Remove attempt to vary the save dialog labels
It's defeated by the fact that the dialog is cached the first time it is created... whatever labels get used on the first construction get used forever.
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e28ef95709
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4d5638dc46
1 changed files with 4 additions and 6 deletions
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@ -1423,8 +1423,7 @@ Copyright © 2015–2016 Sahil Sareen""";
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}
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}
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else if (result == Gtk.ResponseType.YES)
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else if (result == Gtk.ResponseType.YES)
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{
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{
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/* Your very last chance to save */
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present_save_dialog ();
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present_save_dialog (_("_Discard"), _("_Save"));
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}
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}
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else
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else
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{
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{
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@ -2248,8 +2247,7 @@ Copyright © 2015–2016 Sahil Sareen""";
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}
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}
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}
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}
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private void present_save_dialog (string cancel_button_label = N_("_Cancel"),
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private void present_save_dialog ()
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string save_button_label = N_("_Save"))
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{
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{
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/* Show active dialog */
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/* Show active dialog */
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if (save_dialog == null)
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if (save_dialog == null)
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@ -2257,8 +2255,8 @@ Copyright © 2015–2016 Sahil Sareen""";
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save_dialog = new Gtk.FileChooserNative (/* Title of save game dialog */
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save_dialog = new Gtk.FileChooserNative (/* Title of save game dialog */
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_("Save Chess Game"),
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_("Save Chess Game"),
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window, Gtk.FileChooserAction.SAVE,
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window, Gtk.FileChooserAction.SAVE,
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_(save_button_label),
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_("_Save"),
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_(cancel_button_label));
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_("_Cancel"));
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if (game_file != null && game_file.get_path () != autosave_filename)
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if (game_file != null && game_file.get_path () != autosave_filename)
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save_dialog.set_filename (game_file.get_path ());
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save_dialog.set_filename (game_file.get_path ());
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