Added KGo to playground/games and integrated into build-system.

svn path=/trunk/playground/games/kgo/; revision=836659
This commit is contained in:
Sascha Peilicke 2008-07-22 18:14:46 +00:00
commit 2ecdeb9296
50 changed files with 6813 additions and 0 deletions

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AUTHORS Normal file
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Sascha Peilicke <sasch.pe@gmx.de>

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CMakeLists.txt Normal file
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project(kgo)
set(CMAKE_BUILD_TYPE Debug)
#set(CMAKE_BUILD_TYPE Release)
find_package(KDE4 REQUIRED)
include_directories(${KDE4_INCLUDES})
include(KDE4Defaults)
#include(GGZ)
add_subdirectory(src)
add_subdirectory(icons)
add_subdirectory(themes)
add_subdirectory(games)
add_subdirectory(sounds)
add_subdirectory(docs)

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COPYING Normal file
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You should also get your employer (if you work as a programmer) or school,
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For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

3
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0.1 : First release

1356
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* Ship further go board themes (two should be enough to show)
* Add move controls to toolbar instead of Undo/Redo:
First Move | Previous Move | Next Move | Last Move
* Add multiplayer support via GGZ and traditional Go servers
* Implement the Demo mode

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kde4_create_handbook(index.docbook INSTALL_DESTINATION ${HTML_INSTALL_DIR}/en)

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<?xml version="1.0" ?>
<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
<!-- Define an entity for your application if it is not part of KDE
CVS -->
<!ENTITY kgo "KGo">
<!ENTITY package "kdegames"><!-- kdebase, kdeadmin, etc. Leave
this unchanged if your
application is not maintained in KDE CVS -->
<!ENTITY % addindex "IGNORE">
<!ENTITY % English "INCLUDE">
]>
<!-- ................................................................ -->
<book lang="&language;">
<bookinfo>
<title>The &kgo; Handbook</title>
<authorgroup>
<author>
<firstname></firstname>
<surname>Sascha Peilicke</surname>
<affiliation>
<address>sasch.pe@gmx.de</address>
</affiliation>
</author>
<!-- TRANS:ROLES_OF_TRANSLATORS -->
</authorgroup>
<copyright>
<year>2008-04-15</year>
<holder>Sascha Peilicke</holder>
</copyright>
<!--<legalnotice>&FDLNotice;</legalnotice>-->
<date>2008-04-15</date>
<releaseinfo>0.1</releaseinfo>
<abstract>
<para>KGo is an open-source implementation of the popular Go game (also known as Weiqi).</para>
</abstract>
<keywordset>
<keyword>KDE</keyword>
<keyword>&kgo;</keyword>
</keywordset>
</bookinfo>
<!-- The contents of the documentation begin here. Label
each chapter so with the id attribute. This is necessary for two reasons: it
allows you to easily reference the chapter from other chapters of your
document, and if there is no ID, the name of the generated HTML files will vary
from time to time making it hard to manage for maintainers and for the CVS
system. Any chapter labelled (OPTIONAL) may be left out at the author's
discretion. Other chapters should not be left out in order to maintain a
consistent documentation style across all KDE apps. -->
<chapter id="introduction">
<title>Introduction</title>
<para>
&kgo; is a program that lets you do absolutely nothing. Please report
any problems or feature requests to the &kde; mailing lists.
</para>
<!-- The introduction chapter contains a brief introduction for the
application that explains what it does and where to report
problems. Basically a long version of the abstract. Don't include a
revision history. (see installation appendix comment) -->
</chapter>
<chapter id="using-kapp">
<title>Using &kgo;</title>
<!-- This chapter should tell the user how to use your app. You should use as
many sections (Chapter, Sect1, Sect3, etc...) as is necessary to fully document
your application. -->
<para>
<!-- Note that all graphics should be in .png format. Use no gifs because of
patent issues. -->
<screenshot>
<screeninfo>Here's a screenshot of &kgo;</screeninfo>
<mediaobject>
<imageobject>
<imagedata fileref="screenshot.png" format="PNG"/>
</imageobject>
<imageobject>
<imagedata fileref="screenshot.eps" format="EPS"/>
</imageobject>
<textobject>
<phrase>Screenshot</phrase>
</textobject>
</mediaobject>
</screenshot>
</para>
<sect1 id="kapp-features">
<title>More &kgo; features</title>
<para>It slices! It dices! and it comes with a free toaster!</para>
<para>
The Squiggle Tool <guiicon><inlinemediaobject>
<imageobject>
<imagedata fileref="squiggle.png" format="PNG"/>
</imageobject>
<imageobject>
<imagedata fileref="squiggle.eps" format="EPS"/>
</imageobject>
<textobject>
<phrase>Squiggle</phrase>
</textobject>
</inlinemediaobject></guiicon> is used to draw squiggly lines all over
the &kgo; main window. It's not a bug, it's a feature!
</para>
</sect1>
</chapter>
<chapter id="commands">
<title>Command Reference</title>
<!-- (OPTIONAL, BUT RECOMMENDED) This chapter should list all of the
application windows and their menubar and toolbar commands for easy reference.
Also include any keys that have a special function but have no equivalent in the
menus or toolbars. This may not be necessary for small apps or apps with no tool
or menu bars. -->
<sect1 id="kapp-mainwindow">
<title>The main &kgo; window</title>
<sect2>
<title>The File Menu</title>
<para>
<variablelist>
<varlistentry>
<term><menuchoice>
<shortcut>
<keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo>
</shortcut>
<guimenu>File</guimenu>
<guimenuitem>New</guimenuitem>
</menuchoice></term>
<listitem><para><action>Creates a new document</action></para></listitem>
</varlistentry>
<varlistentry>
<term><menuchoice>
<shortcut>
<keycombo action="simul">&Ctrl;<keycap>S</keycap></keycombo>
</shortcut>
<guimenu>File</guimenu>
<guimenuitem>Save</guimenuitem>
</menuchoice></term>
<listitem><para><action>Saves the document</action></para></listitem>
</varlistentry>
<varlistentry>
<term><menuchoice>
<shortcut>
<keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo>
</shortcut>
<guimenu>File</guimenu>
<guimenuitem>Quit</guimenuitem>
</menuchoice></term>
<listitem><para><action>Quits</action> &kgo;</para></listitem>
</varlistentry>
</variablelist>
</para>
</sect2>
<sect2>
<title>The <guimenu>Help</guimenu> Menu</title>
<!-- Assuming you have a standard help menu (help, what's this, about -->
<!-- &kmyapplication;, about KDE) then the documentation is already written. -->
<!-- The following entity is valid anywhere that a variablelist is -->
<!-- valid. -->
&help.menu.documentation;
</sect2>
</sect1>
</chapter>
<chapter id="developers">
<title>Developer's Guide to &kgo;</title>
<!-- (OPTIONAL) A Programming/Scripting reference chapter should be
used for apps that use plugins or that provide their own scripting hooks
and/or development libraries. -->
<para>
Programming &kgo; plugins is a joy to behold. Just read through the next
66 pages of API's to learn how!
</para>
<!-- Use refentries to describe APIs. Refentries are fairly complicated and you
should consult the docbook reference for further details. The example below was
taken from that reference and shortened a bit for readability. -->
<refentry id="re-1007-unmanagechildren-1">
<refmeta>
<refentrytitle>XtUnmanageChildren</refentrytitle>
<refmiscinfo>Xt - Geometry Management</refmiscinfo>
</refmeta>
<refnamediv>
<refname>XtUnmanageChildren
</refname>
<refpurpose>remove a list of children from a parent widget's managed
list.
<indexterm id="ix-1007-unmanagechildren-1"><primary>widgets</primary><secondary>removing</secondary></indexterm>
<indexterm id="ix-1007-unmanagechildren-2"><primary>XtUnmanageChildren</primary></indexterm>
</refpurpose>
</refnamediv>
<refsynopsisdiv>
<refsynopsisdivinfo>
<date>4 March 1996</date>
</refsynopsisdivinfo>
<synopsis>
void XtUnmanageChildren(<replaceable class="parameter">children</replaceable>, <replaceable class="parameter">num_children</replaceable>)
WidgetList <replaceable class="parameter">children</replaceable>;
Cardinal <replaceable class="parameter">num_children</replaceable>;
</synopsis>
<refsect2 id="r2-1007-unmanagechildren-1">
<title>Inputs</title>
<variablelist>
<varlistentry>
<term><replaceable class="parameter">children</replaceable>
</term>
<listitem>
<para>Specifies an array of child widgets. Each child must be of
class RectObj or any subclass thereof.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><replaceable class="parameter">num_children</replaceable>
</term>
<listitem>
<para>Specifies the number of elements in <replaceable class="parameter">children</replaceable>.
</para>
</listitem>
</varlistentry>
</variablelist>
</refsect2></refsynopsisdiv>
<refsect1 id="r1-1007-unmanagechildren-1">
<title>Description
</title>
<para><function>XtUnmanageChildren()</function> unmaps the specified widgets
and removes them from their parent's geometry management.
The widgets will disappear from the screen, and (depending
on its parent) may no longer have screen space allocated for
them.
</para>
<para>Each of the widgets in the <replaceable class="parameter">children</replaceable> array must have
the same parent.
</para>
<para>See the &ldquo;Algorithm&rdquo; section below for full details of the
widget unmanagement procedure.
</para>
</refsect1>
<refsect1 id="r1-1007-unmanagechildren-2">
<title>Usage</title>
<para>Unmanaging widgets is the usual method for temporarily
making them invisible. They can be re-managed with
<function>XtManageChildren()</function>.
</para>
<para>You can unmap a widget, but leave it under geometry
management by calling <function>XtUnmapWidget()</function>. You can
destroy a widget's window without destroying the widget by
calling <function>XtUnrealizeWidget()</function>. You can destroy a
widget completely with <function>XtDestroyWidget()</function>.
</para>
<para>If you are only going to unmanage a single widget, it is
more convenient to call <function>XtUnmanageChild()</function>. It is
often more convenient to call <function>XtUnmanageChild()</function>
several times than it is to declare and initialize an array
of widgets to pass to <function>XtUnmanageChildren()</function>. Calling
<function>XtUnmanageChildren()</function> is more efficient, however,
because it only calls the parent's <function>change_managed()</function>
method once.
</para>
</refsect1>
<refsect1 id="r1-1007-unmanagechildren-3">
<title>Algorithm
</title>
<para><function>XtUnmanageChildren()</function> performs the following:
</para>
<variablelist>
<varlistentry>
<term>-
</term>
<listitem>
<para>Ignores the child if it already is unmanaged or is being
destroyed.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term>-
</term>
<listitem>
<para>Otherwise, if the child is realized, it makes it nonvisible
by unmapping it.
</para>
</listitem>
</varlistentry>
</variablelist>
<para>
</para>
</refsect1>
<refsect1 id="r1-1007-unmanagechildren-4">
<title>Structures</title>
<para>The <type>WidgetList</type> type is simply an array of widgets:
</para>
<screen id="sc-1007-unmanagechildren-1">typedef Widget *WidgetList;
</screen>
</refsect1>
</refentry>
</chapter>
<chapter id="faq">
<title>Questions and Answers</title>
<!-- (OPTIONAL but recommended) This chapter should include all of the silly
(and not-so-silly) newbie questions that fill up your mailbox. This chapter
should be reserved for BRIEF questions and answers! If one question uses more
than a page or so then it should probably be part of the
"Using this Application" chapter instead. You should use links to
cross-reference questions to the parts of your documentation that answer them.
This is also a great place to provide pointers to other FAQ's if your users
must do some complicated configuration on other programs in order for your
application work. -->
&reporting.bugs;
&updating.documentation;
<qandaset id="faqlist">
<qandaentry>
<question>
<para>My Mouse doesn't work. How do I quit &kgo;?</para>
</question>
<answer>
<para>You silly goose! Check out the <link linkend="commands">Commands
Section</link> for the answer.</para>
</answer>
</qandaentry>
<qandaentry>
<question>
<para>Why can't I twiddle my documents?</para>
</question>
<answer>
<para>You can only twiddle your documents if you have the foobar.lib
installed.</para>
</answer>
</qandaentry>
</qandaset>
</chapter>
<chapter id="credits">
<!-- Include credits for the programmers, documentation writers, and
contributors here. The license for your software should then be included below
the credits with a reference to the appropriate license file included in the KDE
distribution. -->
<title>Credits and License</title>
<para>
&kgo;
</para>
<para>
Program copyright 2007 Sascha Peilicke <email>sasch.pe@gmx.de</email>
</para>
<para>
Contributors:
<itemizedlist>
<listitem><para>Konqui the KDE Dragon <email>konqui@kde.org</email></para>
</listitem>
<listitem><para>Tux the Linux Penguin <email>tux@linux.org</email></para>
</listitem>
</itemizedlist>
</para>
<para>
Documentation Copyright &copy; 2007 Sascha Peilicke <email>sasch.pe@gmx.de</email>
</para>
<!-- TRANS:CREDIT_FOR_TRANSLATORS -->
&underFDL; <!-- FDL: do not remove -->
<!-- Determine which license your application is licensed under,
and delete all the remaining licenses below:
(NOTE: All documentation are licensed under the FDL,
regardless of what license the application uses) -->
&underGPL; <!-- GPL License -->
</chapter>
<appendix id="installation">
<title>Installation</title>
<sect1 id="getting-kapp">
<title>How to obtain &kgo;</title>
<!-- This first entity contains boiler plate for applications that are
part of KDE CVS. You should remove it if you are releasing your
application -->
&install.intro.documentation;
</sect1>
<sect1 id="requirements">
<title>Requirements</title>
<!--
List any special requirements for your application here. This should include:
.Libraries or other software that is not included in kdesupport,
kdelibs, or kdebase.
.Hardware requirements like amount of RAM, disk space, graphics card
capabilities, screen resolution, special expansion cards, etc.
.Operating systems the app will run on. If your app is designed only for a
specific OS, (you wrote a graphical LILO configurator for example) put this
information here.
-->
<para>
In order to successfully use &kgo;, you need &kde; 1.1. Foobar.lib is
required in order to support the advanced &kgo; features. &kgo; uses
about 5 megs of memory to run, but this may vary depending on your
platform and configuration.
</para>
<para>
All required libraries as well as kgo; itself can be found
on <ulink url="ftp://ftp.kapp.org">The &kgo; home page</ulink>.
</para>
<!-- For a list of updates, you may refer to the application web site
or the ChangeLog file, or ... -->
<para>
You can find a list of changes at <ulink
url="http://apps.kde.org/kapp">http://apps.kde.org/kapp</ulink>.
</para>
</sect1>
<sect1 id="compilation">
<title>Compilation and Installation</title>
<!-- This entity contains the boilerplate text for standard -->
<!-- compilation instructions. If your application requires any -->
<!-- special handling, remove it, and replace with your own text. -->
&install.compile.documentation;
</sect1>
<sect1 id="configuration">
<title>Configuration</title>
<para>Don't forget to tell your system to start the <filename>dtd</filename>
dicer-toaster daemon first, or &kgo; won't work !</para>
</sect1>
</appendix>
&documentation.index;
</book>
<!--
Local Variables:
mode: sgml
sgml-omittag: nil
sgml-shorttag: t
sgml-general-insert-case: lower
End:
-->

