Port to qdebug categories
This commit is contained in:
parent
e6d4ef8ee1
commit
c5bed7098d
11 changed files with 34 additions and 30 deletions
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@ -30,7 +30,7 @@ include(ECMInstallIcons)
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include(KDEInstallDirs)
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include(KDECompilerSettings NO_POLICY_SCOPE)
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include(KDECMakeSettings)
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include(ECMQtDeclareLoggingCategory)
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add_definitions(
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-DQT_USE_FAST_CONCATENATION
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-DQT_USE_FAST_OPERATOR_PLUS
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@ -48,4 +48,5 @@ endif()
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add_subdirectory(src)
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add_subdirectory(data)
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add_subdirectory(doc)
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install( FILES kigo.categories DESTINATION ${KDE_INSTALL_LOGGINGCATEGORIESDIR} )
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feature_summary(WHAT ALL INCLUDE_QUIET_PACKAGES FATAL_ON_MISSING_REQUIRED_PACKAGES)
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1
kigo.categories
Normal file
1
kigo.categories
Normal file
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@ -0,0 +1 @@
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org.kde.kdegames.kigo kigo (kdegames) IDENTIFIER [KIGO_LOG]
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@ -22,6 +22,8 @@ ki18n_wrap_ui(kigo_SRCS
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gui/widgets/gamewidget.ui
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gui/widgets/setupwidget.ui
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)
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ecm_qt_declare_logging_category(kigo_SRCS HEADER kigo_debug.h IDENTIFIER KIGO_LOG CATEGORY_NAME org.kde.kdegames.kigo)
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kconfig_add_kcfg_files(kigo_SRCS preferences.kcfgc)
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file(GLOB ICONS_SRCS "${CMAKE_CURRENT_SOURCE_DIR}/../data/icons/*-apps-kigo.png")
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ecm_add_app_icon(kigo_SRCS ICONS ${ICONS_SRCS})
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@ -24,7 +24,7 @@
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#include <KLocalizedString>
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#include <QApplication>
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#include <QDebug>
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#include "kigo_debug.h"
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#include <QFile>
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namespace Kigo {
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@ -72,11 +72,11 @@ bool Game::start(const QString &command)
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m_process.start(command); // Start new process with provided command
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if (!m_process.waitForStarted()) { // Blocking wait for process start
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m_response = QLatin1String("Unable to execute command: ") + command;
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//qDebug() << m_response;
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//qCDebug(KIGO_LOG) << m_response;
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return false;
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}
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m_engineCommand = command;
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////qDebug() << "Game" << command << "started...";
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////qCDebug(KIGO_LOG) << "Game" << command << "started...";
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// Test if we started a GTP-compatible Go game
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m_process.write("name\n");
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@ -84,13 +84,13 @@ bool Game::start(const QString &command)
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const QString response = m_process.readAllStandardOutput();
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if (response.isEmpty() || !response.startsWith(QLatin1Char('='))) {
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m_response = QStringLiteral("Game did not respond to GTP command \"name\"");
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//qDebug() << m_response;
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//qCDebug(KIGO_LOG) << m_response;
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stop();
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return false;
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} else {
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m_engineName = m_response;
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}
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//qDebug() << "Game is a GTP-compatible Go game";
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//qCDebug(KIGO_LOG) << "Game is a GTP-compatible Go game";
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m_process.write("version\n");
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if (waitResponse()) {
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@ -113,7 +113,7 @@ bool Game::init()
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return false;
