)
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"True if the argument is a mouse-motion event object."
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(eq (car-safe obj) 'mouse-movement))
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(defun next-command-event (event)
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"Given an event structure, fills it in with the next keyboard, mouse
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press, or mouse release event available from the user. If there are
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non-command events available (mouse motion, sub-process output, etc) then
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these will be executed (with dispatch-event) and discarded."
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(while (progn
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(next-event event)
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(not (or (key-press-event-p event)
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(button-press-event-p event)
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(button-release-event-p event)
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(menu-event-p event))))
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(dispatch-event event)))
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(defun next-event (event &optional ignore)
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"Given an event structure, fills it in with the next event available
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from the window system or terminal driver. Pass this object to
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`dispatch-event' to handle it.
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See also the function `next-command-event'.
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If the second optional argument is non-nil, then this will never return
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key-press and mouse-click events, but will delay them until later. You
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should probably never need to use this option; it is used for implementing
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the `wait-reading-process-input' function."
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(read-event))
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(defun process-event-p (obj)
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"True if the argument is a process-output event object.
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GNU Emacs 19 does not currently generate process-output events."
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(eq (car-safe obj) 'process))
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(defun timeout-event-p (obj)
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"True if the argument is a timeout event object.
|
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GNU Emacs 19 does not currently generate timeout events."
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(eq (car-safe obj) 'timeout))
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;;; levents.el ends here
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