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install(FILES
kgo_default_games.zip
DESTINATION ${DATA_INSTALL_DIR}/kgo/games)

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kde4_install_icons(${ICON_INSTALL_DIR})

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install(FILES kgo.notifyrc DESTINATION ${DATA_INSTALL_DIR}/kgo)
#install(FILES kgo-click.wav kgo-won.wav DESTINATION ${DATA_INSTALL_DIR}/kgo/sounds)

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set(kgo_SRCS
game/gtp.cpp
gui/config.cpp
gui/themerenderer.cpp
gui/gamescene.cpp
gui/gameview.cpp
gui/gamescreen.cpp
gui/setupscreen.cpp
gui/mainwindow.cpp
main.cpp
)
kde4_add_ui_files(kgo_SRCS
gui/config.ui
gui/gamescreen.ui
gui/setupscreen.ui
)
kde4_add_kcfg_files(kgo_SRCS preferences.kcfgc)
kde4_add_app_icon(kgo_SRCS "${CMAKE_CURRENT_SOURCE_DIR}/../icons/hi*-app-kgo.png")
kde4_add_executable(kgo ${kgo_SRCS})
target_link_libraries(kgo ${KDE4_KDEUI_LIBS} kdegames ${KDE_KNEWSTUFF2_LIBS} ${KGGZGAMES_LIBS})
install(TARGETS kgo DESTINATION ${BIN_INSTALL_DIR})
install(FILES gui/kgo.desktop DESTINATION ${XDG_APPS_INSTALL_DIR})
install(FILES gui/kgoui.rc DESTINATION ${DATA_INSTALL_DIR}/kgo)
install(FILES kgo.kcfg DESTINATION ${KCFG_INSTALL_DIR})
install(FILES kgo.knsrc DESTINATION ${CONFIG_INSTALL_DIR})
#register_ggz_module(module.dsc)

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/** @mainpage KGo API Reference
KGo is an open-source implementation of the popular Go game written specifically for KDE.
@authors
Sascha Peilicke <sasch.pe@gmx.de>
Released under the terms of the GNU General Public license version 3
*/
// DOXYGEN_NAME=kgo
// DOXYGEN_ENABLE=yes

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/*******************************************************************
*
* Copyright 2008 Sascha Peilicke <sasch.pe@gmx.de>
*
* This file is part of the KDE project "KGo"
*
* KGo is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* KGo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with KReversi; see the file COPYING. If not, write to
* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*******************************************************************/
/**
* @file This file is part of KGO and implements the classes Gtp, Gtp::Stone
* and Gtp::Score, which together implement a Go Text Protocol (GTP)
* interface to communicate with Go engines supporting GTP protocol
* version 2.
*
* @author Sascha Peilicke <sasch.pe@gmx.de>
*/
#include "gtp.h"
#include <QFile>
#include <QApplication>
#include <KDebug>
namespace KGo {
Gtp::Stone::Stone(const QString &stone)
: m_x(stone[0].toLatin1())
, m_y(stone.mid(1).toInt())
{
}
bool Gtp::Stone::isValid() const
{
if (m_y >= 1 && m_y <= 19 && ((m_x >= 'a' && m_x < 't') || (m_x >= 'A' && m_x <= 'T')))
return true;
else
return false;
}
QByteArray Gtp::Stone::toLatin1() const
{
QByteArray msg;
msg.append(m_x);
msg.append(m_y);
return msg;
}
QString Gtp::Stone::toString() const
{
return QString("%1%2").arg(m_x).arg(m_y);
}
Gtp::Score::Score(const QString &scoreString)
{
if (scoreString[0] == 'W')
m_player = PlayerWhite;
else
m_player = PlayerBlack;
int i = scoreString.indexOf(' ');
m_score = scoreString.mid(2, i - 1).toInt();
//m_upperBound = scoreString.mid(
//TODO: Implement Score class, the bounds should be considered optional and can
// be the same as the score if none given
}
bool Gtp::Score::isValid() const
{
return m_score >= 0 ? true : false;
}
QString Gtp::Score::toString() const
{
return QString("%1+%2 (upper bound: %3, lower: %4").arg(m_player == PlayerWhite ? "W" : "B").arg(m_score).arg(m_upperBound).arg(m_lowerBound);
}
////////////////////////////////////////////////////////////////////
Gtp::Gtp()
{
connect(&m_process, SIGNAL(readyReadStandardOutput()), this, SLOT(readStandardOutput()));
connect(&m_process, SIGNAL(readyReadStandardError()), this, SLOT(readStandardError()));
connect(&m_process, SIGNAL(error(QProcess::ProcessError)), SIGNAL(error(QProcess::ProcessError)));
}
Gtp::~Gtp()
{
quit();
}
bool Gtp::openSession(const QString &command)
{
quit(); // Close old session if there's one
m_process.start(command.toLatin1()); // Start new process with provided command
if (!m_process.waitForStarted()) // NOTE: Blocking wait for process start
return false;
if (protocolVersion()) {
clearBoard(); // Start with blank board
} else {
quit();
m_response = "Protocol version error";
return false;
}
return true;
}
void Gtp::quit()
{
if (m_process.isOpen()) {
m_process.write("quit\n");
m_process.close();
}
}
bool Gtp::loadSgf(const QString &fileName, int moveNumber)
{
Q_ASSERT(moveNumber >= 0);
if (fileName.isEmpty() || !QFile::exists(fileName))
return false;
QByteArray msg;
msg.append("loadsgf ");
msg.append(fileName.toLatin1());
msg.append(" ");
msg.append(moveNumber);
msg.append("\n");
m_process.write(msg);
return waitResponse();
}
bool Gtp::saveSgf(const QString &fileName)
{
if (fileName.isEmpty())
return false;
QByteArray msg;
msg.append("printsgf ");
msg.append(fileName.toLatin1());
msg.append("\n");
m_process.write(msg);
return waitResponse();
}
QString Gtp::name()
{
QByteArray msg;
msg.append("name\n");
m_process.write(msg);
if (waitResponse())
return m_response;
else
return QString();
}
int Gtp::protocolVersion()
{
QByteArray msg;
msg.append("protocol_version\n");
m_process.write(msg);
if (waitResponse())
return m_response.toInt();
else
return -1;
}
QString Gtp::version()
{
QByteArray msg;
msg.append("version\n");
m_process.write(msg);
if (waitResponse())
return m_response;
else
return QString();
}
bool Gtp::setBoardSize(int size)
{
Q_ASSERT(size >= 1 && size <= 19);
QByteArray msg;
msg.append("boardsize ");
msg.append(size);
msg.append("\n");
m_process.write(msg);
return waitResponse();
}
int Gtp::boardSize()
{
QByteArray msg;
msg.append("query_boardsize\n");
m_process.write(msg);
if (waitResponse())
return m_response.toInt();
else
return -1;
}
bool Gtp::clearBoard()
{
QByteArray msg;
msg.append("clear_board\n");
m_process.write(msg);
return waitResponse();
}
bool Gtp::setKomi(float komi)
{
Q_ASSERT(komi >= 0);
QByteArray msg;
msg.append("komi ");
msg.append(komi);
msg.append("\n");
m_process.write(msg);
return waitResponse();
}
bool Gtp::setLevel(int level)
{
Q_ASSERT(level >= 1 && level <= 10);
QByteArray msg;
msg.append("level ");
msg.append(level);
msg.append("\n");
m_process.write(msg);
return waitResponse();
}
bool Gtp::setFixedHandicap(int handicap)
{
Q_ASSERT(handicap >= 0 && handicap <= 9);
QByteArray msg;
msg.append("fixed_handicap ");
msg.append(handicap);
msg.append("\n");
m_process.write(msg);
return waitResponse();
}
bool Gtp::playMove(PlayerColor color, const Stone &field)
{
if (!field.isValid())
return false;
QByteArray msg;
msg.append("play ");
if (color == PlayerWhite)
msg.append("white ");
else
msg.append("black ");
msg.append(field.toLatin1());
msg.append("\n");
m_process.write(msg);
return waitResponse();
}
bool Gtp::passMove(PlayerColor color)
{
QByteArray msg;
msg.append("play ");
if (color == PlayerWhite)
msg.append("white ");
else
msg.append("black ");
msg.append("pass\n");
m_process.write(msg);
return waitResponse();
}
bool Gtp::generateMove(PlayerColor color)
{
QByteArray msg;
msg.append("genmove ");
if(color == PlayerWhite)
msg.append("white\n");
else
msg.append("black\n");
m_process.write(msg);
return waitResponse();
}
bool Gtp::undoMove(int i)
{
Q_ASSERT(i >= 0);
QByteArray msg;
msg.append("undo ");
msg.append(i);
msg.append("\n");
m_process.write(msg);
return waitResponse();
}
bool Gtp::tryMove(PlayerColor color, const Stone &field)
{
if (!field.isValid())
return false;
QByteArray msg;
msg.append("trymove ");
if (color == PlayerWhite)
msg.append("white ");
else
msg.append("black ");
msg.append(field.toLatin1());
msg.append("\n");
m_process.write(msg);
return waitResponse();
}
bool Gtp::popGo()
{
QByteArray msg;
msg.append("popgo\n");
m_process.write(msg);
return waitResponse();
}
Gtp::FieldStatus Gtp::whatColor(const Stone &field)
{
if (!field.isValid())
return FieldInvalid;
QByteArray msg;
msg.append("color ");
msg.append(field.toLatin1());
msg.append("\n");
m_process.write(msg);
if (waitResponse()) {
if (m_response == "white") return FieldWhite;
else if (m_response == "black") return FieldBlack;
else if (m_response == "empty") return FieldEmpty;
else return FieldInvalid;
} else
return FieldInvalid;
}
int Gtp::countLiberties(const Stone &field)
{
if (!field.isValid())
return -1;
QByteArray msg;
msg.append("countlib ");
msg.append(field.toLatin1());
msg.append("\n");
m_process.write(msg);
if (waitResponse())
return m_response.toInt();
else
return -1;
}
QList<Gtp::Stone> Gtp::findLiberties(const Stone &field)
{
QList<Gtp::Stone> list;
if (!field.isValid())
return list;
QByteArray msg;
msg.append("findlib ");
msg.append(field.toLatin1());
msg.append("\n");
m_process.write(msg);
waitResponse();
foreach (QString entry, m_response.split(' '))
list.append(Gtp::Stone(entry));
return list;
}
bool Gtp::isLegal(PlayerColor color, const Stone &field)
{
if (!field.isValid())
return false;
QByteArray msg;
msg.append("is_legal ");
if (color == PlayerWhite)
msg.append("white ");
else
msg.append("black ");
msg.append(field.toLatin1());
msg.append("\n");
m_process.write(msg);
waitResponse();
if (m_response == "1")
return true;
else
return false;
}
QString Gtp::topMoves(PlayerColor color)
{
QByteArray msg;
msg.append("top_moves_");
if (color == PlayerWhite)
msg.append("white\n");
else
msg.append("black\n");
m_process.write(msg);
if (waitResponse())
return m_response;
else
return QString();
}
QList<Gtp::Stone> Gtp::legalMoves(PlayerColor color)
{
QByteArray msg;
msg.append("all_legal ");
if (color == PlayerWhite)
msg.append("white\n");
else
msg.append("black\n");
m_process.write(msg);
waitResponse();
QList<Gtp::Stone> list;
foreach (QString entry, m_response.split(' '))
list.append(Gtp::Stone(entry));
return list;
}
int Gtp::captures(PlayerColor color)
{
QByteArray msg;
msg.append("captures ");
if (color == PlayerWhite)
msg.append("white\n");
else
msg.append("black\n");
m_process.write(msg);
if (waitResponse())
return m_response.toInt();
else
return 0;
}
QString Gtp::attack(const Stone &field)
{
if (!field.isValid())
return QString();
QByteArray msg;
msg.append("attack ");
msg.append(field.toLatin1());
msg.append("\n");
m_process.write(msg);
if (waitResponse())
return m_response;
else
return QString();
}
QString Gtp::defend(const Stone &field)
{
if (!field.isValid())
return QString();
QByteArray msg;
msg.append("defend ");
msg.append(field.toLatin1());
msg.append("\n");
m_process.write(msg);
if (waitResponse())
return m_response;
else
return QString();
}
bool Gtp::increaseDepths()
{
QByteArray msg;
msg.append("increase_depths\n");
m_process.write(msg);
return waitResponse();
}
bool Gtp::decreaseDepths()
{
QByteArray msg;
msg.append("decrease_depths\n");
m_process.write(msg);
return waitResponse();
}
QString Gtp::owlAttack(const Stone &field)
{
if (!field.isValid())
return QString();
QByteArray msg;
msg.append("owl_attack ");
msg.append(field.toLatin1());
msg.append("\n");
m_process.write(msg);
if (waitResponse())
return m_response;
else
return QString();
}
QString Gtp::owlDefense(const Stone &field)
{
if (!field.isValid())
return QString();
QByteArray msg;
msg.append("owl_defend ");
msg.append(field.toLatin1());
msg.append("\n");
m_process.write(msg);
if (waitResponse())
return m_response;
else
return QString();
}
QString Gtp::evalEye(const Stone &field)
{
if (!field.isValid())
return QString();
QByteArray msg;
msg.append("eval_eye ");
msg.append(field.toLatin1());
msg.append("\n");
m_process.write(msg);
if (waitResponse())
return m_response;
else
return QString();
}
Gtp::DragonStatus Gtp::dragonStatus(const Stone &field)
{
if (!field.isValid())
return DragonInvalid;
QByteArray msg;
msg.append("dragon_status ");
msg.append(field.toLatin1());
msg.append("\n");
m_process.write(msg);
if (waitResponse()) {
if (m_response == "alive") return DragonAlive;
else if (m_response == "critical") return DragonCritical;
else if (m_response == "dead") return DragonDead;
else if (m_response == "unknown") return DragonUnknown;
else return DragonInvalid; /* should never happen */
} else
return DragonInvalid;
}
bool Gtp::sameDragon(const Stone &field1, const Stone &field2)
{
QByteArray msg;
msg.append("same_dragon ");
msg.append(field1.toLatin1());
msg.append(" ");
msg.append(field2.toLatin1());
msg.append("\n");
m_process.write(msg);
if (waitResponse() && m_response == "1")
return true;
else
return false;
}
QString Gtp::dragonData(const Stone &field)
{
QByteArray msg;
msg.append("dragon_data ");
if (field.isValid())
msg.append(field.toLatin1());
msg.append("\n");
m_process.write(msg);
if (waitResponse())
return m_response;
else
return QString();
}
Gtp::FinalState Gtp::finalStatus(const Stone &field)
{
if (!field.isValid())
return StateInvalid;
QByteArray msg;
msg.append("final_status ");
msg.append(field.toLatin1());
msg.append("\n");
m_process.write(msg);
if (waitResponse()) {
if (m_response == "alive") return Alive;
else if (m_response == "dead") return Dead;
else if (m_response == "seki") return Seki;
else if (m_response == "white_territory") return WhiteTerritory;
else if (m_response == "blacK_territory") return BlackTerritory;
else if (m_response == "dame") return Dame;
else return StateInvalid;
} else
return StateInvalid;
}
QList<Gtp::Stone> Gtp::finalStatusList(FinalState state)
{
QList<Stone> list;
if (state == StateInvalid)
return list;
QByteArray msg;
msg.append("final_status_list ");
switch (state) {
case Alive: msg.append("alive"); break;
case Dead: msg.append("dead"); break;
case Seki: msg.append("seki"); break;
case WhiteTerritory: msg.append("white_territory"); break;
case BlackTerritory: msg.append("black_territory"); break;
case Dame: msg.append("dame"); break;
case StateInvalid: /* Will never happen */ break;
}
msg.append("\n");
m_process.write(msg);
if (waitResponse()) {
foreach (QString entry, m_response.split(' '))
list.append(Stone(entry));
}
return list;
}
Gtp::Score Gtp::finalScore()
{
QByteArray msg;
msg.append("final_score\n");
m_process.write(msg);
if (waitResponse())
return Score(m_response);
else
return Score();
}
Gtp::Score Gtp::estimateScore()
{
QByteArray msg;
msg.append("estimate_score\n");
m_process.write(msg);
if (waitResponse())
return Score(m_response);
else
return Score();
}
int Gtp::getLifeNodeCounter()
{
QByteArray msg;
msg.append("get_life_node_counter\n");
m_process.write(msg);
if (waitResponse())
return m_response.toInt();
else
return -1;
}
bool Gtp::resetLifeNodeCounter()
{
QByteArray msg;
msg.append("reset_life_node_counter\n");
m_process.write(msg);
return waitResponse();
}
int Gtp::getOwlNodeCounter()
{
QByteArray msg;
msg.append("get_owl_node_counter\n");
m_process.write(msg);
if (waitResponse())
return m_response.toInt();
else
return -1;
}
bool Gtp::resetOwlNodeCounter()
{
QByteArray msg;
msg.append("reset_owl_node_counter\n");
m_process.write(msg);
return waitResponse();
}
int Gtp::getReadingNodeCounter()
{
QByteArray msg;
msg.append("get_reading_node_counter\n");
m_process.write(msg);
if (waitResponse())
return m_response.toInt();
else
return -1;
}
bool Gtp::resetReadingNodeCounter()
{
QByteArray msg;
msg.append("reset_reading_node_counter\n");
m_process.write(msg);
return waitResponse();
}
int Gtp::getTryMoveCounter()
{
QByteArray msg;
msg.append("get_trymove_counter\n");
m_process.write(msg);
if (waitResponse())
return m_response.toInt();
else
return -1;
}
bool Gtp::resetTryMoveCounter()
{
QByteArray msg;
msg.append("reset_trymove_counter\n");
m_process.write(msg);
return waitResponse();
}
bool Gtp::showBoard()
{
QByteArray msg;
msg.append("showboard\n");
m_process.write(msg);
return waitResponse();
}
bool Gtp::dumpStack()
{
QByteArray msg;
msg.append("dump_stack\n");
m_process.write(msg);
return waitResponse();
}
int Gtp::wormCutStone(const Stone &field)
{
if (!field.isValid())
return -1;
QByteArray msg;
msg.append("worm_cutstone ");
msg.append(field.toLatin1());
msg.append("\n");
m_process.write(msg);
if (waitResponse())
return m_response.toInt();
else
return -1;
}
QString Gtp::wormData(const Stone &field)
{
QByteArray msg;
msg.append("worm_data ");
if (field.isValid())
msg.append(field.toLatin1());
msg.append("\n");
m_process.write(msg);
if (waitResponse())
return m_response;
else
return QString();
}
QList<Gtp::Stone> Gtp::wormStones(const Stone &field)
{
QList<Stone> list;
if (!field.isValid())
return list;
QByteArray msg;
msg.append("worm_stones ");
msg.append(field.toLatin1());
msg.append("\n");
m_process.write(msg);
if (waitResponse()) {
foreach (QString entry, m_response.split(' '))
list.append(Stone(entry));
}
return list;
}
bool Gtp::tuneMoveOrdering(int parameters)
{
QByteArray msg;
msg.append("tune_move_ordering ");
msg.append(parameters);
msg.append("\n");
m_process.write(msg);
return waitResponse();
}
QList<QString> Gtp::help()
{
QByteArray msg;
msg.append("help\n");
m_process.write(msg);
QList<QString> list;
if (waitResponse()) {
foreach (QString entry, m_response.split('\n'))
list.append(entry);
}
return list;
}
bool Gtp::reportUncertainty(bool enabled)
{
QByteArray msg;
msg.append("report_uncertainty ");
msg.append(enabled ? "on" : "off");
msg.append("\n");
m_process.write(msg);
return waitResponse();
}
QString Gtp::shell(const QString &command)
{
if (command.isEmpty())
return QString();
QByteArray msg;
msg.append(command.toLatin1());
msg.append("\n");
m_process.write(msg);
if (waitResponse())
return m_response;
else
return QString();
}
bool Gtp::knownCommand(const QString &command)
{
if (command.isEmpty())
return false;
QByteArray msg;
msg.append("known_command ");
msg.append(command.toLatin1());
msg.append("\n");
m_process.write(msg);
return waitResponse();
}
QString Gtp::echo(const QString &command)
{
if (command.isEmpty())
return QString();
QByteArray msg;
msg.append("echo ");
msg.append(command.toLatin1());
msg.append("\n");
m_process.write(msg);
if (waitResponse())
return m_response;
else
return QString();
}
void Gtp::readStandardOutput()
{
m_response = m_process.readAllStandardOutput();
}
void Gtp::readStandardError()
{
kDebug() << "Error occured:" << m_process.readAllStandardError();
}
bool Gtp::waitResponse()
{
QString tmp = m_response;
do { // Process some events till our response arrives
qApp->processEvents(); // to not slow down this thread too much
} while (m_response.length() == 0 || m_response == tmp);
tmp = m_response[0];
m_response.remove(0, 2); // Remove the first two chars (e.g. "? " or "= "
m_response.remove(m_response.size() - 2, 2); // Remove the two trailing newlines
emit ready();
if (tmp == "?") // '?' Means the engine didn't understand the query
return false;
else
return true;
}
} // End of namespace KGo
#include "moc_gtp.cpp"