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}
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//qDebug() << "Init game!";
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//qCDebug(KIGO_LOG) << "Init game!";
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m_process.write("clear_board\n");
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if (waitResponse()) {
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@ -160,7 +160,7 @@ bool Game::init(const QString &fileName, int moveNumber)
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if (waitResponse()) {
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m_fixedHandicap = m_response.toInt();
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}
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//qDebug() << "Loaded komi is" << m_komi << "and handicap is" << m_fixedHandicap;
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//qCDebug(KIGO_LOG) << "Loaded komi is" << m_komi << "and handicap is" << m_fixedHandicap;
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m_consecutivePassMoveNumber = 0;
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m_currentMove = moveNumber;
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@ -247,7 +247,7 @@ bool Game::setFixedHandicap(int handicap)
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return false;
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}
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} else {
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//qWarning() << "Handicap" << handicap << " not set, it is too high!";
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//qCWarning(KIGO_LOG) << "Handicap" << handicap << " not set, it is too high!";
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return false;
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}
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}
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@ -285,7 +285,7 @@ bool Game::playMove(const Player &player, const Stone &stone, bool undoable)
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const Player *tmp = &player;
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if (!tmp->isValid()) {
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//qDebug() << "Invalid player argument, using current player!";
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//qCDebug(KIGO_LOG) << "Invalid player argument, using current player!";
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tmp = m_currentPlayer;
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}
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@ -339,7 +339,7 @@ bool Game::playMove(const Player &player, const Stone &stone, bool undoable)
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undoStr = i18n("Black passed");
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}
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}
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//qDebug() << "Push new undo command" << undoStr;
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//qCDebug(KIGO_LOG) << "Push new undo command" << undoStr;
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m_undoStack.push(new UndoCommand(playerTemp, moveType, undoStr));
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}
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@ -363,7 +363,7 @@ bool Game::generateMove(const Player &player, bool undoable)
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}
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const Player *tmp = &player;
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if (!tmp->isValid()) {
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//qDebug() << "Invalid player argument, using current player!";
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//qCDebug(KIGO_LOG) << "Invalid player argument, using current player!";
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tmp = m_currentPlayer;
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}
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@ -424,7 +424,7 @@ bool Game::generateMove(const Player &player, bool undoable)
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}
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if (undoable) {
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//qDebug() << "Push new undo command" << undoStr;
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//qCDebug(KIGO_LOG) << "Push new undo command" << undoStr;
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m_undoStack.push(new UndoCommand(playerTemp, moveType, undoStr));
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}
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if (tmp->isWhite()) {
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@ -489,17 +489,17 @@ bool Game::redoMove()
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const Player *player = undoCmd->player();
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if (undoCmd->moveType() == UndoCommand::MoveType::Passed) {
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//qDebug() << "Redo a pass move for" << player << undoCmd->text();
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//qCDebug(KIGO_LOG) << "Redo a pass move for" << player << undoCmd->text();
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playMove(*player, Stone(), false); // E.g. pass move
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} else if (undoCmd->moveType() == UndoCommand::MoveType::Resigned) {
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// Note: Although it is possible to undo after a resign and redo it,
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// it is a bit questionable whether this makes sense logically.
