573d46538c
All it does is queue an unneeded draw.
143 lines
4.4 KiB
Vala
143 lines
4.4 KiB
Vala
/* -*- Mode: vala; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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*
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* Copyright (C) 2010-2013 Robert Ancell
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* Copyright (C) 2013-2016 Michael Catanzaro
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*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later
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* version. See http://www.gnu.org/copyleft/gpl.html the full text of the
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* license.
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*/
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public class ChessEngineUCI : ChessEngine
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{
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private char[] buffer;
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private string moves;
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private string[] options;
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private string go_options;
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private bool waiting_for_move;
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public ChessEngineUCI (string binary, string[] args, uint delay_seconds, string[] options, string[] go_options)
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{
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base (binary, args, delay_seconds);
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this.options = options;
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this.go_options = string.joinv (" ", go_options);
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buffer = new char[0];
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moves = "";
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starting.connect (start_cb);
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}
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private void start_cb ()
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{
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write_line ("uci");
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}
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public override void start_game ()
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{
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write_line ("ucinewgame");
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}
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public override void request_move ()
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{
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if (moves != "")
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write_line ("position startpos moves" + moves);
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else
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write_line ("position startpos");
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waiting_for_move = true;
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write_line ("go wtime 30000 btime 30000 %s".printf (go_options));
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}
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public override void report_move (ChessMove move)
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{
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moves += " " + move.get_engine ();
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}
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public override void do_undo ()
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{
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if (waiting_for_move)
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write_line ("stop");
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waiting_for_move = false;
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moves = moves.slice (0, moves.last_index_of (" "));
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}
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public override void process_input (char[] data)
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{
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/* Copy new data */
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int current = buffer.length;
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buffer.resize ((int) (buffer.length + data.length));
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for (int i = 0; i < data.length; i++)
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buffer[current + i] = data[i];
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/* Parse lines */
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while (true)
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{
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int offset;
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for (offset = 0; offset < buffer.length && buffer[offset] != '\n'; offset++);
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if (offset >= buffer.length)
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return;
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buffer[offset] = '\0';
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string line = (string) buffer;
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debug ("Read from engine: '%s'", line);
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string[] tokens = line.split (" ");
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if (tokens.length > 0)
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{
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switch (tokens[0])
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{
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case "uciok":
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if (tokens.length != 1)
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warning ("Unexpected arguments on uciok: %s", line);
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configure ();
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break;
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case "readyok":
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if (tokens.length != 1)
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warning ("Unexpected arguments on readyok: %s", line);
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break;
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case "bestmove":
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if (tokens.length < 2)
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warning ("No move with bestmove: %s", line);
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/*
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* GNU Chess likes to report a move after receiving a stop command,
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* and the UCI spec does not seem to prohibit this, so just discard
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* the move if we were not expecting it. This commonly occurs when
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* the game is over, or after performing undo.
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*/
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if (waiting_for_move)
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{
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debug ("Engine moves %s", tokens[1]);
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waiting_for_move = false;
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moved (tokens[1]);
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}
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else
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{
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debug ("Discarding engine move %s during human's turn", tokens[1]);
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}
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break;
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}
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}
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buffer = buffer[offset+1:buffer.length];
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}
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}
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private void configure ()
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{
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foreach (var o in options)
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{
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var line = o.split (" ");
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var option_value = line[line.length - 1];
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line = line[0:line.length-1];
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var option_name = string.joinv (" ", line);
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write_line ("setoption name %s value %s".printf (option_name, option_value));
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}
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write_line ("isready");
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}
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}
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