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src/game/gtp.h Normal file
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/*******************************************************************
*
* Copyright 2008 Sascha Peilicke <sasch.pe@gmx.de>
*
* This file is part of the KDE project "KGo"
*
* KGo is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* KGo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with KReversi; see the file COPYING. If not, write to
* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*******************************************************************/
/**
* @file This file is part of KGO and defines the classes Gtp, Gtp::Stone
* and Gtp::Score, which together implement a Go Text Protocol (GTP)
* interface to communicate with Go engines supporting GTP protocol
* version 2.
*
* @author Sascha Peilicke <sasch.pe@gmx.de>
*/
#ifndef KGO_GTP_H
#define KGO_GTP_H
#include <QProcess>
#include <QList>
#include <QString>
#include <QObject>
namespace KGo {
/**
* The Gtp class implements the Go game and acts as a wrapper around a
* remote Go Game engine implementing the Go Text Protocol (GTP). It uses
* GTP protocol version 2 and interfaces the engine executable in an
* asynchronous manor. The best supported engine should (naturally)
* be GnuGo.
*
* @code
* Gtp *gtp = new Gtp;
*
* // Open a session with a Go engine in GTP mode
* gtp->openSession("gnugo --mode gtp");
*
* // Get some informations about the Go engine
* gtp->name();
* gtp->version();
* gtp->help();
*
* gtp->quit();
* @endcode
*
* @author Sascha Peilicke <sasch.pe@gmx.de>
* @since 0.1
*/
class Gtp : public QObject
{
Q_OBJECT
public:
/**
* Enumeration of available player colors.
*/
enum PlayerColor {
PlayerWhite = 1, ///< The white player
PlayerBlack ///< The black player
};
/**
* Enumeration of what color the stone has on a certain board field.
*/
enum FieldStatus {
FieldEmpty = 1, ///< The field is empty
FieldWhite, ///< The field has a white stone on it
FieldBlack, ///< The field has a black stone on it
FieldInvalid ///< An invalid field was queried, shows error
};
/**
* Enumeration of all possible states of a dragon
*/
enum DragonStatus {
DragonAlive = 1, ///< The dragon lives
DragonCritical, ///< The dragon is critical
DragonDead, ///< The dragon is dead
DragonUnknown, ///< The state of the dragon is unknown
DragonInvalid ///< An invalid field was querid, shows error
};
/**
* Enumeration of all possible final states of a field when a game is over
*/
enum FinalState {
Alive = 1, ///< The stone on the field is alive
Dead, ///< The stone on the field is dead
Seki, ///<
WhiteTerritory, ///< The field belongs to the white player
BlackTerritory, ///< The field belongs to the black player
Dame, ///< The field belongs to no player
StateInvalid ///< The state is invalid, shows error
};
/**
* This class represents a stone on a field of the game board.
*/
class Stone
{
public:
/**
* Standard constructor. Can optionally set from the given coordinates.
*
* @param x The x coordinate of the stone
* @param y The y coordinate of the stone
*/
Stone(char x = -1, int y = -1) : m_x(x), m_y(y) {}
/**
* Constructor to set from a stone given as a string.
*
* @param stone The stone as string
*/
Stone(const QString &stone);
/**
* Checks wether the stone is valid or not
*/
bool isValid() const;
/**
* Returns the stone as a string
*/
QString toString() const;
/**
* Returns the stone as a byte array
*/
QByteArray toLatin1() const;
/**
* Retrieves the x coordinate of the stone
*/
char x() const { return m_x; }
/**
* Retrieves the y coordinate of the stone
*/
int y() const { return m_y; }
private:
char m_x; ///< The horizontal field coordinate (from 'A' to 'T')
int m_y; ///< The vertical field coordinate (from 1 to 19)
};
/**
* This class is used as return value by the 'newScore', 'estimateScore'
* and 'finalScore' Gtp methods.
*/
class Score
{
public:
/**
* Standard constructor. Used to create a Score object from a
* score string returned by the Go engine.
*
* @param scoreString The score string from the engine
*/
Score(const QString &scoreString = QString());
/**
* Checks wether the score is valid or not.
*/
bool isValid() const;
/**
* Converts the score into a string.
*/
QString toString() const;
/**
* Returns the player which currently leads by points.
*/
PlayerColor player() const { return m_player; }
/**
* Returns the amount of points (aka score) which the leading
* player has more than the other.
*/
int score() const { return m_score; }
/**
* Returns the lower bound for a score estimate.
*/
int lowerBound() const { return m_lowerBound; }
/**
* Returns the upper bound for a score estimate.
*/
int upperBound() const { return m_upperBound; }
private:
PlayerColor m_player; ///< The player which has more points
int m_score; ///< The amount of points the player leads with
int m_lowerBound; ///< Estimate lower bound
int m_upperBound; ///< Estimate upper bound
};
////////////////////////////////////////////////////////////////////
Gtp();
~Gtp();
////////////////////////////////////////////////////////////////////
// GTP: Administrative commands
////////////////////////////////////////////////////////////////////
/**
* Connect to the given Go game engine in GTP mode. The most common
* used case is 'gnugo --mode gtp' but this depends on your platform
* and installed Go engine(s).
*
* @param command The executable command to start in GTP mode.
*/
bool openSession(const QString &command = "gnugo --mode gtp");
/**
* Check wether the Gtp object is connected to a Go engine, running
* and waiting for commands to be fed with.
*/
bool isRunning() const { return m_process.state() == QProcess::Running; }
/**
* Retrieve the last response the Go game engine made occuredafter it
* received a command.
*/
QString response() const { return m_response; }
/**
* Gracefully stop and exit the Go game engine.
*/
void quit();
/**
* Load a SGF file, possibly up to a move number or the first
* occurence of a move.
*
* @param fileName The SGF file name
* @param moveNumber The move number
*/
bool loadSgf(const QString &fileName, int moveNumber = 0);
/**
* Save the current game as a SGF filer.
*
* @param fileName The SGF file name
*/
bool saveSgf(const QString &fileName);
////////////////////////////////////////////////////////////////////
// GTP: Program identity
////////////////////////////////////////////////////////////////////
/**
* Retrieves the name of the Go game engine application.
*/
QString name();
/**
* Retrieves the GTP protocol version implemented by the Go game engine.
*/
int protocolVersion();
/**
* Retrieves the version of the Go game engine application.
*/
QString version();
////////////////////////////////////////////////////////////////////
// GTP: Setting the board size, clearing
////////////////////////////////////////////////////////////////////
/**
* Set the board size to NxN.
*
* @param size The board size (standard are 9x9, 13x13 and 19x19)
*/
bool setBoardSize(int size);
/**
* Retrieves the current board size.
*/
int boardSize();
/**
* Clears the board.
*/
bool clearBoard();
////////////////////////////////////////////////////////////////////
// GTP: Setting komi, level, handicap
////////////////////////////////////////////////////////////////////
/**
* Set the komi.
*
* @param komi The komi to be set (usually 4.5 or 4.5 on 19x19 boards)
*/
bool setKomi(float komi);
/**
* Set the Go engine strength level.
*
* @param level The strength level (from 1 to 10)
*/
bool setLevel(int level);
/**
* Set up fixed placement handicap stones.
*
* @param handicap The number of handicap stones.
*/
bool setFixedHandicap(int handicap);
////////////////////////////////////////////////////////////////////
// GTP: Playing and generating moves
////////////////////////////////////////////////////////////////////
/**
* Play a stone for the player with 'color' at 'field'
*
* @param color The player's color for whom to play the stone
* @param field The board field on which to play the stone
*/
bool playMove(PlayerColor color, const Stone &field);
/**
* Let the player with 'color' pass.
*
* @param color The player's color who want's to pass
*/
bool passMove(PlayerColor color);
/**
* Generate and play the supposedly best move for 'color'.
*
* @param color Play the move for player with that color
*/
bool generateMove(PlayerColor color);
/**
* Undo last move.
*
* @param i
*/
bool undoMove(int i = 1);
/////////////////////////////////////////////////////////////////////
// GTP: Retractable moves
/////////////////////////////////////////////////////////////////////
/**
* Play a stone of the given color at the given field.
*
* @param color Play a stone for that color
* @param field Play a stone at that field
*/
bool tryMove(PlayerColor color, const Stone &field);
/**
* Undo a trymove.
*/
bool popGo();
////////////////////////////////////////////////////////////////////
// GTP: Board status
////////////////////////////////////////////////////////////////////
/**
* Return the color (state) of a specific board field.
*
* @param field The field to report the state
* @see FieldStatus
*/
FieldStatus whatColor(const Stone &field);
/**
* Count the number of liberties for the stone at 'field'.
*
* @param field The field to count liberties for
*/
int countLiberties(const Stone &field);
/**
* Returns the positions of the liberties for the stone at 'field'.
*
* @param field The field to return liberties for
*/
QList<Stone> findLiberties(const Stone &field);
/**
* Tell wether a move at 'field' for player 'color' is legal.
*
* @param color The player to test the move for
* @param field The field to test the move for
*/
bool isLegal(PlayerColor color, const Stone &field);
/**
* Generate a list of the best moves for a player with 'color' with
* weights.
*
* @param color Player to generate the list for
*/
QString topMoves(PlayerColor color);
/**
* List all legal moves for either color.
*
* @param color List legal moves for this color
*/
QList<Stone> legalMoves(PlayerColor color);
/**
* List the number of captures taken by either color.
*/
int captures(PlayerColor color);
/////////////////////////////////////////////////////////////////////
// GTP: Tactical reading
/////////////////////////////////////////////////////////////////////
/**
* Try to attack a field.
*
* @param field The field to attack
*/
QString attack(const Stone &field);
/**
* Try to defend a field.
*
* @param field The field to defend>
*/
QString defend(const Stone &field);
/**
* Increase depth values by one.
*/
bool increaseDepths();
/**
* Decrease depth values by one.
*/
bool decreaseDepths();
/////////////////////////////////////////////////////////////////////
// GTP: OWL reading and eyes
/////////////////////////////////////////////////////////////////////
/**
* Try to attack a dragon.
*
* @param field The dragon field to attack
*/
QString owlAttack(const Stone &field);
/**
* Try to defend a dragon.
*
* @param field The dragon field to defend
*/
QString owlDefense(const Stone &field);
/**
* Evaluate an eye space and returns a minumum and maximum number of
* eyes. If these differ an attack and a defense point are additionally
* returned. If the field is not an eye space or not of unique color,
* a single -1 is returned.
*
* @param field The eye field to evaluate
* @return Minimum and maximum nuber of eyes.
* @see EyeInfo
*/
QString evalEye(const Stone &field);
/////////////////////////////////////////////////////////////////////
// GTP: Dragon status
/////////////////////////////////////////////////////////////////////
/**
* Determine status of a dragon. Returns the dragon status, attack
* points, defense points. Points of attack and defense are only given
* if the status is critical and the owl code is enabled.
*
* @param field The dragon stone
* @see DragonStatus
*/
DragonStatus dragonStatus(const Stone &field);
/**
* Determine wether two stones belong to the same dragon.
*
* @param field1 The first stone
* @param field2 The second stone
*/
bool sameDragon(const Stone &field1, const Stone &field2);
/**
* Returns the information in the dragon data structure. The data
* is formatted corresponding to gtp_worm__. If a field is given
* only worm data for the field is returned.
*
* @param field The field for which information is wanted
*/
QString dragonData(const Stone &field = Stone());
/////////////////////////////////////////////////////////////////////
// GTP: Score
/////////////////////////////////////////////////////////////////////
/**
* Report the final status of a field in a finished game.
*
* @param field Report status for that feed
* @see FinalState
*/
FinalState finalStatus(const Stone &field);
/**
* Report fields with a specified final status in a finished game.
*
* @param state Report only fields with that state
* @see FinalState
*/
QList<Stone> finalStatusList(FinalState state);
/**
* Compute the score of a finished game.
*
* @return Score in SGF format (RE property)
*/
Score finalScore();
/**
* Returns an estimate of the final score based on the current game
* situation.
*/
Score estimateScore();
/////////////////////////////////////////////////////////////////////
// GTP: Statistics
/////////////////////////////////////////////////////////////////////
/**
* Retrieve the count of life nodes.
*
* @return The number of life nodes
*/
int getLifeNodeCounter();
/**
* Reset the count of life nodes.
*/
bool resetLifeNodeCounter();
/**
* Retrieve the count of owl nodes.
*
* @return The number of owl nodes.
*/
int getOwlNodeCounter();
/**
* Reset the count of owl nodes.
*/
bool resetOwlNodeCounter();
/**
* Retrieve the count of reading nodes.
*
* @return The number of reading nodes.
*/
int getReadingNodeCounter();
/**
* Reset the count of reading nodes.
*/
bool resetReadingNodeCounter();
/**
* Retrieve the count of trymoves/trykos.
*/
int getTryMoveCounter();
/**
* Reset the count of trymoves/trykos.
*/
bool resetTryMoveCounter();
/////////////////////////////////////////////////////////////////////
// GTP: debug
/////////////////////////////////////////////////////////////////////
/**
* Write the complete board to stdout.
*/
bool showBoard();
/**
* Dump stack to stdout.
*/
bool dumpStack();
/**
* Return the cutstone field in the worm data structure.
*
* @param field The field to inspect
* @return The cutstone value of worm data for that field
*/
int wormCutStone(const Stone &field);
/**
* Return the information in the worm data structure. If no
* valid field is given, worm data is returned for all fields.
*
* @param field The field to inspect
* @return Worm data formatted
*/
QString wormData(const Stone &field = Stone());
/**
* List of lists of linked together stones around a given field
* from the worm data structure.
*
* @param field The location
*/
QList<Stone> wormStones(const Stone &field);
/**
* Tune the parameters for the move ordering in the tactical reading.
*
* @param parameters The move ordering parameters
*/
bool tuneMoveOrdering(int parameters);
/**
* List all known commands.
*
* @return The list of known commands
*/
QList<QString> help();
/**
* Turn uncertainty reports from owl_attack and owl_defend on or off.
*
* @param enabled Wether to turn uncertainty reports on or off
*/
bool reportUncertainty(bool enabled);
/**
* Sends a custom command to the Go engine and returns the result.
*
* @param command The custom command
* @return Result of the command
*/
QString shell(const QString &command);
/**
* Evaluate wether a command is known.
*
* @param command The command to evaluate
*/
bool knownCommand(const QString &command);
/**
* A simple echo command to test the engine.
*
* @param command The command to echo
* @return
*/
QString echo(const QString &command);
signals:
/**
* This signal is emmited when the process encounters an error.
*/
void error(QProcess::ProcessError);
/**
* This signal is emitted when all heavy computation is over
* and the Go engine is ready to receive the next command.
*/
void ready();
private slots:
/**
* This slot reads everything from the process's stdout
*/
void readStandardOutput();
/**
* This slot reads everything from the process's stderr. This is
* mainly for debugging purposes, because this should only happen
* if a bug occured.
*/
void readStandardError();
/**
* Wait gracefully for a response from the Go engine. The returned string
* from the Go engine is stored in 'm_response'.
*/
bool waitResponse();
private:
QString m_response; ///< Stores the last answer from the engine
QProcess m_process; ///< To interact with the engine executable
};
} // End of namespace KGo
#endif