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//qDebug() << "Redo a resign for" << player << undoCmd->text();
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//qCDebug(KIGO_LOG) << "Redo a resign for" << player << undoCmd->text();
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emit resigned(*player);
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m_gameFinished = true;
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//emit resigned(*m_currentPlayer);
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} else {
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//qDebug() << "Redo a normal move for" << player << undoCmd->text();
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//qCDebug(KIGO_LOG) << "Redo a normal move for" << player << undoCmd->text();
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playMove(*player, Stone(undoCmd->text()), false);
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}
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m_undoStack.redo();
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@ -722,7 +722,7 @@ bool Game::waitResponse(bool nonBlocking)
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case QProcess::ReadError: m_response = m_process.readAllStandardError(); break;
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case QProcess::UnknownError: m_response = QStringLiteral("Unknown error!"); break;
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}
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qWarning() << "Command failed:" << m_response;
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qCWarning(KIGO_LOG) << "Command failed:" << m_response;
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return false;
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}
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@ -20,7 +20,7 @@
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#include "move.h"
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#include <QDebug>
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#include "kigo_debug.h"
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namespace Kigo {
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@ -20,7 +20,7 @@
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#include "player.h"
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#include <QDebug>
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#include "kigo_debug.h"
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namespace Kigo {
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@ -20,7 +20,7 @@
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#include "stone.h"
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#include <QDebug>
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#include "kigo_debug.h"
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namespace Kigo {
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@ -249,7 +249,7 @@ void GameScene::updateTerritoryItems()
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if (m_showTerritory) {
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QPixmap stonePixmap;
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const int halfCellSize = m_cellSize / 2;
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//qDebug() << "Fetching territory from engine ...";
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//qCDebug(KIGO_LOG) << "Fetching territory from engine ...";
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stonePixmap = ThemeRenderer::self()->renderElement(ThemeRenderer::Element::WhiteTerritory, QSize(m_cellSize, m_cellSize));
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foreach (const Stone &stone, m_game->finalStates(Game::FinalState::FinalWhiteTerritory)) {
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@ -38,7 +38,7 @@ ThemeRenderer::ThemeRenderer()
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{
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QPixmapCache::setCacheLimit(3 * 1024);
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if (!loadTheme(Preferences::theme())) {
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//qDebug() << "Failed to load any game theme!";
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//qCDebug(KIGO_LOG) << "Failed to load any game theme!";
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}
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}
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@ -52,7 +52,7 @@ bool ThemeRenderer::loadTheme(const QString &themeName)
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bool discardCache = !m_currentTheme.isEmpty();
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if (!m_currentTheme.isEmpty() && m_currentTheme == themeName) {
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//qDebug() << "Notice: Loading the same theme";
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//qCDebug(KIGO_LOG) << "Notice: Loading the same theme";
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return true; // We don't have to do anything
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}
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@ -60,8 +60,8 @@ bool ThemeRenderer::loadTheme(const QString &themeName)
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KGameTheme theme;
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if (themeName.isEmpty() || !theme.load(themeName)) {
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//qDebug() << "Failed to load theme" << Preferences::theme();
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//qDebug() << "Trying to load default";
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//qCDebug(KIGO_LOG) << "Failed to load theme" << Preferences::theme();
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//qCDebug(KIGO_LOG) << "Trying to load default";
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if (!theme.loadDefault()) {
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return true;
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}
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@ -70,13 +70,13 @@ bool ThemeRenderer::loadTheme(const QString &themeName)
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m_currentTheme = QStringLiteral("default");
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}
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//qDebug() << "Loading" << theme.graphics();
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//qCDebug(KIGO_LOG) << "Loading" << theme.graphics();
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if (!m_renderer->load(theme.graphics())) {
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return false;
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}
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if (discardCache) {
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//qDebug() << "Discarding cache";
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//qCDebug(KIGO_LOG) << "Discarding cache";
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QPixmapCache::clear();
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}
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emit themeChanged(m_currentTheme);
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@ -268,7 +268,7 @@ void MainWindow::finishGame()
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m_undoView->setEnabled(false);
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//qDebug() << "Fetching final score from engine ...";
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//qCDebug(KIGO_LOG) << "Fetching final score from engine ...";
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Score score = m_game->estimatedScore();
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QString name;
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if (score.color() == QLatin1Char('W')) {
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@ -333,7 +333,7 @@ void MainWindow::showPreferences()
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void MainWindow::applyPreferences()
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{
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//qDebug() << "Update settings based on changed configuration...";
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//qCDebug(KIGO_LOG) << "Update settings based on changed configuration...";
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m_gameScene->showLabels(Preferences::showBoardLabels());
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ThemeRenderer::self()->loadTheme(Preferences::theme());
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@ -45,7 +45,7 @@ GameWidget::GameWidget(Game *game, QWidget *parent)
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void GameWidget::init()
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{
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if (!m_game->isRunning()) {
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//qDebug() << "Game is not running, no information update";
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//qCDebug(KIGO_LOG) << "Game is not running, no information update";
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return;
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}
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