gnome-chess/engine/chess-engine-cecp.vala

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/* -*- Mode: vala; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
*
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* Copyright (C) 2010-2013 Robert Ancell
* Copyright (C) 2013-2014 Michael Catanzaro
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* Copyright (C) 2015-2016 Sahil Sareen
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*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
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* version. See http://www.gnu.org/copyleft/gpl.html the full text of the
* license.
*/
public class ChessEngineCECP : ChessEngine
{
private char[] buffer;
private bool moving = false;
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private string[] options;
public ChessEngineCECP (string binary, string[] args, uint delay_seconds, string[] options)
{
base (binary, args, delay_seconds);
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this.options = options;
starting.connect (start_cb);
}
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private void start_cb ()
{
write_line ("xboard");
write_line ("random");
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foreach (var o in options)
write_line (o);
}
public override void process_input (char[] data)
{
/* Copy new data */
int current = buffer.length;
buffer.resize ((int) (buffer.length + data.length));
for (int i = 0; i < data.length; i++)
buffer[current + i] = data[i];
/* Parse lines */
while (true)
{
int offset;
for (offset = 0; offset < buffer.length && buffer[offset] != '\n'; offset++);
if (offset >= buffer.length)
return;
buffer[offset] = '\0';
string line = (string) buffer;
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debug ("Read from engine: '%s'", line);
string[] move_prefixes = { "My move is: ", "My move is : ", "my move is ", "move " };
foreach (string prefix in move_prefixes)
{
if (line.has_prefix (prefix))
{
string move = line[prefix.length:line.length];
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debug ("Engine moves %s", move);
moving = true;
moved (move.strip ());
}
}
if (line == "resign" || line == "tellics resign" ||
(line.has_prefix ("1-0 {") && line.contains ("resign")) ||
(line.has_prefix ("0-1 {") && line.contains ("resign")))
{
resigned ();
}
else if (line.has_prefix ("Illegal move: "))
{
stop ();
error ();
}
else if (line == "game is a draw" ||
line == "draw" ||
line == "Draw" ||
line.has_prefix ("1/2-1/2"))
{
claim_draw ();
}
else if (line == "offer draw")
{
offer_draw ();
}
buffer = buffer[offset+1:buffer.length];
}
}
public override void start_game ()
{
}
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public override void request_move ()
{
write_line ("go");
}
public override void report_move (ChessMove move)
{
/* Don't repeat the engines move back to it */
if (!moving)
{
/* Stop the AI from automatically moving in response to this one */
write_line ("force");
write_line (move.get_engine ());
}
moving = false;
}
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public override void do_undo ()
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{
/*
* We're undoing only the most recent move here, so there's no need to
* call Undo twice, or to use fanciness like the remove command. This
* function will be called twice if we need to undo two moves in a row.
*
* force is not necessary for GNUChess or Phalanx, but it's required by
* CECP and most other engines will move again immediately without it
* (leading to an apparent AI hang).
*/
write_line ("force");
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write_line ("undo");
}
}