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/*******************************************************************
*
* Copyright 2008 Sascha Peilicke <sasch.pe@gmx.de>
*
* This file is part of the KDE project "KGo"
*
* KGo is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* KGo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with KReversi; see the file COPYING. If not, write to
* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*******************************************************************/
/**
* @file This file is part of KGO and implements the class GeneralConfig,
* which displays the general configuration options tab in the
* Kgo configuration screen.
*
* @author Sascha Peilicke <sasch.pe@gmx.de>
*/
#include "config.h"
namespace KGo {
GeneralConfig::GeneralConfig(QWidget *parent)
: QWidget(parent)
{
setupUi(this);
}
} // End of namespace KGo
#include "moc_config.cpp"

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/*******************************************************************
*
* Copyright 2008 Sascha Peilicke <sasch.pe@gmx.de>
*
* This file is part of the KDE project "KGo"
*
* KGo is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* KGo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with KReversi; see the file COPYING. If not, write to
* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*******************************************************************/
/**
* @file This file is part of KGO and defines the class GeneralConfig,
* which displays the general configuration options tab in the
* Kgo configuration screen.
*
* @author Sascha Peilicke <sasch.pe@gmx.de>
*/
#ifndef KGO_CONFIG_H
#define KGO_CONFIG_H
#include "ui_config.h"
#include <QWidget>
namespace KGo {
/**
* Represents the general configuration tab in the KGo
* configuration screen.
*
* @author Sascha Peilicke <sasch.pe@gmx.de>
* @since 0.1
*/
class GeneralConfig : public QWidget, private Ui::GeneralConfig
{
Q_OBJECT
public:
/**
* Standard Constructor. Sets up the loaded user interface.
*/
explicit GeneralConfig(QWidget *parent = 0);
};
} // End of namespace KGo
#endif

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<ui version="4.0" >
<class>GeneralConfig</class>
<widget class="QWidget" name="GeneralConfig" >
<property name="geometry" >
<rect>
<x>0</x>
<y>0</y>
<width>359</width>
<height>347</height>
</rect>
</property>
<property name="windowTitle" >
<string>Form</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout" >
<item>
<widget class="QGroupBox" name="groupBox_2" >
<property name="sizePolicy" >
<sizepolicy vsizetype="Fixed" hsizetype="Preferred" >
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="title" >
<string>Go Engine Settings</string>
</property>
<layout class="QHBoxLayout" name="horizontalLayout_2" >
<item>
<widget class="QLabel" name="label" >
<property name="text" >
<string>Executable command:</string>
</property>
<property name="alignment" >
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
</property>
<property name="buddy" >
<cstring>kcfg_EngineCommand</cstring>
</property>
</widget>
</item>
<item>
<widget class="KLineEdit" name="kcfg_EngineCommand" />
</item>
</layout>
</widget>
</item>
<item>
<spacer name="verticalSpacer" >
<property name="orientation" >
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0" >
<size>
<width>20</width>
<height>256</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<customwidgets>
<customwidget>
<class>KLineEdit</class>
<extends>QLineEdit</extends>
<header>klineedit.h</header>
</customwidget>
</customwidgets>
<resources/>
<connections/>
</ui>

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/*******************************************************************
*
* Copyright 2008 Sascha Peilicke <sasch.pe@gmx.de>
*
* This file is part of the KDE project "KGo"
*
* KGo is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* KGo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with KReversi; see the file COPYING. If not, write to
* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*******************************************************************/
/**
* @file This file is part of KGO and implements the class GameScene,
* which displays the go game.
*
* @author Sascha Peilicke <sasch.pe@gmx.de>
*/
#include "gamescene.h"
#include "game/gtp.h"
#include "themerenderer.h"
#include <QGraphicsPixmapItem>
#include <QPainter>
#include <KDebug>
namespace KGo {
GameScene::GameScene(Gtp *gtp)
: m_gtp(gtp)
, m_showLabels(false)
, m_cursorItem(0)
{
Q_ASSERT(gtp);
}
void GameScene::resizeScene(int width, int height)
{
setSceneRect(0, 0, width, height);
int size = qMin(width, height);
m_boardRect.setRect(width / 2 - size / 2, height / 2 - size / 2, size, size);
// Determine size of board cell element based on width (same as height, board is a quad)
int defWidth = ThemeRenderer::instance()->elementSize(ThemeRenderer::BoardBackground).width();
qreal scale = (qreal)size / defWidth;
if (scale <= 0)
return;
// Make sure the cell element has the correct size (correspoding to current board size)
m_currentCellSize = defWidth * scale / (m_gtp->boardSize() + 3);
}
void GameScene::update()
{
//TODO: Resize, set komi, board size ...
}
void GameScene::showMoveHistory(bool show)
{
}
void GameScene::hint()
{
}
void GameScene::drawBackground(QPainter *painter, const QRectF &rect)
{
ThemeRenderer::instance()->renderElement(ThemeRenderer::SceneBackground, painter, sceneRect());
ThemeRenderer::instance()->renderElement(ThemeRenderer::BoardBackground, painter, m_boardRect);
if (m_showLabels)
ThemeRenderer::instance()->renderElement(ThemeRenderer::BoardLabels, painter, m_boardRect);
/*// Draw the board cells
QPointF upLeftPoint(m_boardRect.x() + m_currentCellSize * 1.5,
m_boardRect.y() + m_currentCellSize * 1.5);
QPointF upRightPoint(m_boardRect.x() + m_boardRect.width() - m_currentCellSize * 1.5,
m_boardRect.y() + m_currentCellSize * 1.5);
QPointF downLeftPoint(upLeftPoint.x(),
upLeftPoint.y() + m_boardRect.height() - m_currentCellSize * 3);
for (int i = 0; i < m_gtp->boardSize() - 1; i++) {
// Draw horizontal line
panter->drawLine(QPointF(upLeftPoint.x(), upLeftPoint.y() + i * m_currentCellSize),
QPointF(upRightPoint.x(), upRightPoint.y() + i * m_currentCellSize));
// Draw vertical line
painter->drawLine(QPointF(upLeftPoint.x() + i * m_currentCellSize, upLeftPoint.y()),
QPointF(downLeftPoint.x() + i * m_currentCellSize, downLeftPoint.y()));
}*/
}
} // End of namespace KGo
#include "moc_gamescene.cpp"

