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Minor changes in mule.texi
* doc/emacs/mule.texi (International, Coding Systems) (Bidirectional Editing): Minor wording changes and typo fixes. Suggested by Michael Albinus <michael.albinus@gmx.de> in emacs-manual-bugs@gnu.org.
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@ -51,7 +51,7 @@ others.
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@item
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@item
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You can insert non-@acronym{ASCII} characters or search for them. To do that,
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You can insert non-@acronym{ASCII} characters or search for them. To do that,
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you can specify an input method (@pxref{Select Input Method}) suitable
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you can specify an input method (@pxref{Select Input Method}) suitable
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for your language, or use the default input method set up when you chose
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for your language, or use the default input method set up when you choose
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your language environment. If
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your language environment. If
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your keyboard can produce non-@acronym{ASCII} characters, you can select an
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your keyboard can produce non-@acronym{ASCII} characters, you can select an
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appropriate keyboard coding system (@pxref{Terminal Coding}), and Emacs
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appropriate keyboard coding system (@pxref{Terminal Coding}), and Emacs
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@ -698,7 +698,7 @@ carriage-return (Mac).
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Describe coding system @var{coding} (@code{describe-coding-system}).
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Describe coding system @var{coding} (@code{describe-coding-system}).
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@item C-h C @key{RET}
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@item C-h C @key{RET}
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Describe the coding systems currently in use.
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Describe the coding systems currently in use (@code{describe-coding-system}).
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@item M-x list-coding-systems
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@item M-x list-coding-systems
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Display a list of all the supported coding systems.
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Display a list of all the supported coding systems.
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@ -936,7 +936,7 @@ or a local variables list at the end (@pxref{File Variables}). You do
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this by defining a value for the ``variable'' named @code{coding}.
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this by defining a value for the ``variable'' named @code{coding}.
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Emacs does not really have a variable @code{coding}; instead of
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Emacs does not really have a variable @code{coding}; instead of
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setting a variable, this uses the specified coding system for the
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setting a variable, this uses the specified coding system for the
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file. For example, @samp{-*-mode: C; coding: latin-1;-*-} specifies
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file. For example, @w{@samp{-*-mode: C; coding: latin-1; -*-}} specifies
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use of the Latin-1 coding system, as well as C mode. When you specify
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use of the Latin-1 coding system, as well as C mode. When you specify
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the coding explicitly in the file, that overrides
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the coding explicitly in the file, that overrides
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@code{file-coding-system-alist}.
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@code{file-coding-system-alist}.
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@ -1207,13 +1207,13 @@ using the internal Emacs representation.
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@cindex file-name encoding, MS-Windows
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@cindex file-name encoding, MS-Windows
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@vindex w32-unicode-filenames
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@vindex w32-unicode-filenames
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When Emacs runs on MS-Windows versions that are descendants of the
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When Emacs runs on MS-Windows versions that are descendants of the
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NT family (Windows 2000, XP, Vista, Windows 7, and all the later
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NT family (Windows 2000, XP, and all the later versions), the value of
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versions), the value of @code{file-name-coding-system} is largely
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@code{file-name-coding-system} is largely ignored, as Emacs by default
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ignored, as Emacs by default uses APIs that allow passing Unicode file
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uses APIs that allow passing Unicode file names directly. By
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names directly. By contrast, on Windows 9X, file names are encoded
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contrast, on Windows 9X, file names are encoded using
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using @code{file-name-coding-system}, which should be set to the
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@code{file-name-coding-system}, which should be set to the codepage
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codepage (@pxref{Coding Systems, codepage}) pertinent for the current
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(@pxref{Coding Systems, codepage}) pertinent for the current system
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system locale. The value of the variable @code{w32-unicode-filenames}
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locale. The value of the variable @code{w32-unicode-filenames}
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controls whether Emacs uses the Unicode APIs when it calls OS
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controls whether Emacs uses the Unicode APIs when it calls OS
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functions that accept file names. This variable is set by the startup
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functions that accept file names. This variable is set by the startup
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code to @code{nil} on Windows 9X, and to @code{t} on newer versions of
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code to @code{nil} on Windows 9X, and to @code{t} on newer versions of
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@ -1779,8 +1779,9 @@ of the first character you read precedes that of the next character.
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Reordering of bidirectional text into the @dfn{visual} order happens
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Reordering of bidirectional text into the @dfn{visual} order happens
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at display time. As a result, character positions no longer increase
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at display time. As a result, character positions no longer increase
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monotonically with their positions on display. Emacs implements the
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monotonically with their positions on display. Emacs implements the
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Unicode Bidirectional Algorithm (UBA) described in the Unicode
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Unicode Bidirectional Algorithm (UBA) described in the
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Standard Annex #9, for reordering of bidirectional text for display.
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@uref{http://unicode.org/reports/tr9/, Unicode Standard Annex #9}, for
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reordering of bidirectional text for display.
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It deviates from the UBA only in how continuation lines are displayed
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It deviates from the UBA only in how continuation lines are displayed
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when text direction is opposite to the base paragraph direction,
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when text direction is opposite to the base paragraph direction,
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e.g., when a long line of English text appears in a right-to-left
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e.g., when a long line of English text appears in a right-to-left
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