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/*******************************************************************
*
* Copyright 2008 Sascha Peilicke <sasch.pe@gmx.de>
*
* This file is part of the KDE project "KGo"
*
* KGo is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* KGo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with KReversi; see the file COPYING. If not, write to
* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*******************************************************************/
/**
* @file This file is part of KGO and defines the class GameScene,
* which displays the go game.
*
* @author Sascha Peilicke <sasch.pe@gmx.de>
*/
#ifndef KGO_GAMESCENE_H
#define KGO_GAMESCENE_H
#include <QGraphicsScene>
class QGraphicsPixmapItem;
namespace KGo {
class Gtp;
/**
* This class provides a graphical representation of the go game using
* QGraphicsScene.
*
* It displays the go board in its current state, receives mouse events,
* translates them so that KGo::Gtp can understand, send them to it,
* receives board-changed notificationi and nicely animates them.
*
* It also drives the game flow, i.e. tells game when to make the
* next move.
*
* @author Sascha Peilicke <sasch.pe@gmx.de>
* @since 0.1
*/
class GameScene : public QGraphicsScene
{
Q_OBJECT
public:
/**
* Constructs a new game scene object from a correctly configured Gtp
* object.
*
* @param gtp A configured, "ready to start gaming with" Gtp object
*/
explicit GameScene(Gtp *gtp);
/**
*
* @param width
* @param height
*/
void resizeScene(int width, int height);
public slots:
/**
*
*/
void update();
/**
*
* @param show Wether to show the move history or not
*/
void showMoveHistory(bool show);
/**
*
*/
void hint();
private:
/**
* Used to draw the scene background and the Go board.
*
* @param painter
* @param
* @see QGraphicsScene::drawBackground()
*/
void drawBackground(QPainter *painter, const QRectF &);
Gtp *m_gtp; ///< To interface with the go engine
bool m_showLabels; ///< Show board labels or not
qreal m_currentCellSize; ///<
QRectF m_boardRect; ///< Position of board in the scene
QList<QGraphicsPixmapItem *> m_stoneItemList; ///<
QGraphicsPixmapItem *m_cursorItem; ///<
};
} // End of namespace KGo
#endif

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/*******************************************************************
*
* Copyright 2008 Sascha Peilicke <sasch.pe@gmx.de>
*
* This file is part of the KDE project "KGo"
*
* KGo is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* KGo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with KReversi; see the file COPYING. If not, write to
* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*******************************************************************/
/**
* @file This file is part of KGO and implements the class GameScreen,
* which acts as a compound widget to display the game view and
* several additional information panels.
*
* @author Sascha Peilicke <sasch.pe@gmx.de>
*/
#include "gamescreen.h"
#include "preferences.h"
#include "game/gtp.h"
#include "gamescene.h"
#include "gameview.h"
namespace KGo {
GameScreen::GameScreen(Gtp *gtp, QWidget *parent)
: QWidget(parent)
, m_gtp(gtp)
, m_gameScene(new GameScene(gtp))
, m_gameView(new GameView(m_gameScene, this))
{
Q_ASSERT(gtp);
setupUi(this);
m_gameView->setInteractive(true);
gameFrame->setLayout(new QHBoxLayout());
gameFrame->layout()->addWidget(m_gameView);
}
GameScreen::~GameScreen()
{
m_gtp->quit();
}
} // End of namespace KGo
#include "moc_gamescreen.cpp"

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/*******************************************************************
*
* Copyright 2008 Sascha Peilicke <sasch.pe@gmx.de>
*
* This file is part of the KDE project "KGo"
*
* KGo is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* KGo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with KReversi; see the file COPYING. If not, write to
* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*******************************************************************/
/**
* @file This file is part of KGO and defines the class GameScreen,
* which acts as a compound widget to display the game view and
* several additional information panels.
*
* @author Sascha Peilicke <sasch.pe@gmx.de>
*/
#ifndef KGO_GAMESCREEN_H
#define KGO_GAMESCREEN_H
#include "ui_gamescreen.h"
#include <QWidget>
namespace KGo {
class Gtp;
class GameScene;
class GameView;
/**
* The game screen acts as a compound widget for the game view and
* some additional information panels. The panels include the move
* history and game statistics.
*
* @see GameView
* @author Sascha Peilicke <sasch.pe@gmx.de>
* @since 0.1
*/
class GameScreen : public QWidget, private Ui::GameScreen
{
Q_OBJECT
public:
/**
* Standard constructor. Creates a new game screen and sets up
* some informational panels as well as the main Go game board
* view.
*
* @param gtp A configured, ready to start gaming with Gtp object
* @param parent The parent widget or none
*/
explicit GameScreen(Gtp *gtp, QWidget *parent = 0);
/**
* Standard destructor.
*/
~GameScreen();
signals:
public slots:
//void setMoveHistoryVisible(bool visible);
//void setGameStatisticsVisible(bool visible);
private:
Gtp *m_gtp; ///<
GameScene *m_gameScene; ///<
GameView *m_gameView; ///<
};
} // End of namespace KGo
#endif

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<ui version="4.0" >
<class>GameScreen</class>
<widget class="QWidget" name="GameScreen" >
<property name="geometry" >
<rect>
<x>0</x>
<y>0</y>
<width>239</width>
<height>321</height>
</rect>
</property>
<property name="windowTitle" >
<string>Form</string>
</property>
<layout class="QHBoxLayout" name="horizontalLayout" >
<item>
<widget class="QFrame" name="gameFrame" >
<property name="frameShape" >
<enum>QFrame::StyledPanel</enum>
</property>
<property name="frameShadow" >
<enum>QFrame::Raised</enum>
</property>
</widget>
</item>
<item>
<widget class="QToolBox" name="toolBox" >
<property name="sizePolicy" >
<sizepolicy vsizetype="Preferred" hsizetype="Fixed" >
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="currentIndex" >
<number>0</number>
</property>
<widget class="QWidget" name="page" >
<property name="geometry" >
<rect>
<x>0</x>
<y>0</y>
<width>130</width>
<height>241</height>
</rect>
</property>
<attribute name="label" >
<string>Game Information</string>
</attribute>
<layout class="QVBoxLayout" name="verticalLayout" >
<item>
<widget class="QGroupBox" name="scoreBox" >
<property name="title" >
<string>Score Estimates</string>
</property>
</widget>
</item>
<item>
<widget class="QGroupBox" name="statisticsBox" >
<property name="title" >
<string>Statistics</string>
</property>
<layout class="QGridLayout" name="gridLayout" >
<item row="0" column="0" >
<widget class="QLabel" name="label" >
<property name="text" >
<string>White Captures:</string>
</property>
<property name="alignment" >
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
</property>
</widget>
</item>
<item row="0" column="1" >
<widget class="QLabel" name="whiteCapturesLabel" >
<property name="text" >
<string>0</string>
</property>
</widget>
</item>
<item row="1" column="0" >
<widget class="QLabel" name="label_4" >
<property name="text" >
<string>Black Captures:</string>
</property>
<property name="alignment" >
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
</property>
</widget>
</item>
<item row="1" column="1" >
<widget class="QLabel" name="blackCapturesLabel" >
<property name="text" >
<string>0</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
<widget class="QWidget" name="page_2" >
<property name="geometry" >
<rect>
<x>0</x>
<y>0</y>
<width>264</width>
<height>241</height>
</rect>
</property>
<attribute name="label" >
<string>Move History</string>
</attribute>
<layout class="QVBoxLayout" name="verticalLayout_2" >
<item>
<widget class="KListWidget" name="moveListWidget" >
<property name="enabled" >
<bool>false</bool>
</property>
</widget>
</item>
</layout>
</widget>
</widget>
</item>
</layout>
</widget>
<customwidgets>
<customwidget>
<class>KListWidget</class>
<extends>QListWidget</extends>
<header>klistwidget.h</header>
</customwidget>
</customwidgets>
<resources/>
<connections/>
</ui>

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/*******************************************************************
*
* Copyright 2008 Sascha Peilicke <sasch.pe@gmx.de>
*
* This file is part of the KDE project "KGo"
*
* KGo is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* KGo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with KReversi; see the file COPYING. If not, write to
* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*******************************************************************/
/**
* @file This file is part of KGO and implements the class GameView,
* which implements the view for a go game scene.
*
* @author Sascha Peilicke <sasch.pe@gmx.de>
*/
#include "gameview.h"
#include "gamescene.h"
#include <QResizeEvent>
namespace KGo {
GameView::GameView(GameScene *scene, QWidget *parent)
: QGraphicsView(scene, parent)
, m_scene(scene)
{
setCacheMode(QGraphicsView::CacheBackground);
setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
setFrameStyle(QFrame::NoFrame);
setOptimizationFlags(QGraphicsView::DontClipPainter |
QGraphicsView::DontSavePainterState |
QGraphicsView::DontAdjustForAntialiasing);
}
void GameView::resizeEvent(QResizeEvent *event)
{
m_scene->resizeScene(event->size().width(), event->size().height());
}
} // End of namespace KGo
#include "moc_gameview.cpp"

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/*******************************************************************
*
* Copyright 2008 Sascha Peilicke <sasch.pe@gmx.de>
*
* This file is part of the KDE project "KGo"
*
* KGo is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* KGo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with KReversi; see the file COPYING. If not, write to
* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*******************************************************************/
/**
* @file This file is part of KGO and defines the class GameView,
* which implements the view for a go game scene.
*
* @author Sascha Peilicke <sasch.pe@gmx.de>
*/
#ifndef KGO_GAMEVIEW_H
#define KGO_GAMEVIEW_H
#include <QGraphicsView>
namespace KGo {
class GameScene;
/**
* This class represents a view on a Go game view. This widget can be
* included into a main window.
*
* @author Sascha Peilicke <sasch.pe@gmx.de>
* @since 0.1
*/
class GameView : public QGraphicsView
{
Q_OBJECT
public:
/**
* Standard constructor. Creates a game view based on a given game scene.
*
* @param scene The game scene
* @param parent The (optional) parent widget
* @see GameScene
*/
explicit GameView(GameScene *scene, QWidget *parent = 0);
private:
/**
* The resize event happens when the user changes the window size.
*
* @param event The resize event
*/
virtual void resizeEvent(QResizeEvent *event);
GameScene *m_scene; ///< Pointer to the game scene
};
} // End of namespace KGo
#endif

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[Desktop Entry]
Type=Application
Icon=kgo
Encoding=UTF-8
Exec=kgo %i -caption "%c"
Terminal=false
Categories=Qt;KDE;Game;BoardGame;
DocPath=kgo/index.html
#X-KDE-StartupNotify=true
#X-DBUS-StartupType=Multi
Name=KGo
GenericName=Go Board Game
GenericName[de]=Go Brettspiel
GenericName[fr]=Jeu de plateau Go

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE kpartgui SYSTEM "kpartgui.dtd">
<gui name="kgo" version="2">
<MenuBar>
<Menu name="game">
<Action name="game_seats" />
</Menu>
<!-- <Menu name="view">
<text>&amp;View</text>
<Action name="show_last_move" />
<Action name="show_legal_moves" />
<Action name="show_moves" />
</Menu> -->
<Menu name="settings">
<text>&aml;Settings</text>
<Action name="skill" />
</Menu>
</MenuBar>
<ToolBar name="mainToolBar">
<text>Main ToolBar</text>
<Action name="game_new" />
<Action name="game_load" />
<Separator />
<Action name="move_undo" />
<Action name="move_redo" />
<Action name="move_demo" />
</ToolBar>
</gui>

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/*******************************************************************
*
* Copyright 2008 Sascha Peilicke <sasch.pe@gmx.de>
*
* This file is part of the KDE project "KGo"
*
* KGo is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* KGo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with KReversi; see the file COPYING. If not, write to
* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*******************************************************************/
/**
* @file This file is part of KGO and implements the class MainWindow,
* which acts as the main window of the graphical user interface
* for KGo.
*
* @author Sascha Peilicke <sasch.pe@gmx.de>
*/
#include "mainwindow.h"
#include "preferences.h"
#include "gui/setupscreen.h"
#include "gui/gamescreen.h"
#include "gui/config.h"
#include "game/gtp.h"
#include <QDir>
#include <QStackedWidget>
#include <KStatusBar>
#include <KAction>
#include <KToggleAction>
#include <KStandardAction>
#include <KStandardGameAction>
#include <KActionCollection>
#include <KConfigDialog>
#include <KFileDialog>
#include <KGameThemeSelector>
namespace KGo {
MainWindow::MainWindow(QWidget *parent, bool startDemo)
: KXmlGuiWindow(parent)
, m_gtp(new Gtp())
, m_setupScreen(new SetupScreen(m_gtp, this))
, m_gameScreen(new GameScreen(m_gtp, this))
, m_startInDemoMode(startDemo)
{
// Handle the start game whish the user entered in the setup screen
connect(m_setupScreen, SIGNAL(startClicked()), this, SLOT(startGame()));
QStackedWidget *mainWidget = new QStackedWidget;
mainWidget->addWidget(m_setupScreen);
mainWidget->addWidget(m_gameScreen);
mainWidget->setCurrentWidget(m_setupScreen);
setCentralWidget(mainWidget);
setupActions();
setupGUI();
}
MainWindow::~MainWindow()
{
m_gtp->quit(); // Gently disconnect the Go engine
}
void MainWindow::setupActions()
{
// Game menu
KStandardGameAction::gameNew(this, SLOT(newGame()), actionCollection());
KStandardGameAction::load(this, SLOT(loadGame()), actionCollection());
m_saveAsAction = KStandardGameAction::saveAs(this, SLOT(saveGame()), actionCollection());
m_saveAsAction->setEnabled(false);
KStandardGameAction::quit(this, SLOT(close()), actionCollection());
// Move menu
//TODO FIXME: Integrate move forward/backward stuff
m_previousMoveAction = KStandardGameAction::undo(this, SLOT(undo()), actionCollection());
m_previousMoveAction->setEnabled(false);
m_nextMoveAction = KStandardGameAction::redo(this, SLOT(redo()), actionCollection());
m_nextMoveAction->setEnabled(false);
m_demoAction = KStandardGameAction::demo(this, SLOT(toggleDemoMode()), actionCollection());
m_demoAction->setEnabled(false);
// Settings menu
KStandardAction::preferences(this, SLOT(showPreferences()), actionCollection());
}
void MainWindow::newGame()
{
m_saveAsAction->setEnabled(false);
m_setupScreen->setupNewGame();
qobject_cast<QStackedWidget *>(centralWidget())->setCurrentWidget(m_setupScreen);
}
void MainWindow::loadGame()
{
m_saveAsAction->setEnabled(false);
QString fileName = KFileDialog::getOpenFileName(KUrl(QDir::homePath()), "*.sgf");
if (!fileName.isEmpty()) {
m_setupScreen->setupLoadedGame(fileName, true);
qobject_cast<QStackedWidget *>(centralWidget())->setCurrentWidget(m_setupScreen);
}
}
void MainWindow::saveGame()
{
QString fileName = KFileDialog::getSaveFileName(KUrl(QDir::homePath()), "*.sgf");
if (!fileName.isEmpty())
m_gtp->saveSgf(fileName);
}
void MainWindow::startGame()
{
m_saveAsAction->setEnabled(true);
qobject_cast<QStackedWidget *>(centralWidget())->setCurrentWidget(m_gameScreen);
//TODO: gameScreen should be notified somehow to start the game
}
void MainWindow::undo()
{
}
void MainWindow::redo()
{
}
void MainWindow::toggleDemoMode()
{
}
void MainWindow::showPreferences()
{
if (KConfigDialog::showDialog("settings"))
return;
KConfigDialog *dialog = new KConfigDialog(this, "settings", Preferences::self());
dialog->addPage(new GeneralConfig(), i18n("General"), "preferences-other");
dialog->addPage(new KGameThemeSelector(dialog, Preferences::self()), i18n("Themes"), "games-config-theme");
dialog->setHelp(QString(),"KGo");
dialog->show();
}
} // End of namespace KGo
#include "moc_mainwindow.cpp"

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/*******************************************************************
*
* Copyright 2008 Sascha Peilicke <sasch.pe@gmx.de>
*
* This file is part of the KDE project "KGo"
*
* KGo is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* KGo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with KReversi; see the file COPYING. If not, write to
* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*******************************************************************/
/**
* @file This file is part of KGO and defines the class MainWindow,
* which acts as the main window of the graphical user interface
* for KGo.
*
* @author Sascha Peilicke <sasch.pe@gmx.de>
*/
#ifndef KGO_MAINWINDOW_H
#define KGO_MAINWINDOW_H
#include <KXmlGuiWindow>
class QAction;
class QStackedWidget;
class KToggleAction;
namespace KGo {
class Gtp;
class SetupScreen;
class GameScreen;
/**
* The MainWindow class acts as the main window of the KGo graphical
* user interface.
*
* @author Sascha Peilicke <sasch.pe@gmx.de>
* @since 0.1
*/
class MainWindow : public KXmlGuiWindow
{
Q_OBJECT
public:
/**
* Standard Constructor
*
* @param parent The parent widget
* @param startDemo Start in demo mode?
*/
MainWindow(QWidget *parent = 0, bool startDemo = false);
/**
*
*/
~MainWindow();
private slots:
void newGame(); ///< Configure new game with setupscreen
void loadGame(); ///< Configure loaded game with ~
void saveGame(); ///< Save the current game state
void startGame(); ///< React on setupscreen start button
void undo(); ///<
void redo(); ///<
void toggleDemoMode(); ///<
void showPreferences(); ///< Show settings dialog
private:
void setupActions();
Gtp* m_gtp; ///<
SetupScreen *m_setupScreen; ///< Pointer to the game setup screen
GameScreen *m_gameScreen; ///< Pointer to the game playing screen
bool m_startInDemoMode; ///< Start application in demo mode
QAction *m_saveAsAction; ///< Action to save the current game
QAction *m_firstMoveAction; ///< Action to jump to the first move
QAction *m_previousMoveAction; ///< Action to jump to the previous move
QAction *m_nextMoveAction; ///< Action to jump to the next move
QAction *m_lastMoveAction; ///< Action to jump to the last move
KToggleAction *m_demoAction; ///< Action to change to demo mode
};
} // End of namespace KGo
#endif

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/*******************************************************************
*
* Copyright 2008 Sascha Peilicke <sasch.pe@gmx.de>
*
* This file is part of the KDE project "KGo"
*
* KGo is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* KGo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with KReversi; see the file COPYING. If not, write to
* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*******************************************************************/
/**
* @file This file is part of KGO and implements the class SetupScreen.
*
* @author Sascha Peilicke <sasch.pe@gmx.de>
*/
#include "setupscreen.h"
#include "preferences.h"
#include "game/gtp.h"
#include "gamescene.h"
#include "gameview.h"
#include <KDebug>
namespace KGo {
SetupScreen::SetupScreen(Gtp *gtp, QWidget *parent)
: QWidget(parent)
, m_gtp(gtp)
, m_gameScene(new GameScene(m_gtp))
, m_gameView(new GameView(m_gameScene, this))
{
Q_ASSERT(gtp);
setupUi(this);
m_gameView->setInteractive(false); // This is just a preview, not a real game
previewFrame->setLayout(new QHBoxLayout());
previewFrame->layout()->addWidget(m_gameView);
setupNewGame(); // Configure new game per default
}
SetupScreen::~SetupScreen()
{
saveSettings();
}
void SetupScreen::setupNewGame()
{
newGameBox->show();
loadedGameBox->hide();
infoBox->hide();
loadSettings();
m_gtp->openSession(Preferences::engineCommand()); // (Re)Connect to the configured go engine
m_gtp->clearBoard();
}
void SetupScreen::setupLoadedGame(const QString &fileName, bool showInfo)
{
Q_ASSERT(!fileName.isEmpty());
newGameBox->hide();
loadedGameBox->show();
infoBox->setVisible(showInfo);
loadSettings();
m_gtp->openSession(Preferences::engineCommand()); // (Re)Connect to the configured go engine
m_gtp->loadSgf(fileName);
//TODO: Set max value of startMoveSpinBox
if (showInfo) {
//TODO: Display all related game information in the info box
}
}
void SetupScreen::on_whitePlayerCombo_currentIndexChanged(const QString &text)
{
if (text == tr("Human")) {
whitePlayerName->setEnabled(true);
if (blackPlayerCombo->currentText() == tr("Human")) {
difficultyBox->setEnabled(false);
difficultySlider->setEnabled(false);
} else {
difficultyBox->setEnabled(true);
difficultySlider->setEnabled(true);
}
} else if (text == tr("Computer")) {
whitePlayerName->setEnabled(false);
if (blackPlayerCombo->currentText() == tr("Computer")) {
difficultyBox->setEnabled(false);
difficultySlider->setEnabled(false);
} else {
difficultyBox->setEnabled(true);
difficultySlider->setEnabled(true);
}
}
}
void SetupScreen::on_blackPlayerCombo_currentIndexChanged(const QString &text)
{
if (text == tr("Human")) {
blackPlayerName->setEnabled(true);
if (whitePlayerCombo->currentText() == tr("Human")) {
difficultyBox->setEnabled(false);
difficultySlider->setEnabled(false);
} else {
difficultyBox->setEnabled(true);
difficultySlider->setEnabled(true);
}
} else if (text == tr("Computer")) {
blackPlayerName->setEnabled(false);
if (whitePlayerCombo->currentText() == tr("Computer")) {
difficultyBox->setEnabled(false);
difficultySlider->setEnabled(false);
} else {
difficultyBox->setEnabled(true);
difficultySlider->setEnabled(true);
}
}
}
void SetupScreen::on_startMoveSpinBox_valueChanged(int value)
{
//TODO: Show the corresponding board
}
void SetupScreen::on_sizeGroupBox_changed(int /*id*/)
{
if (sizeOther->isChecked())
sizeOtherSpinBox->setEnabled(true);
else
sizeOtherSpinBox->setEnabled(false);
}
void SetupScreen::on_startButton_clicked()
{
saveSettings();
if (newGameBox->isVisible()) { // Means we configured a new game
m_gtp->setBoardSize(Preferences::boardSize());
m_gtp->setLevel(Preferences::difficulty());
m_gtp->setKomi(Preferences::komi());
m_gtp->setFixedHandicap(Preferences::fixedHandicap());
} else { // Means we configured a loaded game
//NOTE: Nothing to do here, all settings where already loaded from the SGF file.
}
emit startClicked();
}
void SetupScreen::loadSettings()
{
kDebug() << "Load settings";
if (Preferences::whitePlayerHuman()) {
whitePlayerCombo->setCurrentIndex(whitePlayerCombo->findText(tr("Human")));
whitePlayerName->setEnabled(true);
} else {
whitePlayerCombo->setCurrentIndex(whitePlayerCombo->findText(tr("Computer")));
whitePlayerName->setEnabled(false);
}
whitePlayerName->setText(Preferences::whitePlayerName());
if (Preferences::blackPlayerHuman()) {
blackPlayerCombo->setCurrentIndex(blackPlayerCombo->findText(tr("Human")));
blackPlayerName->setEnabled(true);
} else {
blackPlayerCombo->setCurrentIndex(blackPlayerCombo->findText(tr("Computer")));
blackPlayerName->setEnabled(false);
}
blackPlayerName->setText(Preferences::blackPlayerName());
if ((Preferences::blackPlayerHuman() && !Preferences::whitePlayerHuman()) || (!Preferences::blackPlayerHuman() && Preferences::whitePlayerHuman())) {
difficultyBox->setEnabled(true);
difficultySlider->setEnabled(true);
}
difficultySlider->setValue(Preferences::difficulty());
komiSpinBox->setValue(Preferences::komi());
handicapSpinBox->setValue(Preferences::fixedHandicap());
switch (Preferences::boardSize()) {
case 9:
sizeSmall->setChecked(true);
break;
case 13:
sizeMedium->setChecked(true);
break;
case 19:
sizeBig->setChecked(true);
break;
default:
sizeOther->setChecked(true);
sizeOtherSpinBox->setEnabled(true);
sizeOtherSpinBox->setValue(Preferences::boardSize());
break;
}
}
void SetupScreen::saveSettings()
{
kDebug () << "Save settings";
Preferences::setWhitePlayerHuman(whitePlayerCombo->currentText() == tr("Human"));
Preferences::setWhitePlayerName(whitePlayerName->text());
Preferences::setBlackPlayerHuman(blackPlayerCombo->currentText() == tr("Human"));
Preferences::setBlackPlayerName(blackPlayerName->text());
Preferences::setDifficulty(difficultySlider->value());
Preferences::setKomi(komiSpinBox->value());
Preferences::setFixedHandicap(handicapSpinBox->value());
if (sizeSmall->isChecked())
Preferences::setBoardSize(9);
else if (sizeMedium->isChecked())
Preferences::setBoardSize(13);
else if (sizeBig->isChecked())
Preferences::setBoardSize(19);
else if (sizeOther->isChecked())
Preferences::setBoardSize(sizeOtherSpinBox->value());
Preferences::self()->writeConfig();
}
} // End of namespace KGo
#include "moc_setupscreen.cpp"

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/*******************************************************************
*
* Copyright 2008 Sascha Peilicke <sasch.pe@gmx.de>
*
* This file is part of the KDE project "KGo"
*
* KGo is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* KGo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with KReversi; see the file COPYING. If not, write to
* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*******************************************************************/
/**
* @file This file is part of KGO and defines the class SetupScreen.
*
* @author Sascha Peilicke <sasch.pe@gmx.de>
*/
#ifndef KGO_SETUPSCREEN_H
#define KGO_SETUPSCREEN_H
#include "ui_setupscreen.h"
#include <QWidget>
namespace KGo {
class Gtp;
class GameScene;
class GameView;
/**
* The game setup screen lets the user choose a variety of game
* options preview the configured game and start it.
*
* The user can make all necessary settings for the game he/she
* wishes to start, the welcome screen only sets the KGo::Game to
* these values and emits a signal when the user wants to start.
* Further interaction with the KGo::Game (and it's graphical
* representation KGo::BoardView and KGo::BoardScene) has to happen
* elsewhere.
*
* @author Sascha Peilicke <sasch.pe@gmx.de>
* @since 0.1
*/
class SetupScreen : public QWidget, private Ui::SetupScreen
{
Q_OBJECT
public:
/**
* Standard constructor. Sets up the loaded user interface and initial state.
*
* @param gtp A valid Gtp object
* @param parent The parent widget or none
*/
explicit SetupScreen(Gtp *gtp, QWidget *parent = 0);
/**
* Standard destructor.
*/
~SetupScreen();
/**
* Use the setup screen to configure a new game. This sets the right widgets
* for that purpose.
*/
void setupNewGame();
/**
* Use the setup screen to configure a loaded game. This sets the right widgets
* bases on the paramters.
*
* @param fileName The SGF file to load the game from
* @param showInfo Wether to show some info found in the SGF or not
*/
void setupLoadedGame(const QString &fileName, bool showInfo = false);
signals:
/**
* This signal is emmited when the user clicked the 'start game' button.
*/
void startClicked();
private slots:
void on_whitePlayerCombo_currentIndexChanged(const QString &);
void on_blackPlayerCombo_currentIndexChanged(const QString &);
void on_startMoveSpinBox_valueChanged(int);
void on_sizeGroupBox_changed(int);
void on_startButton_clicked();
void loadSettings(); ///< Load KConfigXT application settings
void saveSettings(); ///< Store KConfigXT application settings
private:
Gtp *m_gtp; ///<
GameScene *m_gameScene; ///<
GameView *m_gameView; ///<
};
} // End of namespace KGo
#endif

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<ui version="4.0" >
<class>SetupScreen</class>
<widget class="QWidget" name="SetupScreen" >
<property name="geometry" >
<rect>
<x>0</x>
<y>0</y>
<width>701</width>
<height>722</height>
</rect>
</property>
<property name="windowTitle" >
<string>Form</string>
</property>
<layout class="QGridLayout" name="gridLayout_6" >
<item row="0" column="0" >
<widget class="QFrame" name="frame" >
<property name="sizePolicy" >
<sizepolicy vsizetype="Preferred" hsizetype="Fixed" >
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="frameShape" >
<enum>QFrame::NoFrame</enum>
</property>
<property name="frameShadow" >
<enum>QFrame::Raised</enum>
</property>
<property name="lineWidth" >
<number>0</number>
</property>
<layout class="QVBoxLayout" name="verticalLayout_4" >
<property name="margin" >
<number>0</number>
</property>
<item>
<widget class="QGroupBox" name="blackPlayerBox" >
<property name="title" >
<string/>
</property>
<layout class="QGridLayout" name="gridLayout_3" >
<item row="0" column="1" >
<widget class="KComboBox" name="blackPlayerCombo" >
<item>
<property name="text" >
<string>Human</string>
</property>
</item>
<item>
<property name="text" >
<string>Computer</string>
</property>
</item>
</widget>
</item>
<item row="1" column="0" >
<widget class="QLabel" name="label_6" >
<property name="text" >
<string>Name:</string>
</property>
<property name="alignment" >
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
</property>
<property name="buddy" >
<cstring>blackPlayerName</cstring>
</property>
</widget>
</item>
<item row="1" column="1" >
<widget class="KLineEdit" name="blackPlayerName" >
<property name="enabled" >
<bool>true</bool>
</property>
<property name="text" >
<string/>
</property>
</widget>
</item>
<item row="0" column="0" >
<widget class="QLabel" name="label_5" >
<property name="text" >
<string>Black:</string>
</property>
<property name="alignment" >
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
</property>
<property name="buddy" >
<cstring>blackPlayerCombo</cstring>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="whitePlayerBox" >
<property name="title" >
<string/>
</property>
<layout class="QGridLayout" name="gridLayout_2" >
<item row="0" column="0" >
<widget class="QLabel" name="label_4" >
<property name="text" >
<string>White:</string>
</property>
<property name="alignment" >
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
</property>
<property name="buddy" >
<cstring>whitePlayerCombo</cstring>
</property>
</widget>
</item>
<item row="0" column="1" >
<widget class="KComboBox" name="whitePlayerCombo" >
<item>
<property name="text" >
<string>Human</string>
</property>
</item>
<item>
<property name="text" >
<string>Computer</string>
</property>
</item>
</widget>
</item>
<item row="1" column="0" >
<widget class="QLabel" name="label_3" >
<property name="text" >
<string>Name:</string>
</property>
<property name="alignment" >
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
</property>
<property name="buddy" >
<cstring>whitePlayerName</cstring>
</property>
</widget>
</item>
<item row="1" column="1" >
<widget class="KLineEdit" name="whitePlayerName" >
<property name="enabled" >
<bool>false</bool>
</property>
<property name="text" >
<string/>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="difficultyBox" >
<property name="enabled" >
<bool>false</bool>
</property>
<property name="title" >
<string>Computer Difficulty</string>
</property>
<layout class="QGridLayout" name="gridLayout_4" >
<item row="0" column="0" colspan="2" >
<widget class="QSlider" name="difficultySlider" >
<property name="enabled" >
<bool>false</bool>
</property>
<property name="minimum" >
<number>1</number>
</property>
<property name="maximum" >
<number>10</number>
</property>
<property name="pageStep" >
<number>1</number>
</property>
<property name="value" >
<number>1</number>
</property>
<property name="orientation" >
<enum>Qt::Horizontal</enum>
</property>
<property name="tickPosition" >
<enum>QSlider::TicksBelow</enum>
</property>
<property name="tickInterval" >
<number>0</number>
</property>
</widget>
</item>
<item row="1" column="0" >
<widget class="QLabel" name="label1" >
<property name="text" >
<string>Easy</string>
</property>
<property name="alignment" >
<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set>
</property>
<property name="buddy" >
<cstring>difficultySlider</cstring>
</property>
</widget>
</item>
<item row="1" column="1" >
<widget class="QLabel" name="label2" >
<property name="text" >
<string>Hard</string>
</property>
<property name="alignment" >
<set>Qt::AlignRight|Qt::AlignTop|Qt::AlignTrailing</set>
</property>
<property name="buddy" >
<cstring>difficultySlider</cstring>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="loadedGameBox" >
<property name="enabled" >
<bool>true</bool>
</property>
<property name="sizePolicy" >
<sizepolicy vsizetype="Preferred" hsizetype="Preferred" >
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="title" >
<string>Loaded Game Setup</string>
</property>
<layout class="QHBoxLayout" name="horizontalLayout" >
<item>
<widget class="QLabel" name="label_2" >
<property name="text" >
<string>Start with Move:</string>
</property>
<property name="alignment" >
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
</property>
<property name="buddy" >
<cstring>startMoveSpinBox</cstring>
</property>
</widget>
</item>
<item>
<widget class="KIntSpinBox" name="startMoveSpinBox" />
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="newGameBox" >
<property name="enabled" >
<bool>true</bool>
</property>
<property name="sizePolicy" >
<sizepolicy vsizetype="Preferred" hsizetype="Preferred" >
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="title" >
<string>New Game Setup</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_3" >
<item>
<widget class="KButtonGroup" name="sizeGroupBox" >
<property name="title" >
<string>BoardSize</string>
</property>
<property name="flat" >
<bool>false</bool>
</property>
<property name="current" stdset="0" >
<number>2</number>
</property>
<layout class="QGridLayout" name="gridLayout" >
<item row="0" column="0" colspan="2" >
<widget class="QRadioButton" name="sizeSmall" >
<property name="text" >
<string>Tiny (9x9)</string>
</property>
<property name="checked" >
<bool>false</bool>
</property>
</widget>
</item>
<item row="1" column="0" colspan="2" >
<widget class="QRadioButton" name="sizeMedium" >
<property name="text" >
<string>Small (13x13)</string>
</property>
</widget>
</item>
<item row="2" column="0" colspan="2" >
<widget class="QRadioButton" name="sizeBig" >
<property name="text" >
<string>Normal (19x19)</string>
</property>
<property name="checked" >
<bool>true</bool>
</property>
</widget>
</item>
<item row="3" column="0" >
<widget class="QRadioButton" name="sizeOther" >
<property name="text" >
<string>Other:</string>
</property>
</widget>
</item>
<item row="3" column="1" >
<widget class="QSpinBox" name="sizeOtherSpinBox" >
<property name="enabled" >
<bool>false</bool>
</property>
<property name="minimum" >
<number>5</number>
</property>
<property name="maximum" >
<number>19</number>
</property>
<property name="value" >
<number>19</number>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<layout class="QGridLayout" name="gridLayout_5" >
<item row="0" column="0" >
<widget class="QLabel" name="label_7" >
<property name="text" >
<string>Komi:</string>
</property>
<property name="alignment" >
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
</property>
<property name="buddy" >
<cstring>komiSpinBox</cstring>
</property>
</widget>
</item>
<item row="0" column="1" >
<widget class="QDoubleSpinBox" name="komiSpinBox" >
<property name="suffix" >
<string> Points</string>
</property>
<property name="decimals" >
<number>1</number>
</property>
<property name="maximum" >
<double>50.000000000000000</double>
</property>
<property name="value" >
<double>4.500000000000000</double>
</property>
</widget>
</item>
<item row="1" column="0" >
<widget class="QLabel" name="label_8" >
<property name="text" >
<string>Fixed Handicap:</string>
</property>
<property name="alignment" >
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
</property>
<property name="buddy" >
<cstring>handicapSpinBox</cstring>
</property>
</widget>
</item>
<item row="1" column="1" >
<widget class="QSpinBox" name="handicapSpinBox" >
<property name="suffix" >
<string> Stones</string>
</property>
<property name="maximum" >
<number>9</number>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="verticalSpacer_2" >
<property name="orientation" >
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0" >
<size>
<width>38</width>
<height>33</height>
</size>
</property>
</spacer>
</item>
</layout>
<zorder>blackPlayerBox</zorder>
<zorder>whitePlayerBox</zorder>
<zorder>difficultyBox</zorder>
<zorder>loadedGameBox</zorder>
<zorder>newGameBox</zorder>
<zorder>verticalSpacer_2</zorder>
</widget>
</item>
<item row="0" column="1" colspan="2" >
<widget class="QFrame" name="frame_3" >
<property name="frameShape" >
<enum>QFrame::NoFrame</enum>
</property>
<property name="frameShadow" >
<enum>QFrame::Raised</enum>
</property>
<property name="lineWidth" >
<number>0</number>
</property>
<layout class="QVBoxLayout" name="verticalLayout_2" >
<property name="margin" >
<number>0</number>
</property>
<item>
<widget class="QGroupBox" name="infoBox" >
<property name="sizePolicy" >
<sizepolicy vsizetype="Fixed" hsizetype="Preferred" >
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="title" >
<string>Game Information</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout" >
<item>
<widget class="QLabel" name="label" >
<property name="text" >
<string>PLACEHOLDER</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QFrame" name="previewFrame" >
<property name="frameShape" >
<enum>QFrame::StyledPanel</enum>
</property>
<property name="frameShadow" >
<enum>QFrame::Raised</enum>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item row="1" column="0" colspan="2" >
<spacer name="horizontalSpacer" >
<property name="orientation" >
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0" >
<size>
<width>577</width>
<height>27</height>
</size>
</property>
</spacer>
</item>
<item row="1" column="2" >
<widget class="KPushButton" name="startButton" >
<property name="sizePolicy" >
<sizepolicy vsizetype="Fixed" hsizetype="Fixed" >
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text" >
<string>Start Game</string>
</property>
<property name="shortcut" >
<string>Ctrl+S</string>
</property>
</widget>
</item>
</layout>
</widget>
<customwidgets>
<customwidget>
<class>KButtonGroup</class>
<extends>QGroupBox</extends>
<header>kbuttongroup.h</header>
<container>1</container>
</customwidget>
<customwidget>
<class>KComboBox</class>
<extends>QComboBox</extends>
<header>kcombobox.h</header>
</customwidget>
<customwidget>
<class>KIntSpinBox</class>
<extends>QSpinBox</extends>
<header>knuminput.h</header>
</customwidget>
<customwidget>
<class>KLineEdit</class>
<extends>QLineEdit</extends>
<header>klineedit.h</header>
</customwidget>
<customwidget>
<class>KPushButton</class>
<extends>QPushButton</extends>
<header>kpushbutton.h</header>
</customwidget>
</customwidgets>
<tabstops>
<tabstop>blackPlayerCombo</tabstop>
<tabstop>blackPlayerName</tabstop>
<tabstop>whitePlayerCombo</tabstop>
<tabstop>whitePlayerName</tabstop>
<tabstop>difficultySlider</tabstop>
<tabstop>startMoveSpinBox</tabstop>
<tabstop>startButton</tabstop>
</tabstops>
<resources/>
<connections/>
</ui>

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/*******************************************************************
*
* Copyright 2008 Sascha Peilicke <sasch.pe@gmx.de>
*
* This file is part of the KDE project "KGo"
*
* KGo is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* KGo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with KReversi; see the file COPYING. If not, write to
* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*******************************************************************/
/**
* @file This file is part of KGO and implements the class ThemeRenderer,
* which provides means to get parts of the current selected theme.
*
* @author Sascha Peilicke <sasch.pe@gmx.de>
*/
#include "themerenderer.h"
#include "preferences.h"
#include <QPixmap>
#include <QPainter>
#include <KSvgRenderer>
#include <KStandardDirs>
#include <KPixmapCache>
#include <KGameTheme>
#include <KDebug>
namespace KGo {
ThemeRenderer::ThemeRenderer()
: m_renderer(new KSvgRenderer)
, m_cache(new KPixmapCache("kgo-cache"))
{
m_cache->setCacheLimit(3 * 1024);
if (!loadTheme(Preferences::theme()))
kDebug() << "Failed to load any game theme!";
}
ThemeRenderer::~ThemeRenderer()
{
delete m_cache;
delete m_renderer;
}
bool ThemeRenderer::loadTheme(const QString &themeName)
{
bool discardCache = !m_currentTheme.isEmpty();
if (!m_currentTheme.isEmpty() && m_currentTheme == themeName) {
kDebug() << "Notice: Loading the same theme";
return true; // We don't have to do anything
}
m_currentTheme = themeName;
KGameTheme theme;
if (themeName.isEmpty() || !theme.load(themeName)) {
kDebug() << "Failed to load theme" << Preferences::theme();
kDebug() << "Trying to load default";
if (!theme.loadDefault())
return true;
discardCache = true;
m_currentTheme = "default";
}
kDebug() << "Loading" << theme.graphics();
if (!m_renderer->load(theme.graphics()))
return false;
if (discardCache) {
kDebug() << "Discarding cache";
m_cache->discard();
}
return true;
}
void ThemeRenderer::renderElement(Element element, QPainter *painter, const QRectF &rect) const
{
if (!m_renderer->isValid() || rect.isEmpty() || painter == 0)
return;
QPixmap pixmap = renderElement(element, rect.size().toSize());
// Draw pixmap with the parameter provided painter
painter->drawPixmap(static_cast<int>(rect.x()), static_cast<int>(rect.y()), pixmap);
}
QPixmap ThemeRenderer::renderElement(Element element, const QSize &size) const
{
if (!m_renderer->isValid() || size.isEmpty())
return QPixmap();
// Determine which board element we have to render and set the cache item name
QString cacheName;
switch (element) {
case SceneBackground:
cacheName = QString("background_%1x%2").arg(size.width()).arg(size.height());
break;
case BoardBackground:
cacheName = QString("board_background_%1x%2").arg(size.width()).arg(size.height());
break;
case BoardCell:
cacheName = QString("board_cell_%1x%2").arg(size.width()).arg(size.height());
break;
case BoardHandicapMark:
cacheName = QString("board_handicap_mark_%1x%2").arg(size.width()).arg(size.height());
break;
case BoardLabels:
cacheName = QString("board_labels_%1x%2").arg(size.width()).arg(size.height());
break;
case WhiteStone:
cacheName = QString("board_stone_white_%1x%2").arg(size.width()).arg(size.height());
break;
case WhiteStoneTransparent:
cacheName = QString("board_stone_white_%1x%2_trans").arg(size.width()).arg(size.height());
break;
case BlackStone:
cacheName = QString("board_stone_black_%1x%2").arg(size.width()).arg(size.height());
break;
case BlackStoneTransparent:
cacheName = QString("board_stone_black_%1x%2_trans").arg(size.width()).arg(size.height());
break;
}
// Check if board element is already in cache, if not render it
QPixmap pixmap;
if (!m_cache->find(cacheName, pixmap)) {
pixmap = QPixmap(size);
pixmap.fill(Qt::transparent);
QPainter p(&pixmap);
switch (element) {
case SceneBackground:
m_renderer->render(&p, "background");
break;
case BoardBackground:
m_renderer->render(&p, "board_background");
break;
case BoardCell:
m_renderer->render(&p, "board_cell");
break;
case BoardHandicapMark:
m_renderer->render(&p, "board_handicap_mark");
break;
case BoardLabels:
m_renderer->render(&p, "board_labels");
break;
case WhiteStone:
m_renderer->render(&p, "board_stone_white");
break;
case WhiteStoneTransparent:
p.setOpacity(0.5);
m_renderer->render(&p, "board_stone_white");
break;
case BlackStone:
m_renderer->render(&p, "board_stone_black");
break;
case BlackStoneTransparent:
p.setOpacity(0.5);
m_renderer->render(&p, "board_stone_black");
break;
}
p.end();
m_cache->insert(cacheName, pixmap);
}
return pixmap;
}
QSize ThemeRenderer::elementSize(Element element) const
{
QRectF sizeRect;
switch(element) {
case SceneBackground:
sizeRect = m_renderer->boundsOnElement("background");
break;
case BoardBackground:
sizeRect = m_renderer->boundsOnElement("board_background");
break;
case BoardCell:
sizeRect = m_renderer->boundsOnElement("board_cell");
break;
case BoardHandicapMark:
sizeRect = m_renderer->boundsOnElement("board_handicap_mark");
break;
case BoardLabels:
sizeRect = m_renderer->boundsOnElement("board_labels");
break;
case WhiteStone:
sizeRect = m_renderer->boundsOnElement("board_stone_white");
break;
case WhiteStoneTransparent:
sizeRect = m_renderer->boundsOnElement("board_stone_white");
break;
case BlackStone:
sizeRect = m_renderer->boundsOnElement("board_stone_black");
break;
case BlackStoneTransparent:
sizeRect = m_renderer->boundsOnElement("board_stone_black");
break;
}
return QSize((int)sizeRect.width(), (int)sizeRect.height());
}
} // End of namespace KGo
#include "moc_themerenderer.cpp"

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/*******************************************************************
*
* Copyright 2008 Sascha Peilicke <sasch.pe@gmx.de>
*
* This file is part of the KDE project "KGo"
*
* KGo is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* KGo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with KReversi; see the file COPYING. If not, write to
* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*******************************************************************/
/**
* @file This file is part of KGO and defines the class ThemeRenderer,
* which provides means to get parts of the current selected theme.
*
* @author Sascha Peilicke <sasch.pe@gmx.de>
*/
#ifndef KGO_THEMERENDERER_H
#define KGO_THEMERENDERER_H
#include <QString>
class QPixmap;
class QRectF;
class QSize;
class QPainter;
class KSvgRenderer;
class KPixmapCache;
namespace KGo {
/**
* The class ThemeRenderer loads shapes from a SVG theme file and converts them into
* pixmaps which can be used by QGraphicsView classes to display the game scene.
* The class is implemented as a singleton because it is needed only once per
* application and uses a pixamp cache to efficiently store the pixmaps.
*
* ThemeRenderer is implemented as a singleton.
*
* @author Sascha Peilicke <sasch.pe@gmx.de>
* @since 0.1
*/
class ThemeRenderer
{
private:
ThemeRenderer();
~ThemeRenderer();
public:
/**
* Enumeration of all possible renderable scene element types.
*/
enum Element {
SceneBackground = 0x0, ///<
BoardBackground = 0x1, ///<
BoardCell = 0x2, ///<
BoardHandicapMark = 0x3, ///<
BoardLabels = 0x4, ///<
WhiteStone = 0x5, ///<
WhiteStoneTransparent = 0x6, ///<
BlackStone = 0x7, ///<
BlackStoneTransparent = 0x8 //<<
};
/**
* Only one ThemeRenderer is needed per application, this method returns
* the singleton instance.
*
* @return ThemeRenderer instance
*/
inline static ThemeRenderer* instance()
{
static ThemeRenderer instance;
return &instance;
}
/**
* Load the game theme specified by 'name'. See the correspondig KConfigXT
* settings file and available themes for details.
*
* @param themeName The name of the theme to load
*/
bool loadTheme(const QString &themeName);
/**
* Renders a specific element of the current SVG theme.
*
* @param element Determines which part of the theme to render
* @param painter The QPainter to paint the element with
* @param rect The desired size of the element to render
*/
void renderElement(Element element, QPainter *painter, const QRectF &rect) const;
/**
* Renders and returns a specific element of the current SVG theme.
*
* @param element Determines which part of the theme to render
* @param size The desired size of the element to render
*/
QPixmap renderElement(Element element, const QSize &size) const;
/**
* Retrieves the default size of a given theme element from the current SVG theme.
*
* @param element The theme element to return the size of
* @return The rounded size of the elements rectangle
*/
QSize elementSize(Element element) const;
private:
QString m_currentTheme; ///< Holds the current seleted theme
KSvgRenderer *m_renderer; ///< Converts SVG parts into pixmaps
KPixmapCache *m_cache; ///< Stores pixmaps efficiently
};
} // End of namespace KGo
#endif

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<?xml version="1.0" encoding="UTF-8"?>
<kcfg xmlns="http://www.kde.org/standards/kcfg/1.0"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://www.kde.org/standards/kcfg/1.0
http://www.kde.org/standards/kcfg/1.0/kcfg.xsd">
<kcfgfile name="kgo" />
<group name="Backend">
<entry name="EngineCommand" type="String">
<label>Path to the Go game engine</label>
<tooltip>Enter here a valid path to your favorite Go game engine executable</tooltip>
<default>gnugo --mode gtp</default>
</entry>
</group>
<group name="UserInterface">
<entry name="Theme" type="String">
<label>The graphical theme to be used</label>
<default>default</default>
</entry>
</group>
<group name="Game">
<entry name="BlackPlayerHuman" type="Bool">
<label>Is black a human player?</label>
<default>true</default>
</entry>
<entry name="BlackPlayerName" type="String">
<label>The name of the black player</label>
<default>Black Player</default>
</entry>
<entry name="WhitePlayerHuman" type="Bool">
<label>Is white a human player?</label>
<default>false</default>
</entry>
<entry name="WhitePlayerName" type="String">
<label>The name of the white player</label>
<default>White Player</default>
</entry>
<entry name="Difficulty" type="Int">
<label>Difficulty level</label>
<tooltip>The difficulty level controls the computer player's strength</tooltip>
<default>10</default>
<min>1</min>
<max>10</max>
</entry>
<entry name="BoardSize" type="Int">
<label>Go board size</label>
<tooltip></tooltip>
<default>19</default>
<min>5</min>
<max>19</max>
</entry>
<entry name="Komi" type="Double">
<label>Komi</label>
<tooltip>With komi you can give the black player some extra points</tooltip>
<default>4.5</default>
<min>0</min>
<max>50</max>
</entry>
<entry name="FixedHandicap" type="Int">
<label>Extra stones for white</label>
<tooltip>To make life easier for the white player, you can him extra stones to start with</tooltip>
<default>0</default>
<min>0</min>
<max>9</max>
</entry>
</group>
</kcfg>

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[KNewStuff2]
ProvidersUrl=http://newstuff.kde.org/cgi-bin/hotstuff-provider?site=kgo
TargetDir=kgo/themes
Uncompress=true

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/*******************************************************************
*
* Copyright 2008 Sascha Peilicke <sasch.pe@gmx.de>
*
* This file is part of the KDE project "KGo"
*
* KGo is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* KGo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with KReversi; see the file COPYING. If not, write to
* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*******************************************************************
*/
/**
* @file This file is part of KGO and contains the main application
* entry point.
*
* @author Sascha Peilicke <sasch.pe@gmx.de>
*/
#include <KAboutData>
#include <KCmdLineArgs>
#include <KApplication>
#include <KLocale>
#include "gui/mainwindow.h"
/**
* This namespace collects all classes related to KGo, the Go board game.
*/
namespace KGo
{
/* This is only a Doxygen stub */
}
/**
* The standard C/C++ program entry point. Application 'about' data
* is created here and command line options are configured and checked
* if the user invokes the application. If everything is set up, the
* method displays the main window and jumps into the Qt event loop.
*/
int main(int argc, char *argv[])
{
KAboutData aboutData("kgo", 0, ki18n("KGo"), "v0.2",
ki18n("KDE Go Board Game"), KAboutData::License_GPL_V3,
ki18n("Copyright (c) 2008 Sascha Peilicke"));
aboutData.addAuthor(ki18n("Sascha Peilicke"), ki18n("Original author"), "sasch.pe@gmx.de");
aboutData.setHomepage("http://games.kde.org/kgo");
KCmdLineArgs::init(argc, argv, &aboutData);
KCmdLineOptions options;
options.add("demo", ki18n("Start with a demo game playing"));
KCmdLineArgs::addCmdLineOptions(options);
KApplication app;
KGlobal::locale()->insertCatalog("libkdegames");
if (app.isSessionRestored()) {
RESTORE(KGo::MainWindow)
} else {
KCmdLineArgs *args = KCmdLineArgs::parsedArgs();
KGo::MainWindow *mainWin = new KGo::MainWindow(0, args->isSet("demo"));
mainWin->show();
args->clear();
}
return app.exec();
}

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src/module.dsc Normal file
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[ModuleInfo]
Name = KGo
Author = Sascha Peilicke
CommandLine = kgo
Frontend = kde
Homepage = http://games.kde.org/
ProtocolEngine = Go
ProtocolVersion = 1
Version = 1.0

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src/preferences.kcfgc Normal file
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# Code generation options for kconfig_compiler
File=kgo.kcfg
#IncludeFiles=defines.h
ClassName=Preferences
Singleton=true
CustomAdditions=false
Mutators=true

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install(FILES
default.desktop kgo_default.svgz
DESTINATION ${DATA_INSTALL_DIR}/kgo/themes)

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[KGameTheme]
Name=Default
Name[be]=Прадвызначаны
Name[br]=Dre ziouer
Name[ca]=Predeterminat
Name[da]=Standard
Name[de]=Standard
Name[el]=Προκαθορισμένο
Name[eo]=Defaŭlto
Name[es]=Predeterminado
Name[et]=Vaikimisi
Name[fa]=پیشفرض
Name[fi]=Oletus
Name[fr]=Par défaut
Name[ga]=Réamhshocrú
Name[gl]=Predeterminado
Name[hu]=Alapértelmezés
Name[it]=Predefinito
Name[ja]=
Name[km]=
Name[ko]=
Name[lv]=Noklusējuma
Name[nds]=Standard
Name[ne]=िि
Name[nl]=Standaard
Name[nn]=Standard
Name[oc]=Defaut
Name[pl]=Domyślne
Name[pt]=Predefinição
Name[pt_BR]=Padrão
Name[sl]=Privzeto
Name[sv]=Förval
Name[te]=
Name[tr]=Öntanımlı
Name[uk]=Типові
Name[wa]=Prémetou
Name[x-test]=xxDefaultxx
Name[zh_CN]=
Name[zh_TW]=
Description=KGo Default theme for KDE 4
Description[el]=Προκαθορισμένο θέμα KGo για το KDE 4
Description[es]=Tema predeterminado de KGo para KDE 4
Description[ga]=Téama réamhshocraithe KGo le haghaidh KDE 4
Description[gl]=Tema predeterminado de KGo para KDE 4
Description[ja]=KGo KDE 4
Description[km]= KGo KDE 4
Description[nds]=KGo-Standardmuster för KDE 4
Description[pt]=Tema Predefinido para o KGo do KDE 4
Description[pt_BR]=Tema padrão do KGo para o KDE4
Description[sv]=Standardtema för Ksudoku i KDE4
Description[uk]=Типова тема KGo для KDE 4
Description[x-test]=xxKGo Default theme for KDE 4xx
Description[zh_CN]= KDE 4 KGo
Description[zh_TW]=KGo KDE4
VersionFormat=1
Author=Sascha Peilicke
AuthorEmail=sasch.pe@gmx.de
Type=SVG
FileName=kgo_default.svgz
#Preview=kgo_default.png

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themes/kgo_default.svgz Normal file

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